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1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef REMOTING_CLIENT_DISPLAY_SYS_OPENGL_H_ | 5 #ifndef REMOTING_CLIENT_DISPLAY_SYS_OPENGL_H_ |
6 #define REMOTING_CLIENT_DISPLAY_SYS_OPENGL_H_ | 6 #define REMOTING_CLIENT_DISPLAY_SYS_OPENGL_H_ |
7 | 7 |
8 #include "build/build_config.h" | 8 #include "build/build_config.h" |
9 | 9 |
10 #if defined(OS_IOS) | 10 #if defined(OS_IOS) |
11 #include <OpenGLES/ES3/gl.h> | 11 #include <OpenGLES/ES3/gl.h> |
12 #elif defined(OS_LINUX) | 12 #elif defined(OS_LINUX) |
13 #define GL_GLEXT_PROTOTYPES | 13 #define GL_GLEXT_PROTOTYPES |
14 #include <GL/gl.h> | 14 #include <GL/gl.h> |
15 #include <GL/glext.h> | 15 #include <GL/glext.h> |
16 #elif defined(OS_MACOSX) | 16 #elif defined(OS_MACOSX) |
17 #define GL_GLEXT_PROTOTYPES | 17 #define GL_GLEXT_PROTOTYPES |
18 #include <OpenGL/gl.h> | 18 #include <OpenGL/gl.h> |
19 #include <OpenGL/glext.h> | 19 #include <OpenGL/glext.h> |
20 #elif defined(OS_ANDROID) | |
21 #include <EGL/egl.h> | |
Yuwei
2017/01/09 22:41:54
Why is EGL included here? I think it's only used t
nicholss
2017/01/09 22:51:12
I am trying to make the android side compile. GLES
Yuwei
2017/01/09 23:06:37
Yeah but why EGL/egl.h...
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20 #else | 22 #else |
21 #include <GLES3/gl3.h> | 23 #include <GLES3/gl3.h> |
22 #endif // defined(OS_IOS) | 24 #endif // defined(OS_IOS) |
23 | 25 |
24 #endif // REMOTING_CLIENT_DISPLAY_SYS_OPENGL_H_ | 26 #endif // REMOTING_CLIENT_DISPLAY_SYS_OPENGL_H_ |
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