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1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "remoting/client/gl_renderer.h" | 5 #include "remoting/client/gl_renderer.h" |
6 | 6 |
7 #include "base/bind.h" | 7 #include "base/bind.h" |
8 #include "base/logging.h" | 8 #include "base/logging.h" |
9 #include "base/threading/thread_task_runner_handle.h" | 9 #include "base/threading/thread_task_runner_handle.h" |
10 #include "remoting/client/gl_canvas.h" | 10 #include "remoting/client/gl_canvas.h" |
11 #include "remoting/client/gl_math.h" | 11 #include "remoting/client/gl_math.h" |
12 #include "remoting/client/gl_renderer_delegate.h" | 12 #include "remoting/client/gl_renderer_delegate.h" |
13 #include "remoting/client/sys_opengl.h" | 13 #include "remoting/client/sys_opengl.h" |
14 #include "third_party/webrtc/modules/desktop_capture/desktop_frame.h" | 14 #include "third_party/webrtc/modules/desktop_capture/desktop_frame.h" |
15 | 15 |
16 namespace remoting { | 16 namespace remoting { |
17 | 17 |
18 GlRenderer::GlRenderer() : | 18 GlRenderer::GlRenderer() : |
19 weak_factory_(this) { | 19 weak_factory_(this) { |
20 weak_ptr_ = weak_factory_.GetWeakPtr(); | |
21 thread_checker_.DetachFromThread(); | 20 thread_checker_.DetachFromThread(); |
22 } | 21 } |
23 | 22 |
24 GlRenderer::~GlRenderer() { | 23 GlRenderer::~GlRenderer() { |
25 } | 24 } |
26 | 25 |
26 GlRenderer* GlRenderer::CreateGlRendererWithDesktop() { | |
Yuwei
2016/12/21 23:41:59
I think it makes more sense to create a new class
nicholss
2017/01/09 18:50:24
I think that makes sense but not required for this
| |
27 GlRenderer* renderer = new GlRenderer(); | |
28 renderer->AddDrawable(renderer->desktop_.GetWeakPtr()); | |
29 renderer->AddDrawable(renderer->cursor_.GetWeakPtr()); | |
30 renderer->AddDrawable(renderer->cursor_feedback_.GetWeakPtr()); | |
31 return renderer; | |
32 } | |
33 | |
27 void GlRenderer::SetDelegate(base::WeakPtr<GlRendererDelegate> delegate) { | 34 void GlRenderer::SetDelegate(base::WeakPtr<GlRendererDelegate> delegate) { |
28 DCHECK(!delegate_); | 35 DCHECK(!delegate_); |
29 delegate_ = delegate; | 36 delegate_ = delegate; |
30 } | 37 } |
31 | 38 |
32 void GlRenderer::RequestCanvasSize() { | 39 void GlRenderer::RequestCanvasSize() { |
33 DCHECK(thread_checker_.CalledOnValidThread()); | 40 DCHECK(thread_checker_.CalledOnValidThread()); |
34 if (delegate_) { | 41 if (delegate_) { |
35 delegate_->OnSizeChanged(canvas_width_, canvas_height_); | 42 delegate_->OnSizeChanged(canvas_width_, canvas_height_); |
36 } | 43 } |
37 } | 44 } |
38 | 45 |
39 void GlRenderer::OnPixelTransformationChanged( | 46 void GlRenderer::OnPixelTransformationChanged( |
40 const std::array<float, 9>& matrix) { | 47 const std::array<float, 9>& matrix) { |
41 DCHECK(thread_checker_.CalledOnValidThread()); | 48 DCHECK(thread_checker_.CalledOnValidThread()); |
42 if (!canvas_) { | 49 if (!canvas_) { |
43 LOG(WARNING) << "Trying to set transformation matrix when the canvas is " | 50 LOG(WARNING) << "Trying to set transformation matrix when the canvas is " |
44 "not ready."; | 51 "not ready."; |
45 return; | 52 return; |
46 } | 53 } |
47 canvas_->SetTransformationMatrix(matrix); | 54 canvas_->SetTransformationMatrix(matrix); |
48 RequestRender(); | 55 RequestRender(); |
49 } | 56 } |
50 | 57 |
58 // TODO(nicholss): This method seems like it should not be in this class. | |
51 void GlRenderer::OnCursorMoved(float x, float y) { | 59 void GlRenderer::OnCursorMoved(float x, float y) { |
52 DCHECK(thread_checker_.CalledOnValidThread()); | 60 DCHECK(thread_checker_.CalledOnValidThread()); |
53 cursor_.SetCursorPosition(x, y); | 61 cursor_.SetCursorPosition(x, y); |
54 RequestRender(); | 62 RequestRender(); |
55 } | 63 } |
56 | 64 |
65 // TODO(nicholss): This method seems like it should not be in this class. | |
57 void GlRenderer::OnCursorInputFeedback(float x, float y, float diameter) { | 66 void GlRenderer::OnCursorInputFeedback(float x, float y, float diameter) { |
58 DCHECK(thread_checker_.CalledOnValidThread()); | 67 DCHECK(thread_checker_.CalledOnValidThread()); |
59 cursor_feedback_.StartAnimation(x, y, diameter); | 68 cursor_feedback_.StartAnimation(x, y, diameter); |
60 RequestRender(); | 69 RequestRender(); |
61 } | 70 } |
62 | 71 |
72 // TODO(nicholss): This method seems like it should not be in this class. | |
63 void GlRenderer::OnCursorVisibilityChanged(bool visible) { | 73 void GlRenderer::OnCursorVisibilityChanged(bool visible) { |
64 DCHECK(thread_checker_.CalledOnValidThread()); | 74 DCHECK(thread_checker_.CalledOnValidThread()); |
65 cursor_.SetCursorVisible(visible); | 75 cursor_.SetCursorVisible(visible); |
66 RequestRender(); | 76 RequestRender(); |
67 } | 77 } |
68 | 78 |
79 // TODO(nicholss): This method seems like it should not be in this class. | |
69 void GlRenderer::OnFrameReceived(std::unique_ptr<webrtc::DesktopFrame> frame, | 80 void GlRenderer::OnFrameReceived(std::unique_ptr<webrtc::DesktopFrame> frame, |
70 const base::Closure& done) { | 81 const base::Closure& done) { |
71 DCHECK(thread_checker_.CalledOnValidThread()); | 82 DCHECK(thread_checker_.CalledOnValidThread()); |
72 DCHECK(frame->size().width() > 0 && frame->size().height() > 0); | 83 DCHECK(frame->size().width() > 0 && frame->size().height() > 0); |
73 if (canvas_width_ != frame->size().width() || | 84 if (canvas_width_ != frame->size().width() || |
74 canvas_height_ != frame->size().height()) { | 85 canvas_height_ != frame->size().height()) { |
75 if (delegate_) { | 86 if (delegate_) { |
76 delegate_->OnSizeChanged(frame->size().width(), frame->size().height()); | 87 delegate_->OnSizeChanged(frame->size().width(), frame->size().height()); |
77 } | 88 } |
78 canvas_width_ = frame->size().width(); | 89 canvas_width_ = frame->size().width(); |
79 canvas_height_ = frame->size().height(); | 90 canvas_height_ = frame->size().height(); |
80 } | 91 } |
81 | 92 |
82 desktop_.SetVideoFrame(*frame); | 93 desktop_.SetVideoFrame(*frame); |
83 pending_done_callbacks_.push(done); | 94 pending_done_callbacks_.push(done); |
84 RequestRender(); | 95 RequestRender(); |
85 } | 96 } |
86 | 97 |
98 // TODO(nicholss): This method seems like it should not be in this class. | |
87 void GlRenderer::OnCursorShapeChanged(const protocol::CursorShapeInfo& shape) { | 99 void GlRenderer::OnCursorShapeChanged(const protocol::CursorShapeInfo& shape) { |
88 DCHECK(thread_checker_.CalledOnValidThread()); | 100 DCHECK(thread_checker_.CalledOnValidThread()); |
89 cursor_.SetCursorShape(shape); | 101 cursor_.SetCursorShape(shape); |
90 RequestRender(); | 102 RequestRender(); |
91 } | 103 } |
92 | 104 |
93 void GlRenderer::OnSurfaceCreated(int gl_version) { | 105 void GlRenderer::OnSurfaceCreated(int gl_version) { |
94 DCHECK(thread_checker_.CalledOnValidThread()); | 106 DCHECK(thread_checker_.CalledOnValidThread()); |
95 #ifndef NDEBUG | 107 canvas_.reset(GlCanvas::CreateGlCanvas(gl_version)); |
96 // Set the background clear color to bright green for debugging purposes. | 108 for (auto& drawable : drawables_) { |
97 glClearColor(0.0f, 1.0f, 0.0f, 1.0f); | 109 drawable->SetCanvas(canvas_.get()); |
98 #else | 110 } |
99 // Set the background clear color to black. | |
100 glClearColor(0.0f, 0.0f, 0.0f, 1.0f); | |
101 #endif | |
102 canvas_.reset(new GlCanvas(gl_version)); | |
103 desktop_.SetCanvas(canvas_.get()); | |
104 cursor_.SetCanvas(canvas_.get()); | |
105 cursor_feedback_.SetCanvas(canvas_.get()); | |
106 } | 111 } |
107 | 112 |
108 void GlRenderer::OnSurfaceChanged(int view_width, int view_height) { | 113 void GlRenderer::OnSurfaceChanged(int view_width, int view_height) { |
109 DCHECK(thread_checker_.CalledOnValidThread()); | 114 DCHECK(thread_checker_.CalledOnValidThread()); |
110 if (!canvas_) { | 115 if (!canvas_) { |
111 LOG(WARNING) << "Trying to set the view size when the canvas is not ready."; | 116 LOG(WARNING) << "Trying to set the view size when the canvas is not ready."; |
112 return; | 117 return; |
113 } | 118 } |
114 canvas_->SetViewSize(view_width, view_height); | 119 canvas_->SetViewSize(view_width, view_height); |
115 RequestRender(); | 120 RequestRender(); |
116 } | 121 } |
117 | 122 |
118 void GlRenderer::OnSurfaceDestroyed() { | 123 void GlRenderer::OnSurfaceDestroyed() { |
119 DCHECK(thread_checker_.CalledOnValidThread()); | 124 DCHECK(thread_checker_.CalledOnValidThread()); |
120 cursor_feedback_.SetCanvas(nullptr); | 125 for (auto& drawable : drawables_) { |
121 cursor_.SetCanvas(nullptr); | 126 drawable->SetCanvas(nullptr); |
122 desktop_.SetCanvas(nullptr); | 127 } |
123 canvas_.reset(); | 128 canvas_.reset(); |
124 } | 129 } |
125 | 130 |
126 base::WeakPtr<GlRenderer> GlRenderer::GetWeakPtr() { | 131 base::WeakPtr<GlRenderer> GlRenderer::GetWeakPtr() { |
127 return weak_ptr_; | 132 return weak_factory_.GetWeakPtr(); |
Yuwei
2016/12/21 23:41:59
Why removing |weak_ptr_|? We used |weak_ptr_| sinc
nicholss
2016/12/22 16:21:41
Nothing in the documentation says this call is thr
Yuwei
2016/12/22 19:01:10
Yep, this is an undocumented bug("feature"?). See
joedow
2016/12/22 19:18:09
Thanks for pointing that out Yuwei! That is a goo
Sergey Ulanov
2016/12/27 21:00:19
weak ptrs get bound to a thread when they are dere
nicholss
2017/01/09 18:50:24
reverted;
| |
128 } | 133 } |
129 | 134 |
130 void GlRenderer::RequestRender() { | 135 void GlRenderer::RequestRender() { |
131 DCHECK(thread_checker_.CalledOnValidThread()); | 136 DCHECK(thread_checker_.CalledOnValidThread()); |
132 if (render_scheduled_) { | 137 if (render_scheduled_) { |
133 return; | 138 return; |
134 } | 139 } |
135 base::ThreadTaskRunnerHandle::Get()->PostTask( | 140 base::ThreadTaskRunnerHandle::Get()->PostTask( |
136 FROM_HERE, base::Bind(&GlRenderer::OnRender, weak_ptr_)); | 141 FROM_HERE, base::Bind(&GlRenderer::OnRender, GetWeakPtr())); |
137 render_scheduled_ = true; | 142 render_scheduled_ = true; |
138 } | 143 } |
139 | 144 |
145 void GlRenderer::AddDrawable(base::WeakPtr<GlDrawable> drawable) { | |
146 drawable->SetCanvas(canvas_.get()); | |
147 drawables_.push_back(drawable); | |
148 std::sort(drawables_.begin(), drawables_.end(), | |
149 drawable::SortDrawablesZOrder); | |
150 } | |
151 | |
140 void GlRenderer::OnRender() { | 152 void GlRenderer::OnRender() { |
141 DCHECK(thread_checker_.CalledOnValidThread()); | 153 DCHECK(thread_checker_.CalledOnValidThread()); |
142 render_scheduled_ = false; | 154 render_scheduled_ = false; |
143 if (!delegate_ || !delegate_->CanRenderFrame()) { | 155 if (!delegate_ || !delegate_->CanRenderFrame()) { |
144 return; | 156 return; |
145 } | 157 } |
146 | |
147 if (canvas_) { | 158 if (canvas_) { |
148 glClear(GL_COLOR_BUFFER_BIT); | 159 canvas_->Clear(); |
149 | 160 // Draw each drawable in order. |
150 // Layers will be drawn from bottom to top. | 161 for (auto& drawable : drawables_) { |
151 desktop_.Draw(); | 162 if (drawable->Draw()) { |
152 | 163 RequestRender(); |
joedow
2016/12/22 00:29:03
Can you break out of the loop once a drawable indi
nicholss
2016/12/22 16:21:41
No, request render means: next draw loop, I have s
Yuwei
2016/12/22 19:01:10
I think it worth it to add a comment about the ret
joedow
2016/12/22 19:18:09
Ah yeah, I misread that. As long as RequestRender
| |
153 // |cursor_feedback_| should be drawn before |cursor_| so that the cursor | 164 } |
154 // won't be covered by the feedback animation. | |
155 if (cursor_feedback_.Draw()) { | |
156 RequestRender(); | |
157 } | 165 } |
158 | |
159 cursor_.Draw(); | |
160 } | 166 } |
161 | |
162 delegate_->OnFrameRendered(); | 167 delegate_->OnFrameRendered(); |
163 | 168 |
164 while (!pending_done_callbacks_.empty()) { | 169 while (!pending_done_callbacks_.empty()) { |
165 pending_done_callbacks_.front().Run(); | 170 pending_done_callbacks_.front().Run(); |
166 pending_done_callbacks_.pop(); | 171 pending_done_callbacks_.pop(); |
167 } | 172 } |
168 } | 173 } |
169 | 174 |
170 } // namespace remoting | 175 } // namespace remoting |
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