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1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef REMOTING_CLIENT_DISPLAY_GL_RENDER_LAYER_H_ | 5 #ifndef REMOTING_CLIENT_DISPLAY_GL_RENDER_LAYER_H_ |
6 #define REMOTING_CLIENT_DISPLAY_GL_RENDER_LAYER_H_ | 6 #define REMOTING_CLIENT_DISPLAY_GL_RENDER_LAYER_H_ |
7 | 7 |
8 #include <array> | 8 #include <array> |
9 #include <memory> | 9 #include <memory> |
10 | 10 |
11 #include "base/macros.h" | 11 #include "base/macros.h" |
| 12 #include "base/memory/weak_ptr.h" |
12 #include "base/threading/thread_checker.h" | 13 #include "base/threading/thread_checker.h" |
13 #include "remoting/client/display/sys_opengl.h" | 14 #include "remoting/client/display/sys_opengl.h" |
14 | 15 |
15 namespace remoting { | 16 namespace remoting { |
16 class GlCanvas; | 17 |
| 18 class Canvas; |
17 | 19 |
18 // This class is for drawing a texture on the canvas. Must be deleted before the | 20 // This class is for drawing a texture on the canvas. Must be deleted before the |
19 // canvas is deleted. | 21 // canvas is deleted. |
20 class GlRenderLayer { | 22 class GlRenderLayer { |
21 public: | 23 public: |
22 static const int kBytesPerPixel = 4; | 24 static const int kBytesPerPixel = 4; |
23 | 25 |
24 // texture_id: An integer in range [0, GL_MAX_TEXTURE_IMAGE_UNITS], defining | 26 // texture_id: An integer in range [0, GL_MAX_TEXTURE_IMAGE_UNITS], defining |
25 // which slot to store the texture. | 27 // which slot to store the texture. |
26 GlRenderLayer(int texture_id, GlCanvas* canvas); | 28 GlRenderLayer(int texture_id, base::WeakPtr<Canvas> canvas); |
27 ~GlRenderLayer(); | 29 ~GlRenderLayer(); |
28 | 30 |
29 // Sets the texture (RGBA 8888) to be drawn. Please use UpdateTexture() if the | 31 // Sets the texture (RGBA 8888) to be drawn. Please use UpdateTexture() if the |
30 // texture size isn't changed. | 32 // texture size isn't changed. |
31 // stride: byte distance between two rows in |subtexture|. | 33 // stride: byte distance between two rows in |subtexture|. |
32 // If |stride| is 0 or |stride| == |width|*kBytesPerPixel, |subtexture| will | 34 // If |stride| is 0 or |stride| == |width|*kBytesPerPixel, |subtexture| will |
33 // be treated as tightly packed. | 35 // be treated as tightly packed. |
34 void SetTexture(const uint8_t* texture, int width, int height, int stride); | 36 void SetTexture(const uint8_t* texture, int width, int height, int stride); |
35 | 37 |
36 // Updates a subregion (RGBA 8888) of the texture. Can only be called after | 38 // Updates a subregion (RGBA 8888) of the texture. Can only be called after |
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71 // function. If this is true, the user need to call | 73 // function. If this is true, the user need to call |
72 // glPixelStorei(GL_UNPACK_ROW_LENGTH, 0) after | 74 // glPixelStorei(GL_UNPACK_ROW_LENGTH, 0) after |
73 // updating the texture to reset the stride. | 75 // updating the texture to reset the stride. |
74 const uint8_t* PrepareTextureBuffer(const uint8_t* data, | 76 const uint8_t* PrepareTextureBuffer(const uint8_t* data, |
75 int width, | 77 int width, |
76 int height, | 78 int height, |
77 int stride, | 79 int stride, |
78 bool* should_reset_row_length); | 80 bool* should_reset_row_length); |
79 | 81 |
80 int texture_id_; | 82 int texture_id_; |
81 GlCanvas* canvas_; | 83 base::WeakPtr<Canvas> canvas_; |
82 | 84 |
83 GLuint texture_handle_; | 85 GLuint texture_handle_; |
84 GLuint buffer_handle_; | 86 GLuint buffer_handle_; |
85 | 87 |
86 bool texture_set_ = false; | 88 bool texture_set_ = false; |
87 | 89 |
88 bool vertex_position_set_ = false; | 90 bool vertex_position_set_ = false; |
89 | 91 |
90 // Used in OpenGL ES 2 context which doesn't support GL_UNPACK_ROW_LENGTH to | 92 // Used in OpenGL ES 2 context which doesn't support GL_UNPACK_ROW_LENGTH to |
91 // tightly pack dirty regions before sending them to GPU. | 93 // tightly pack dirty regions before sending them to GPU. |
92 std::unique_ptr<uint8_t[]> update_buffer_; | 94 std::unique_ptr<uint8_t[]> update_buffer_; |
93 int update_buffer_size_ = 0; | 95 int update_buffer_size_ = 0; |
94 | 96 |
95 base::ThreadChecker thread_checker_; | 97 base::ThreadChecker thread_checker_; |
96 DISALLOW_COPY_AND_ASSIGN(GlRenderLayer); | 98 DISALLOW_COPY_AND_ASSIGN(GlRenderLayer); |
97 }; | 99 }; |
98 | 100 |
99 } // namespace remoting | 101 } // namespace remoting |
100 #endif // REMOTING_CLIENT_DISPLAY_GL_RENDER_LAYER_H_ | 102 #endif // REMOTING_CLIENT_DISPLAY_GL_RENDER_LAYER_H_ |
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