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Side by Side Diff: remoting/client/display/gl_desktop.cc

Issue 2591363002: Adding drawable to CRD andorid and iOS gl rendering pipeline. (Closed)
Patch Set: More like GetZIndex. Created 3 years, 11 months ago
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1 // Copyright 2016 The Chromium Authors. All rights reserved. 1 // Copyright 2016 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "remoting/client/display/gl_desktop.h" 5 #include "remoting/client/display/gl_desktop.h"
6 6
7 #include "base/logging.h" 7 #include "base/logging.h"
8 #include "base/memory/ptr_util.h" 8 #include "base/memory/ptr_util.h"
9 #include "remoting/client/display/gl_canvas.h" 9 #include "remoting/client/display/canvas.h"
10 #include "remoting/client/display/gl_math.h" 10 #include "remoting/client/display/gl_math.h"
11 #include "remoting/client/display/gl_render_layer.h" 11 #include "remoting/client/display/gl_render_layer.h"
12 #include "remoting/client/display/gl_texture_ids.h" 12 #include "remoting/client/display/gl_texture_ids.h"
13 #include "third_party/webrtc/modules/desktop_capture/desktop_frame.h" 13 #include "third_party/webrtc/modules/desktop_capture/desktop_frame.h"
14 #include "third_party/webrtc/modules/desktop_capture/desktop_region.h" 14 #include "third_party/webrtc/modules/desktop_capture/desktop_region.h"
15 15
16 namespace remoting { 16 namespace remoting {
17 17
18 namespace { 18 namespace {
19 19
(...skipping 30 matching lines...) Expand all
50 } 50 }
51 } 51 }
52 52
53 } // namespace 53 } // namespace
54 54
55 struct GlDesktop::GlDesktopTextureContainer { 55 struct GlDesktop::GlDesktopTextureContainer {
56 std::unique_ptr<GlRenderLayer> layer; 56 std::unique_ptr<GlRenderLayer> layer;
57 webrtc::DesktopRect rect; 57 webrtc::DesktopRect rect;
58 }; 58 };
59 59
60 GlDesktop::GlDesktop() {} 60 GlDesktop::GlDesktop() : weak_factory_(this) {}
61 61
62 GlDesktop::~GlDesktop() {} 62 GlDesktop::~GlDesktop() {}
63 63
64 void GlDesktop::SetCanvas(GlCanvas* canvas) { 64 void GlDesktop::SetCanvas(base::WeakPtr<Canvas> canvas) {
65 last_desktop_size_.set(0, 0); 65 last_desktop_size_.set(0, 0);
66 textures_.clear(); 66 textures_.clear();
67 canvas_ = canvas; 67 canvas_ = canvas;
68 if (canvas) { 68 if (canvas) {
69 max_texture_size_ = canvas->GetMaxTextureSize(); 69 max_texture_size_ = canvas->GetMaxTextureSize();
70 } 70 }
71 } 71 }
72 72
73 void GlDesktop::SetVideoFrame(const webrtc::DesktopFrame& frame) { 73 void GlDesktop::SetVideoFrame(const webrtc::DesktopFrame& frame) {
74 if (!canvas_) { 74 if (!canvas_) {
75 return; 75 return;
76 } 76 }
77 if (!frame.size().equals(last_desktop_size_)) { 77 if (!frame.size().equals(last_desktop_size_)) {
78 last_desktop_size_.set(frame.size().width(), frame.size().height()); 78 last_desktop_size_.set(frame.size().width(), frame.size().height());
79 ReallocateTextures(last_desktop_size_); 79 ReallocateTextures(last_desktop_size_);
80 } 80 }
81 for (std::unique_ptr<GlDesktopTextureContainer>& texture : textures_) { 81 for (std::unique_ptr<GlDesktopTextureContainer>& texture : textures_) {
82 SetFrameForTexture(frame, texture->layer.get(), texture->rect); 82 SetFrameForTexture(frame, texture->layer.get(), texture->rect);
83 } 83 }
84 } 84 }
85 85
86 void GlDesktop::Draw() { 86 bool GlDesktop::Draw() {
87 DCHECK(thread_checker_.CalledOnValidThread());
87 if (!textures_.empty() && !last_desktop_size_.is_empty()) { 88 if (!textures_.empty() && !last_desktop_size_.is_empty()) {
88 for (std::unique_ptr<GlDesktopTextureContainer>& texture : textures_) { 89 for (std::unique_ptr<GlDesktopTextureContainer>& texture : textures_) {
89 texture->layer->Draw(1.0f); 90 texture->layer->Draw(1.0f);
90 } 91 }
91 } 92 }
93 return false;
94 }
95
96 int GlDesktop::GetZIndex() {
97 return Drawable::ZIndex::DESKTOP;
92 } 98 }
93 99
94 void GlDesktop::ReallocateTextures(const webrtc::DesktopSize& size) { 100 void GlDesktop::ReallocateTextures(const webrtc::DesktopSize& size) {
95 DCHECK(max_texture_size_); 101 DCHECK(max_texture_size_);
96 DCHECK(canvas_); 102 DCHECK(canvas_);
97 textures_.clear(); 103 textures_.clear();
98 104
99 int textures_per_row = 105 int textures_per_row =
100 (size.width() + max_texture_size_ - 1) / max_texture_size_; 106 (size.width() + max_texture_size_ - 1) / max_texture_size_;
101 107
102 int textures_per_column = 108 int textures_per_column =
103 (size.height() + max_texture_size_ - 1) / max_texture_size_; 109 (size.height() + max_texture_size_ - 1) / max_texture_size_;
104 110
105 webrtc::DesktopRect desktop_rect = webrtc::DesktopRect::MakeSize(size); 111 webrtc::DesktopRect desktop_rect = webrtc::DesktopRect::MakeSize(size);
106 112
107 int texture_id = kGlDesktopFirstTextureId; 113 int texture_id = kGlDesktopFirstTextureId;
108 std::array<float, 8> positions; 114 std::array<float, 8> positions;
109 for (int x = 0; x < textures_per_row; x++) { 115 for (int x = 0; x < textures_per_row; x++) {
110 for (int y = 0; y < textures_per_column; y++) { 116 for (int y = 0; y < textures_per_column; y++) {
111 webrtc::DesktopRect rect = webrtc::DesktopRect::MakeXYWH( 117 webrtc::DesktopRect rect = webrtc::DesktopRect::MakeXYWH(
112 x * max_texture_size_, y * max_texture_size_, max_texture_size_, 118 x * max_texture_size_, y * max_texture_size_, max_texture_size_,
113 max_texture_size_); 119 max_texture_size_);
114 rect.IntersectWith(desktop_rect); 120 rect.IntersectWith(desktop_rect);
115 std::unique_ptr<GlDesktopTextureContainer> container = 121 std::unique_ptr<GlDesktopTextureContainer> container = base::WrapUnique(
116 base::WrapUnique(new GlDesktopTextureContainer{ 122 new GlDesktopTextureContainer{base::MakeUnique<GlRenderLayer>(
117 base::MakeUnique<GlRenderLayer>(texture_id, canvas_), rect}); 123 texture_id, canvas_->GetWeakPtr()),
124 rect});
118 FillRectangleVertexPositions(rect.left(), rect.top(), rect.width(), 125 FillRectangleVertexPositions(rect.left(), rect.top(), rect.width(),
119 rect.height(), &positions); 126 rect.height(), &positions);
120 container->layer->SetVertexPositions(positions); 127 container->layer->SetVertexPositions(positions);
121 textures_.push_back(std::move(container)); 128 textures_.push_back(std::move(container));
122 texture_id++; 129 texture_id++;
123 } 130 }
124 } 131 }
125 } 132 }
126 133
134 base::WeakPtr<Drawable> GlDesktop::GetWeakPtr() {
135 DCHECK(thread_checker_.CalledOnValidThread());
136 return weak_factory_.GetWeakPtr();
137 }
138
127 } // namespace remoting 139 } // namespace remoting
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