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| 1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "remoting/client/display/gl_renderer.h" | 5 #include "remoting/client/display/gl_renderer.h" |
| 6 | 6 |
| 7 #include "base/bind.h" | 7 #include "base/bind.h" |
| 8 #include "base/logging.h" | 8 #include "base/logging.h" |
| 9 #include "base/threading/thread_task_runner_handle.h" | 9 #include "base/threading/thread_task_runner_handle.h" |
| 10 #include "remoting/client/display/drawable.h" |
| 10 #include "remoting/client/display/gl_canvas.h" | 11 #include "remoting/client/display/gl_canvas.h" |
| 11 #include "remoting/client/display/gl_math.h" | 12 #include "remoting/client/display/gl_math.h" |
| 12 #include "remoting/client/display/gl_renderer_delegate.h" | 13 #include "remoting/client/display/gl_renderer_delegate.h" |
| 13 #include "remoting/client/display/sys_opengl.h" | 14 #include "remoting/client/display/sys_opengl.h" |
| 14 #include "third_party/webrtc/modules/desktop_capture/desktop_frame.h" | 15 #include "third_party/webrtc/modules/desktop_capture/desktop_frame.h" |
| 15 | 16 |
| 16 namespace remoting { | 17 namespace remoting { |
| 17 | 18 |
| 18 GlRenderer::GlRenderer() : | 19 GlRenderer::GlRenderer() : |
| 19 weak_factory_(this) { | 20 weak_factory_(this) { |
| (...skipping 63 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 83 pending_done_callbacks_.push(done); | 84 pending_done_callbacks_.push(done); |
| 84 RequestRender(); | 85 RequestRender(); |
| 85 } | 86 } |
| 86 | 87 |
| 87 void GlRenderer::OnCursorShapeChanged(const protocol::CursorShapeInfo& shape) { | 88 void GlRenderer::OnCursorShapeChanged(const protocol::CursorShapeInfo& shape) { |
| 88 DCHECK(thread_checker_.CalledOnValidThread()); | 89 DCHECK(thread_checker_.CalledOnValidThread()); |
| 89 cursor_.SetCursorShape(shape); | 90 cursor_.SetCursorShape(shape); |
| 90 RequestRender(); | 91 RequestRender(); |
| 91 } | 92 } |
| 92 | 93 |
| 93 void GlRenderer::OnSurfaceCreated(int gl_version) { | 94 void GlRenderer::OnSurfaceCreated(std::unique_ptr<Canvas> canvas) { |
| 94 DCHECK(thread_checker_.CalledOnValidThread()); | 95 DCHECK(thread_checker_.CalledOnValidThread()); |
| 95 #ifndef NDEBUG | 96 canvas_ = std::move(canvas); |
| 96 // Set the background clear color to bright green for debugging purposes. | 97 for (auto& drawable : drawables_) { |
| 97 glClearColor(0.0f, 1.0f, 0.0f, 1.0f); | 98 drawable->SetCanvas(canvas_.get()); |
| 98 #else | 99 } |
| 99 // Set the background clear color to black. | |
| 100 glClearColor(0.0f, 0.0f, 0.0f, 1.0f); | |
| 101 #endif | |
| 102 canvas_.reset(new GlCanvas(gl_version)); | |
| 103 desktop_.SetCanvas(canvas_.get()); | |
| 104 cursor_.SetCanvas(canvas_.get()); | |
| 105 cursor_feedback_.SetCanvas(canvas_.get()); | |
| 106 } | 100 } |
| 107 | 101 |
| 108 void GlRenderer::OnSurfaceChanged(int view_width, int view_height) { | 102 void GlRenderer::OnSurfaceChanged(int view_width, int view_height) { |
| 109 DCHECK(thread_checker_.CalledOnValidThread()); | 103 DCHECK(thread_checker_.CalledOnValidThread()); |
| 110 if (!canvas_) { | 104 if (!canvas_) { |
| 111 LOG(WARNING) << "Trying to set the view size when the canvas is not ready."; | 105 LOG(WARNING) << "Trying to set the view size when the canvas is not ready."; |
| 112 return; | 106 return; |
| 113 } | 107 } |
| 114 canvas_->SetViewSize(view_width, view_height); | 108 canvas_->SetViewSize(view_width, view_height); |
| 115 RequestRender(); | 109 RequestRender(); |
| (...skipping 14 matching lines...) Expand all Loading... |
| 130 void GlRenderer::RequestRender() { | 124 void GlRenderer::RequestRender() { |
| 131 DCHECK(thread_checker_.CalledOnValidThread()); | 125 DCHECK(thread_checker_.CalledOnValidThread()); |
| 132 if (render_scheduled_) { | 126 if (render_scheduled_) { |
| 133 return; | 127 return; |
| 134 } | 128 } |
| 135 base::ThreadTaskRunnerHandle::Get()->PostTask( | 129 base::ThreadTaskRunnerHandle::Get()->PostTask( |
| 136 FROM_HERE, base::Bind(&GlRenderer::OnRender, weak_ptr_)); | 130 FROM_HERE, base::Bind(&GlRenderer::OnRender, weak_ptr_)); |
| 137 render_scheduled_ = true; | 131 render_scheduled_ = true; |
| 138 } | 132 } |
| 139 | 133 |
| 134 void GlRenderer::AddDrawable(base::WeakPtr<Drawable> drawable) { |
| 135 drawable->SetCanvas(canvas_.get()); |
| 136 drawables_.push_back(drawable); |
| 137 std::sort(drawables_.begin(), drawables_.end(), drawable::ZOrderComparator); |
| 138 } |
| 139 |
| 140 void GlRenderer::OnRender() { | 140 void GlRenderer::OnRender() { |
| 141 DCHECK(thread_checker_.CalledOnValidThread()); | 141 DCHECK(thread_checker_.CalledOnValidThread()); |
| 142 render_scheduled_ = false; | 142 render_scheduled_ = false; |
| 143 if (!delegate_ || !delegate_->CanRenderFrame()) { | 143 if (!delegate_ || !delegate_->CanRenderFrame()) { |
| 144 return; | 144 return; |
| 145 } | 145 } |
| 146 | 146 |
| 147 if (canvas_) { | 147 if (canvas_) { |
| 148 glClear(GL_COLOR_BUFFER_BIT); | 148 canvas_->Clear(); |
| 149 | 149 // Draw each drawable in order. |
| 150 // Layers will be drawn from bottom to top. | 150 for (auto& drawable : drawables_) { |
| 151 desktop_.Draw(); | 151 if (drawable->Draw()) { |
| 152 | 152 RequestRender(); |
| 153 // |cursor_feedback_| should be drawn before |cursor_| so that the cursor | 153 } |
| 154 // won't be covered by the feedback animation. | |
| 155 if (cursor_feedback_.Draw()) { | |
| 156 RequestRender(); | |
| 157 } | 154 } |
| 158 | |
| 159 cursor_.Draw(); | |
| 160 } | 155 } |
| 161 | 156 |
| 162 delegate_->OnFrameRendered(); | 157 delegate_->OnFrameRendered(); |
| 163 | 158 |
| 164 while (!pending_done_callbacks_.empty()) { | 159 while (!pending_done_callbacks_.empty()) { |
| 165 pending_done_callbacks_.front().Run(); | 160 pending_done_callbacks_.front().Run(); |
| 166 pending_done_callbacks_.pop(); | 161 pending_done_callbacks_.pop(); |
| 167 } | 162 } |
| 168 } | 163 } |
| 169 | 164 |
| 165 std::unique_ptr<GlRenderer> GlRenderer::CreateGlRendererWithDesktop() { |
| 166 std::unique_ptr<GlRenderer> renderer(new GlRenderer()); |
| 167 renderer->AddDrawable(renderer->desktop_.GetWeakPtr()); |
| 168 renderer->AddDrawable(renderer->cursor_.GetWeakPtr()); |
| 169 renderer->AddDrawable(renderer->cursor_feedback_.GetWeakPtr()); |
| 170 return renderer; |
| 171 } |
| 172 |
| 170 } // namespace remoting | 173 } // namespace remoting |
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