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Side by Side Diff: remoting/client/display/canvas.h

Issue 2591363002: Adding drawable to CRD andorid and iOS gl rendering pipeline. (Closed)
Patch Set: More like GetZIndex. Created 3 years, 11 months ago
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1 // Copyright 2016 The Chromium Authors. All rights reserved. 1 // Copyright 2016 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef REMOTING_CLIENT_DISPLAY_GL_CANVAS_H_ 5 #ifndef REMOTING_CLIENT_DISPLAY_CANVAS_H_
6 #define REMOTING_CLIENT_DISPLAY_GL_CANVAS_H_ 6 #define REMOTING_CLIENT_DISPLAY_CANVAS_H_
7 7
8 #include <array> 8 #include <array>
9 9
10 #include "base/macros.h" 10 #include "base/macros.h"
11 #include "base/threading/thread_checker.h" 11 #include "base/memory/weak_ptr.h"
12 #include "remoting/client/display/sys_opengl.h"
13 12
14 namespace remoting { 13 namespace remoting {
15 14
16 // This class holds zoom and pan configurations of the canvas and is used to 15 // This class holds zoom and pan configurations of the canvas and is used to
17 // draw textures on the canvas. 16 // draw textures on the canvas.
18 // Must be constructed after the OpenGL surface is created and destroyed before 17 class Canvas {
19 // the surface is destroyed.
20 class GlCanvas {
21 public: 18 public:
22 // gl_version: version number of the OpenGL ES context. Either 2 or 3. 19 Canvas() {}
23 GlCanvas(int gl_version); 20 virtual ~Canvas() {}
24 21
25 ~GlCanvas(); 22 // Clears the frame.
23 virtual void Clear() = 0;
26 24
27 // Sets the transformation matrix. This matrix defines how the canvas should 25 // Sets the transformation matrix. This matrix defines how the canvas should
28 // be shown on the view. 26 // be shown on the view.
29 // 3 by 3 transformation matrix, [ m0, m1, m2, m3, m4, m5, m6, m7, m8 ]. 27 // 3 by 3 transformation matrix, [ m0, m1, m2, m3, m4, m5, m6, m7, m8 ].
30 // The matrix will be multiplied with the positions (with projective space, 28 // The matrix will be multiplied with the positions (with projective space,
31 // (x, y, 1)) to draw the textures with the right zoom and pan configuration. 29 // (x, y, 1)) to draw the textures with the right zoom and pan configuration.
32 // 30 //
33 // | m0, m1, m2, | | x | 31 // | m0, m1, m2, | | x |
34 // | m3, m4, m5, | * | y | 32 // | m3, m4, m5, | * | y |
35 // | m6, m7, m8 | | 1 | 33 // | m6, m7, m8 | | 1 |
36 // 34 //
37 // For a typical transformation matrix such that m1=m3=m6=m7=0 and m8=1, m0 35 // For a typical transformation matrix such that m1=m3=m6=m7=0 and m8=1, m0
38 // and m4 defines the scaling factor of the canvas and m2 and m5 defines the 36 // and m4 defines the scaling factor of the canvas and m2 and m5 defines the
39 // offset of the upper-left corner in pixel. 37 // offset of the upper-left corner in pixel.
40 void SetTransformationMatrix(const std::array<float, 9>& matrix); 38 virtual void SetTransformationMatrix(const std::array<float, 9>& matrix) = 0;
41 39
42 // Sets the size of the view in pixels. 40 // Sets the size of the view in pixels.
43 void SetViewSize(int width, int height); 41 virtual void SetViewSize(int width, int height) = 0;
44 42
45 // Draws the texture on the canvas. Nothing will happen if 43 // Draws the texture on the canvas. Nothing will happen if
46 // SetNormalizedTransformation() has not been called. 44 // SetNormalizedTransformation() has not been called.
47 // vertex_buffer: reference to the 2x4x2 float vertex buffer. 45 // vertex_buffer: reference to the 2x4x2 float vertex buffer.
48 // [ four (x, y) position of the texture vertices in pixel 46 // [ four (x, y) position of the texture vertices in pixel
49 // with respect to the canvas, 47 // with respect to the canvas,
50 // four (x, y) position of the vertices in percentage 48 // four (x, y) position of the vertices in percentage
51 // defining the visible area of the texture ] 49 // defining the visible area of the texture ]
52 // alpha_multiplier: Will be multiplied with the alpha channel of the texture. 50 // alpha_multiplier: Will be multiplied with the alpha channel of the texture.
53 // Passing 1 means no change of the transparency of the 51 // Passing 1 means no change of the transparency of the
54 // texture. 52 // texture.
55 void DrawTexture(int texture_id, 53 virtual void DrawTexture(int texture_id,
56 GLuint texture_handle, 54 int texture_handle,
57 GLuint vertex_buffer, 55 int vertex_buffer,
58 float alpha_multiplier); 56 float alpha_multiplier) = 0;
59 57
60 // Returns the version number of current OpenGL ES context. Either 2 or 3. 58 // Version if applicable to implementation. Default 0 if unused.
61 int GetGlVersion() const; 59 virtual int GetVersion() const = 0;
62 60
63 // Returns the maximum texture resolution limitation. Neither the width nor 61 // Returns the maximum texture resolution limitation. Neither the width nor
64 // the height of the texture can exceed this limitation. 62 // the height of the texture can exceed this limitation.
65 int GetMaxTextureSize() const; 63 virtual int GetMaxTextureSize() const = 0;
64
65 // Intended to be given to a Drawable to draw onto.
66 virtual base::WeakPtr<Canvas> GetWeakPtr() = 0;
66 67
67 private: 68 private:
68 int gl_version_; 69 DISALLOW_COPY_AND_ASSIGN(Canvas);
69
70 int max_texture_size_ = 0;
71 bool transformation_set_ = false;
72 bool view_size_set_ = false;
73
74 // Handles.
75 GLuint vertex_shader_;
76 GLuint fragment_shader_;
77 GLuint program_;
78
79 // Locations of the corresponding shader attributes.
80 GLuint transform_location_;
81 GLuint view_size_location_;
82 GLuint texture_location_;
83 GLuint alpha_multiplier_location_;
84 GLuint position_location_;
85 GLuint tex_cord_location_;
86
87 base::ThreadChecker thread_checker_;
88
89 DISALLOW_COPY_AND_ASSIGN(GlCanvas);
90 }; 70 };
91 71
92 } // namespace remoting 72 } // namespace remoting
93 73
94 #endif // REMOTING_CLIENT_DISPLAY_GL_CANVAS_H_ 74 #endif // REMOTING_CLIENT_DISPLAY_CANVAS_H_
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