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1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef REMOTING_CLIENT_DISPLAY_GL_CANVAS_H_ | 5 #ifndef REMOTING_CLIENT_DISPLAY_GL_CANVAS_H_ |
6 #define REMOTING_CLIENT_DISPLAY_GL_CANVAS_H_ | 6 #define REMOTING_CLIENT_DISPLAY_GL_CANVAS_H_ |
7 | 7 |
8 #include <array> | 8 #include <array> |
9 | 9 |
10 #include "base/macros.h" | 10 #include "base/macros.h" |
11 #include "base/threading/thread_checker.h" | 11 #include "base/threading/thread_checker.h" |
12 #include "remoting/client/display/canvas.h" | |
12 #include "remoting/client/display/sys_opengl.h" | 13 #include "remoting/client/display/sys_opengl.h" |
13 | 14 |
14 namespace remoting { | 15 namespace remoting { |
15 | 16 |
16 // This class holds zoom and pan configurations of the canvas and is used to | 17 // This class holds zoom and pan configurations of the canvas and is used to |
17 // draw textures on the canvas. | 18 // draw textures on the canvas. |
18 // Must be constructed after the OpenGL surface is created and destroyed before | 19 // Must be constructed after the OpenGL surface is created and destroyed before |
19 // the surface is destroyed. | 20 // the surface is destroyed. |
20 class GlCanvas { | 21 class GlCanvas : public Canvas { |
21 public: | 22 public: |
22 // gl_version: version number of the OpenGL ES context. Either 2 or 3. | 23 // gl_version: version number of the OpenGL ES context. Either 2 or 3. |
23 GlCanvas(int gl_version); | 24 GlCanvas(int gl_version); |
24 | 25 |
25 ~GlCanvas(); | 26 ~GlCanvas() override; |
27 | |
28 void Clear() override; | |
26 | 29 |
27 // Sets the transformation matrix. This matrix defines how the canvas should | 30 // Sets the transformation matrix. This matrix defines how the canvas should |
28 // be shown on the view. | 31 // be shown on the view. |
29 // 3 by 3 transformation matrix, [ m0, m1, m2, m3, m4, m5, m6, m7, m8 ]. | 32 // 3 by 3 transformation matrix, [ m0, m1, m2, m3, m4, m5, m6, m7, m8 ]. |
30 // The matrix will be multiplied with the positions (with projective space, | 33 // The matrix will be multiplied with the positions (with projective space, |
31 // (x, y, 1)) to draw the textures with the right zoom and pan configuration. | 34 // (x, y, 1)) to draw the textures with the right zoom and pan configuration. |
32 // | 35 // |
33 // | m0, m1, m2, | | x | | 36 // | m0, m1, m2, | | x | |
34 // | m3, m4, m5, | * | y | | 37 // | m3, m4, m5, | * | y | |
35 // | m6, m7, m8 | | 1 | | 38 // | m6, m7, m8 | | 1 | |
36 // | 39 // |
37 // For a typical transformation matrix such that m1=m3=m6=m7=0 and m8=1, m0 | 40 // For a typical transformation matrix such that m1=m3=m6=m7=0 and m8=1, m0 |
38 // and m4 defines the scaling factor of the canvas and m2 and m5 defines the | 41 // and m4 defines the scaling factor of the canvas and m2 and m5 defines the |
39 // offset of the upper-left corner in pixel. | 42 // offset of the upper-left corner in pixel. |
40 void SetTransformationMatrix(const std::array<float, 9>& matrix); | 43 void SetTransformationMatrix(const std::array<float, 9>& matrix) override; |
41 | 44 |
42 // Sets the size of the view in pixels. | 45 // Sets the size of the view in pixels. |
43 void SetViewSize(int width, int height); | 46 void SetViewSize(int width, int height) override; |
44 | 47 |
45 // Draws the texture on the canvas. Nothing will happen if | 48 // Draws the texture on the canvas. Nothing will happen if |
46 // SetNormalizedTransformation() has not been called. | 49 // SetNormalizedTransformation() has not been called. |
47 // vertex_buffer: reference to the 2x4x2 float vertex buffer. | 50 // vertex_buffer: reference to the 2x4x2 float vertex buffer. |
48 // [ four (x, y) position of the texture vertices in pixel | 51 // [ four (x, y) position of the texture vertices in pixel |
49 // with respect to the canvas, | 52 // with respect to the canvas, |
50 // four (x, y) position of the vertices in percentage | 53 // four (x, y) position of the vertices in percentage |
51 // defining the visible area of the texture ] | 54 // defining the visible area of the texture ] |
52 // alpha_multiplier: Will be multiplied with the alpha channel of the texture. | 55 // alpha_multiplier: Will be multiplied with the alpha channel of the texture. |
53 // Passing 1 means no change of the transparency of the | 56 // Passing 1 means no change of the transparency of the |
54 // texture. | 57 // texture. |
55 void DrawTexture(int texture_id, | 58 void DrawTexture(int texture_id, |
56 GLuint texture_handle, | 59 GLuint texture_handle, |
57 GLuint vertex_buffer, | 60 GLuint vertex_buffer, |
58 float alpha_multiplier); | 61 float alpha_multiplier) override; |
59 | 62 |
60 // Returns the version number of current OpenGL ES context. Either 2 or 3. | 63 // Returns the version number of current OpenGL ES context. Either 2 or 3. |
61 int GetGlVersion() const; | 64 int GetVersion() const override; |
62 | 65 |
63 // Returns the maximum texture resolution limitation. Neither the width nor | 66 // Returns the maximum texture resolution limitation. Neither the width nor |
64 // the height of the texture can exceed this limitation. | 67 // the height of the texture can exceed this limitation. |
65 int GetMaxTextureSize() const; | 68 int GetMaxTextureSize() const override; |
66 | 69 |
67 private: | 70 private: |
71 GlCanvas(); | |
Yuwei
2017/01/09 20:28:52
Where is this constructor used?
nicholss
2017/01/09 20:39:24
it is not, removed.
| |
68 int gl_version_; | 72 int gl_version_; |
69 | 73 |
70 int max_texture_size_ = 0; | 74 int max_texture_size_ = 0; |
71 bool transformation_set_ = false; | 75 bool transformation_set_ = false; |
72 bool view_size_set_ = false; | 76 bool view_size_set_ = false; |
73 | 77 |
74 // Handles. | 78 // Handles. |
75 GLuint vertex_shader_; | 79 GLuint vertex_shader_; |
76 GLuint fragment_shader_; | 80 GLuint fragment_shader_; |
77 GLuint program_; | 81 GLuint program_; |
78 | 82 |
79 // Locations of the corresponding shader attributes. | 83 // Locations of the corresponding shader attributes. |
80 GLuint transform_location_; | 84 GLuint transform_location_; |
81 GLuint view_size_location_; | 85 GLuint view_size_location_; |
82 GLuint texture_location_; | 86 GLuint texture_location_; |
83 GLuint alpha_multiplier_location_; | 87 GLuint alpha_multiplier_location_; |
84 GLuint position_location_; | 88 GLuint position_location_; |
85 GLuint tex_cord_location_; | 89 GLuint tex_cord_location_; |
86 | 90 |
87 base::ThreadChecker thread_checker_; | 91 base::ThreadChecker thread_checker_; |
88 | 92 |
89 DISALLOW_COPY_AND_ASSIGN(GlCanvas); | 93 DISALLOW_COPY_AND_ASSIGN(GlCanvas); |
90 }; | 94 }; |
91 | 95 |
92 } // namespace remoting | 96 } // namespace remoting |
93 | 97 |
94 #endif // REMOTING_CLIENT_DISPLAY_GL_CANVAS_H_ | 98 #endif // REMOTING_CLIENT_DISPLAY_GL_CANVAS_H_ |
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