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| 1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "remoting/client/display/gl_cursor_feedback.h" | 5 #include "remoting/client/display/gl_cursor_feedback.h" |
| 6 | 6 |
| 7 #include <math.h> | 7 #include <math.h> |
| 8 | 8 |
| 9 #include <array> | 9 #include <array> |
| 10 | 10 |
| 11 #include "base/logging.h" | 11 #include "base/logging.h" |
| 12 #include "remoting/client/display/gl_canvas.h" | 12 #include "remoting/client/display/canvas.h" |
| 13 #include "remoting/client/display/gl_cursor_feedback_texture.h" | 13 #include "remoting/client/display/gl_cursor_feedback_texture.h" |
| 14 #include "remoting/client/display/gl_math.h" | 14 #include "remoting/client/display/gl_math.h" |
| 15 #include "remoting/client/display/gl_render_layer.h" | 15 #include "remoting/client/display/gl_render_layer.h" |
| 16 #include "remoting/client/display/gl_texture_ids.h" | 16 #include "remoting/client/display/gl_texture_ids.h" |
| 17 | 17 |
| 18 namespace { | 18 namespace { |
| 19 | 19 |
| 20 const float kAnimationDurationMs = 300.f; | 20 const float kAnimationDurationMs = 300.f; |
| 21 | 21 |
| 22 // This function is for calculating the size of the feedback animation circle at | 22 // This function is for calculating the size of the feedback animation circle at |
| (...skipping 13 matching lines...) Expand all Loading... |
| 36 return 1.f - pow(kExpansionBase, -progress); | 36 return 1.f - pow(kExpansionBase, -progress); |
| 37 }; | 37 }; |
| 38 static const float kExpansionNormalization = get_unnormalized_coeff(1); | 38 static const float kExpansionNormalization = get_unnormalized_coeff(1); |
| 39 return get_unnormalized_coeff(progress) / kExpansionNormalization; | 39 return get_unnormalized_coeff(progress) / kExpansionNormalization; |
| 40 } | 40 } |
| 41 | 41 |
| 42 } // namespace | 42 } // namespace |
| 43 | 43 |
| 44 namespace remoting { | 44 namespace remoting { |
| 45 | 45 |
| 46 GlCursorFeedback::GlCursorFeedback() {} | 46 GlCursorFeedback::GlCursorFeedback() : weak_factory_(this) { |
| 47 SetZIndex(DrawableZIndex::CURSOR_FEEDBACK); |
| 48 } |
| 47 | 49 |
| 48 GlCursorFeedback::~GlCursorFeedback() {} | 50 GlCursorFeedback::~GlCursorFeedback() {} |
| 49 | 51 |
| 50 void GlCursorFeedback::SetCanvas(GlCanvas* canvas) { | 52 void GlCursorFeedback::SetCanvas(Canvas* canvas) { |
| 51 if (!canvas) { | 53 if (!canvas) { |
| 52 layer_.reset(); | 54 layer_.reset(); |
| 53 return; | 55 return; |
| 54 } | 56 } |
| 55 layer_.reset(new GlRenderLayer(kGlCursorFeedbackTextureId, canvas)); | 57 layer_.reset(new GlRenderLayer(kGlCursorFeedbackTextureId, canvas)); |
| 56 GlCursorFeedbackTexture* texture = GlCursorFeedbackTexture::GetInstance(); | 58 GlCursorFeedbackTexture* texture = GlCursorFeedbackTexture::GetInstance(); |
| 57 layer_->SetTexture(texture->GetTexture().data(), | 59 layer_->SetTexture(texture->GetTexture().data(), |
| 58 GlCursorFeedbackTexture::kTextureWidth, | 60 GlCursorFeedbackTexture::kTextureWidth, |
| 59 GlCursorFeedbackTexture::kTextureWidth, 0); | 61 GlCursorFeedbackTexture::kTextureWidth, 0); |
| 60 } | 62 } |
| (...skipping 21 matching lines...) Expand all Loading... |
| 82 FillRectangleVertexPositions(cursor_x_ - diameter / 2, | 84 FillRectangleVertexPositions(cursor_x_ - diameter / 2, |
| 83 cursor_y_ - diameter / 2, diameter, diameter, | 85 cursor_y_ - diameter / 2, diameter, diameter, |
| 84 &positions); | 86 &positions); |
| 85 layer_->SetVertexPositions(positions); | 87 layer_->SetVertexPositions(positions); |
| 86 | 88 |
| 87 // Linear fade-out. | 89 // Linear fade-out. |
| 88 layer_->Draw(1.f - progress); | 90 layer_->Draw(1.f - progress); |
| 89 return true; | 91 return true; |
| 90 } | 92 } |
| 91 | 93 |
| 94 base::WeakPtr<Drawable> GlCursorFeedback::GetWeakPtr() { |
| 95 return weak_factory_.GetWeakPtr(); |
| 96 } |
| 97 |
| 92 } // namespace remoting | 98 } // namespace remoting |
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