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| 1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef REMOTING_CLIENT_DISPLAY_GL_RENDER_LAYER_H_ | 5 #ifndef REMOTING_CLIENT_DISPLAY_GL_RENDER_LAYER_H_ |
| 6 #define REMOTING_CLIENT_DISPLAY_GL_RENDER_LAYER_H_ | 6 #define REMOTING_CLIENT_DISPLAY_GL_RENDER_LAYER_H_ |
| 7 | 7 |
| 8 #include <array> | 8 #include <array> |
| 9 #include <memory> | 9 #include <memory> |
| 10 | 10 |
| 11 #include "base/macros.h" | 11 #include "base/macros.h" |
| 12 #include "base/threading/thread_checker.h" | 12 #include "base/threading/thread_checker.h" |
| 13 #include "remoting/client/display/sys_opengl.h" | 13 #include "remoting/client/display/sys_opengl.h" |
| 14 | 14 |
| 15 namespace remoting { | 15 namespace remoting { |
| 16 class GlCanvas; | 16 class Canvas; |
| 17 | 17 |
| 18 // This class is for drawing a texture on the canvas. Must be deleted before the | 18 // This class is for drawing a texture on the canvas. Must be deleted before the |
| 19 // canvas is deleted. | 19 // canvas is deleted. |
| 20 class GlRenderLayer { | 20 class GlRenderLayer { |
| 21 public: | 21 public: |
| 22 static const int kBytesPerPixel = 4; | 22 static const int kBytesPerPixel = 4; |
| 23 | 23 |
| 24 // texture_id: An integer in range [0, GL_MAX_TEXTURE_IMAGE_UNITS], defining | 24 // texture_id: An integer in range [0, GL_MAX_TEXTURE_IMAGE_UNITS], defining |
| 25 // which slot to store the texture. | 25 // which slot to store the texture. |
| 26 GlRenderLayer(int texture_id, GlCanvas* canvas); | 26 GlRenderLayer(int texture_id, Canvas* canvas); |
| 27 ~GlRenderLayer(); | 27 ~GlRenderLayer(); |
| 28 | 28 |
| 29 // Sets the texture (RGBA 8888) to be drawn. Please use UpdateTexture() if the | 29 // Sets the texture (RGBA 8888) to be drawn. Please use UpdateTexture() if the |
| 30 // texture size isn't changed. | 30 // texture size isn't changed. |
| 31 // stride: byte distance between two rows in |subtexture|. | 31 // stride: byte distance between two rows in |subtexture|. |
| 32 // If |stride| is 0 or |stride| == |width|*kBytesPerPixel, |subtexture| will | 32 // If |stride| is 0 or |stride| == |width|*kBytesPerPixel, |subtexture| will |
| 33 // be treated as tightly packed. | 33 // be treated as tightly packed. |
| 34 void SetTexture(const uint8_t* texture, int width, int height, int stride); | 34 void SetTexture(const uint8_t* texture, int width, int height, int stride); |
| 35 | 35 |
| 36 // Updates a subregion (RGBA 8888) of the texture. Can only be called after | 36 // Updates a subregion (RGBA 8888) of the texture. Can only be called after |
| (...skipping 34 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 71 // function. If this is true, the user need to call | 71 // function. If this is true, the user need to call |
| 72 // glPixelStorei(GL_UNPACK_ROW_LENGTH, 0) after | 72 // glPixelStorei(GL_UNPACK_ROW_LENGTH, 0) after |
| 73 // updating the texture to reset the stride. | 73 // updating the texture to reset the stride. |
| 74 const uint8_t* PrepareTextureBuffer(const uint8_t* data, | 74 const uint8_t* PrepareTextureBuffer(const uint8_t* data, |
| 75 int width, | 75 int width, |
| 76 int height, | 76 int height, |
| 77 int stride, | 77 int stride, |
| 78 bool* should_reset_row_length); | 78 bool* should_reset_row_length); |
| 79 | 79 |
| 80 int texture_id_; | 80 int texture_id_; |
| 81 GlCanvas* canvas_; | 81 Canvas* canvas_; |
| 82 | 82 |
| 83 GLuint texture_handle_; | 83 GLuint texture_handle_; |
| 84 GLuint buffer_handle_; | 84 GLuint buffer_handle_; |
| 85 | 85 |
| 86 bool texture_set_ = false; | 86 bool texture_set_ = false; |
| 87 | 87 |
| 88 bool vertex_position_set_ = false; | 88 bool vertex_position_set_ = false; |
| 89 | 89 |
| 90 // Used in OpenGL ES 2 context which doesn't support GL_UNPACK_ROW_LENGTH to | 90 // Used in OpenGL ES 2 context which doesn't support GL_UNPACK_ROW_LENGTH to |
| 91 // tightly pack dirty regions before sending them to GPU. | 91 // tightly pack dirty regions before sending them to GPU. |
| 92 std::unique_ptr<uint8_t[]> update_buffer_; | 92 std::unique_ptr<uint8_t[]> update_buffer_; |
| 93 int update_buffer_size_ = 0; | 93 int update_buffer_size_ = 0; |
| 94 | 94 |
| 95 base::ThreadChecker thread_checker_; | 95 base::ThreadChecker thread_checker_; |
| 96 DISALLOW_COPY_AND_ASSIGN(GlRenderLayer); | 96 DISALLOW_COPY_AND_ASSIGN(GlRenderLayer); |
| 97 }; | 97 }; |
| 98 | 98 |
| 99 } // namespace remoting | 99 } // namespace remoting |
| 100 #endif // REMOTING_CLIENT_DISPLAY_GL_RENDER_LAYER_H_ | 100 #endif // REMOTING_CLIENT_DISPLAY_GL_RENDER_LAYER_H_ |
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