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Side by Side Diff: remoting/client/display/gl_render_layer.h

Issue 2591363002: Adding drawable to CRD andorid and iOS gl rendering pipeline. (Closed)
Patch Set: Cleanup and adding interfaces based on review feedback.: Created 3 years, 11 months ago
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1 // Copyright 2016 The Chromium Authors. All rights reserved. 1 // Copyright 2016 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef REMOTING_CLIENT_DISPLAY_GL_RENDER_LAYER_H_ 5 #ifndef REMOTING_CLIENT_DISPLAY_GL_RENDER_LAYER_H_
6 #define REMOTING_CLIENT_DISPLAY_GL_RENDER_LAYER_H_ 6 #define REMOTING_CLIENT_DISPLAY_GL_RENDER_LAYER_H_
7 7
8 #include <array> 8 #include <array>
9 #include <memory> 9 #include <memory>
10 10
11 #include "base/macros.h" 11 #include "base/macros.h"
12 #include "base/threading/thread_checker.h" 12 #include "base/threading/thread_checker.h"
13 #include "remoting/client/display/sys_opengl.h" 13 #include "remoting/client/display/sys_opengl.h"
14 14
15 namespace remoting { 15 namespace remoting {
16 class GlCanvas; 16 class Canvas;
17 17
18 // This class is for drawing a texture on the canvas. Must be deleted before the 18 // This class is for drawing a texture on the canvas. Must be deleted before the
19 // canvas is deleted. 19 // canvas is deleted.
20 class GlRenderLayer { 20 class GlRenderLayer {
21 public: 21 public:
22 static const int kBytesPerPixel = 4; 22 static const int kBytesPerPixel = 4;
23 23
24 // texture_id: An integer in range [0, GL_MAX_TEXTURE_IMAGE_UNITS], defining 24 // texture_id: An integer in range [0, GL_MAX_TEXTURE_IMAGE_UNITS], defining
25 // which slot to store the texture. 25 // which slot to store the texture.
26 GlRenderLayer(int texture_id, GlCanvas* canvas); 26 GlRenderLayer(int texture_id, Canvas* canvas);
27 ~GlRenderLayer(); 27 ~GlRenderLayer();
28 28
29 // Sets the texture (RGBA 8888) to be drawn. Please use UpdateTexture() if the 29 // Sets the texture (RGBA 8888) to be drawn. Please use UpdateTexture() if the
30 // texture size isn't changed. 30 // texture size isn't changed.
31 // stride: byte distance between two rows in |subtexture|. 31 // stride: byte distance between two rows in |subtexture|.
32 // If |stride| is 0 or |stride| == |width|*kBytesPerPixel, |subtexture| will 32 // If |stride| is 0 or |stride| == |width|*kBytesPerPixel, |subtexture| will
33 // be treated as tightly packed. 33 // be treated as tightly packed.
34 void SetTexture(const uint8_t* texture, int width, int height, int stride); 34 void SetTexture(const uint8_t* texture, int width, int height, int stride);
35 35
36 // Updates a subregion (RGBA 8888) of the texture. Can only be called after 36 // Updates a subregion (RGBA 8888) of the texture. Can only be called after
(...skipping 34 matching lines...) Expand 10 before | Expand all | Expand 10 after
71 // function. If this is true, the user need to call 71 // function. If this is true, the user need to call
72 // glPixelStorei(GL_UNPACK_ROW_LENGTH, 0) after 72 // glPixelStorei(GL_UNPACK_ROW_LENGTH, 0) after
73 // updating the texture to reset the stride. 73 // updating the texture to reset the stride.
74 const uint8_t* PrepareTextureBuffer(const uint8_t* data, 74 const uint8_t* PrepareTextureBuffer(const uint8_t* data,
75 int width, 75 int width,
76 int height, 76 int height,
77 int stride, 77 int stride,
78 bool* should_reset_row_length); 78 bool* should_reset_row_length);
79 79
80 int texture_id_; 80 int texture_id_;
81 GlCanvas* canvas_; 81 Canvas* canvas_;
82 82
83 GLuint texture_handle_; 83 GLuint texture_handle_;
84 GLuint buffer_handle_; 84 GLuint buffer_handle_;
85 85
86 bool texture_set_ = false; 86 bool texture_set_ = false;
87 87
88 bool vertex_position_set_ = false; 88 bool vertex_position_set_ = false;
89 89
90 // Used in OpenGL ES 2 context which doesn't support GL_UNPACK_ROW_LENGTH to 90 // Used in OpenGL ES 2 context which doesn't support GL_UNPACK_ROW_LENGTH to
91 // tightly pack dirty regions before sending them to GPU. 91 // tightly pack dirty regions before sending them to GPU.
92 std::unique_ptr<uint8_t[]> update_buffer_; 92 std::unique_ptr<uint8_t[]> update_buffer_;
93 int update_buffer_size_ = 0; 93 int update_buffer_size_ = 0;
94 94
95 base::ThreadChecker thread_checker_; 95 base::ThreadChecker thread_checker_;
96 DISALLOW_COPY_AND_ASSIGN(GlRenderLayer); 96 DISALLOW_COPY_AND_ASSIGN(GlRenderLayer);
97 }; 97 };
98 98
99 } // namespace remoting 99 } // namespace remoting
100 #endif // REMOTING_CLIENT_DISPLAY_GL_RENDER_LAYER_H_ 100 #endif // REMOTING_CLIENT_DISPLAY_GL_RENDER_LAYER_H_
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