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1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "remoting/client/display/gl_renderer.h" | 5 #include "remoting/client/display/gl_renderer.h" |
6 | 6 |
7 #include "base/bind.h" | 7 #include "base/bind.h" |
8 #include "base/logging.h" | 8 #include "base/logging.h" |
9 #include "base/threading/thread_task_runner_handle.h" | 9 #include "base/threading/thread_task_runner_handle.h" |
| 10 #include "remoting/client/display/drawable.h" |
10 #include "remoting/client/display/gl_canvas.h" | 11 #include "remoting/client/display/gl_canvas.h" |
11 #include "remoting/client/display/gl_math.h" | 12 #include "remoting/client/display/gl_math.h" |
12 #include "remoting/client/display/gl_renderer_delegate.h" | 13 #include "remoting/client/display/gl_renderer_delegate.h" |
13 #include "remoting/client/display/sys_opengl.h" | 14 #include "remoting/client/display/sys_opengl.h" |
14 #include "third_party/webrtc/modules/desktop_capture/desktop_frame.h" | 15 #include "third_party/webrtc/modules/desktop_capture/desktop_frame.h" |
15 | 16 |
16 namespace remoting { | 17 namespace remoting { |
17 | 18 |
18 GlRenderer::GlRenderer() : | 19 GlRenderer::GlRenderer() : |
19 weak_factory_(this) { | 20 weak_factory_(this) { |
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83 pending_done_callbacks_.push(done); | 84 pending_done_callbacks_.push(done); |
84 RequestRender(); | 85 RequestRender(); |
85 } | 86 } |
86 | 87 |
87 void GlRenderer::OnCursorShapeChanged(const protocol::CursorShapeInfo& shape) { | 88 void GlRenderer::OnCursorShapeChanged(const protocol::CursorShapeInfo& shape) { |
88 DCHECK(thread_checker_.CalledOnValidThread()); | 89 DCHECK(thread_checker_.CalledOnValidThread()); |
89 cursor_.SetCursorShape(shape); | 90 cursor_.SetCursorShape(shape); |
90 RequestRender(); | 91 RequestRender(); |
91 } | 92 } |
92 | 93 |
93 void GlRenderer::OnSurfaceCreated(int gl_version) { | 94 void GlRenderer::OnSurfaceCreated(std::unique_ptr<Canvas> canvas) { |
94 DCHECK(thread_checker_.CalledOnValidThread()); | 95 DCHECK(thread_checker_.CalledOnValidThread()); |
95 #ifndef NDEBUG | 96 canvas_ = std::move(canvas); |
96 // Set the background clear color to bright green for debugging purposes. | 97 for (auto& drawable : drawables_) { |
97 glClearColor(0.0f, 1.0f, 0.0f, 1.0f); | 98 drawable->SetCanvas(canvas_.get()); |
98 #else | 99 } |
99 // Set the background clear color to black. | |
100 glClearColor(0.0f, 0.0f, 0.0f, 1.0f); | |
101 #endif | |
102 canvas_.reset(new GlCanvas(gl_version)); | |
103 desktop_.SetCanvas(canvas_.get()); | |
104 cursor_.SetCanvas(canvas_.get()); | |
105 cursor_feedback_.SetCanvas(canvas_.get()); | |
106 } | 100 } |
107 | 101 |
108 void GlRenderer::OnSurfaceChanged(int view_width, int view_height) { | 102 void GlRenderer::OnSurfaceChanged(int view_width, int view_height) { |
109 DCHECK(thread_checker_.CalledOnValidThread()); | 103 DCHECK(thread_checker_.CalledOnValidThread()); |
110 if (!canvas_) { | 104 if (!canvas_) { |
111 LOG(WARNING) << "Trying to set the view size when the canvas is not ready."; | 105 LOG(WARNING) << "Trying to set the view size when the canvas is not ready."; |
112 return; | 106 return; |
113 } | 107 } |
114 canvas_->SetViewSize(view_width, view_height); | 108 canvas_->SetViewSize(view_width, view_height); |
115 RequestRender(); | 109 RequestRender(); |
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130 void GlRenderer::RequestRender() { | 124 void GlRenderer::RequestRender() { |
131 DCHECK(thread_checker_.CalledOnValidThread()); | 125 DCHECK(thread_checker_.CalledOnValidThread()); |
132 if (render_scheduled_) { | 126 if (render_scheduled_) { |
133 return; | 127 return; |
134 } | 128 } |
135 base::ThreadTaskRunnerHandle::Get()->PostTask( | 129 base::ThreadTaskRunnerHandle::Get()->PostTask( |
136 FROM_HERE, base::Bind(&GlRenderer::OnRender, weak_ptr_)); | 130 FROM_HERE, base::Bind(&GlRenderer::OnRender, weak_ptr_)); |
137 render_scheduled_ = true; | 131 render_scheduled_ = true; |
138 } | 132 } |
139 | 133 |
| 134 void GlRenderer::AddDrawable(base::WeakPtr<Drawable> drawable) { |
| 135 drawable->SetCanvas(canvas_.get()); |
| 136 drawables_.push_back(drawable); |
| 137 std::sort(drawables_.begin(), drawables_.end(), drawable::ZOrderComparator); |
| 138 } |
| 139 |
140 void GlRenderer::OnRender() { | 140 void GlRenderer::OnRender() { |
141 DCHECK(thread_checker_.CalledOnValidThread()); | 141 DCHECK(thread_checker_.CalledOnValidThread()); |
142 render_scheduled_ = false; | 142 render_scheduled_ = false; |
143 if (!delegate_ || !delegate_->CanRenderFrame()) { | 143 if (!delegate_ || !delegate_->CanRenderFrame()) { |
144 return; | 144 return; |
145 } | 145 } |
146 | 146 |
147 if (canvas_) { | 147 if (canvas_) { |
148 glClear(GL_COLOR_BUFFER_BIT); | 148 canvas_->Clear(); |
149 | 149 // Draw each drawable in order. |
150 // Layers will be drawn from bottom to top. | 150 for (auto& drawable : drawables_) { |
151 desktop_.Draw(); | 151 if (drawable->Draw()) { |
152 | 152 RequestRender(); |
153 // |cursor_feedback_| should be drawn before |cursor_| so that the cursor | 153 } |
154 // won't be covered by the feedback animation. | |
155 if (cursor_feedback_.Draw()) { | |
156 RequestRender(); | |
157 } | 154 } |
158 | |
159 cursor_.Draw(); | |
160 } | 155 } |
161 | 156 |
162 delegate_->OnFrameRendered(); | 157 delegate_->OnFrameRendered(); |
163 | 158 |
164 while (!pending_done_callbacks_.empty()) { | 159 while (!pending_done_callbacks_.empty()) { |
165 pending_done_callbacks_.front().Run(); | 160 pending_done_callbacks_.front().Run(); |
166 pending_done_callbacks_.pop(); | 161 pending_done_callbacks_.pop(); |
167 } | 162 } |
168 } | 163 } |
169 | 164 |
| 165 std::unique_ptr<GlRenderer> GlRenderer::CreateGlRendererWithDesktop() { |
| 166 std::unique_ptr<GlRenderer> renderer(new GlRenderer()); |
| 167 renderer->AddDrawable(renderer->desktop_.GetWeakPtr()); |
| 168 renderer->AddDrawable(renderer->cursor_.GetWeakPtr()); |
| 169 renderer->AddDrawable(renderer->cursor_feedback_.GetWeakPtr()); |
| 170 return renderer; |
| 171 } |
| 172 |
170 } // namespace remoting | 173 } // namespace remoting |
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