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| 1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "remoting/client/gl_renderer.h" | 5 #include "remoting/client/gl_renderer.h" |
| 6 | 6 |
| 7 #include "base/bind.h" | 7 #include "base/bind.h" |
| 8 #include "base/logging.h" | 8 #include "base/logging.h" |
| 9 #include "base/threading/thread_task_runner_handle.h" | 9 #include "base/threading/thread_task_runner_handle.h" |
| 10 #include "remoting/client/gl_canvas.h" | 10 #include "remoting/client/gl_canvas.h" |
| 11 #include "remoting/client/gl_math.h" | 11 #include "remoting/client/gl_math.h" |
| 12 #include "remoting/client/gl_renderer_delegate.h" | 12 #include "remoting/client/gl_renderer_delegate.h" |
| 13 #include "remoting/client/sys_opengl.h" | 13 #include "remoting/client/sys_opengl.h" |
| 14 #include "third_party/webrtc/modules/desktop_capture/desktop_frame.h" | 14 #include "third_party/webrtc/modules/desktop_capture/desktop_frame.h" |
| 15 | 15 |
| 16 namespace remoting { | 16 namespace remoting { |
| 17 | 17 |
| 18 GlRenderer::GlRenderer() : | 18 GlRenderer::GlRenderer() : |
| 19 weak_factory_(this) { | 19 weak_factory_(this) { |
| 20 weak_ptr_ = weak_factory_.GetWeakPtr(); | |
| 21 thread_checker_.DetachFromThread(); | 20 thread_checker_.DetachFromThread(); |
| 22 } | 21 } |
| 23 | 22 |
| 24 GlRenderer::~GlRenderer() { | 23 GlRenderer::~GlRenderer() { |
| 25 } | 24 } |
| 26 | 25 |
| 26 GlRenderer* GlRenderer::CreateGlRendererWithDesktop() { | |
|
Yuwei
2016/12/21 23:41:59
I think it makes more sense to create a new class
nicholss
2017/01/09 18:50:24
I think that makes sense but not required for this
| |
| 27 GlRenderer* renderer = new GlRenderer(); | |
| 28 renderer->AddDrawable(renderer->desktop_.GetWeakPtr()); | |
| 29 renderer->AddDrawable(renderer->cursor_.GetWeakPtr()); | |
| 30 renderer->AddDrawable(renderer->cursor_feedback_.GetWeakPtr()); | |
| 31 return renderer; | |
| 32 } | |
| 33 | |
| 27 void GlRenderer::SetDelegate(base::WeakPtr<GlRendererDelegate> delegate) { | 34 void GlRenderer::SetDelegate(base::WeakPtr<GlRendererDelegate> delegate) { |
| 28 DCHECK(!delegate_); | 35 DCHECK(!delegate_); |
| 29 delegate_ = delegate; | 36 delegate_ = delegate; |
| 30 } | 37 } |
| 31 | 38 |
| 32 void GlRenderer::RequestCanvasSize() { | 39 void GlRenderer::RequestCanvasSize() { |
| 33 DCHECK(thread_checker_.CalledOnValidThread()); | 40 DCHECK(thread_checker_.CalledOnValidThread()); |
| 34 if (delegate_) { | 41 if (delegate_) { |
| 35 delegate_->OnSizeChanged(canvas_width_, canvas_height_); | 42 delegate_->OnSizeChanged(canvas_width_, canvas_height_); |
| 36 } | 43 } |
| 37 } | 44 } |
| 38 | 45 |
| 39 void GlRenderer::OnPixelTransformationChanged( | 46 void GlRenderer::OnPixelTransformationChanged( |
| 40 const std::array<float, 9>& matrix) { | 47 const std::array<float, 9>& matrix) { |
| 41 DCHECK(thread_checker_.CalledOnValidThread()); | 48 DCHECK(thread_checker_.CalledOnValidThread()); |
| 42 if (!canvas_) { | 49 if (!canvas_) { |
| 43 LOG(WARNING) << "Trying to set transformation matrix when the canvas is " | 50 LOG(WARNING) << "Trying to set transformation matrix when the canvas is " |
| 44 "not ready."; | 51 "not ready."; |
| 45 return; | 52 return; |
| 46 } | 53 } |
| 47 canvas_->SetTransformationMatrix(matrix); | 54 canvas_->SetTransformationMatrix(matrix); |
| 48 RequestRender(); | 55 RequestRender(); |
| 49 } | 56 } |
| 50 | 57 |
| 58 // TODO(nicholss): This method seems like it should not be in this class. | |
| 51 void GlRenderer::OnCursorMoved(float x, float y) { | 59 void GlRenderer::OnCursorMoved(float x, float y) { |
| 52 DCHECK(thread_checker_.CalledOnValidThread()); | 60 DCHECK(thread_checker_.CalledOnValidThread()); |
| 53 cursor_.SetCursorPosition(x, y); | 61 cursor_.SetCursorPosition(x, y); |
| 54 RequestRender(); | 62 RequestRender(); |
| 55 } | 63 } |
| 56 | 64 |
| 65 // TODO(nicholss): This method seems like it should not be in this class. | |
| 57 void GlRenderer::OnCursorInputFeedback(float x, float y, float diameter) { | 66 void GlRenderer::OnCursorInputFeedback(float x, float y, float diameter) { |
| 58 DCHECK(thread_checker_.CalledOnValidThread()); | 67 DCHECK(thread_checker_.CalledOnValidThread()); |
| 59 cursor_feedback_.StartAnimation(x, y, diameter); | 68 cursor_feedback_.StartAnimation(x, y, diameter); |
| 60 RequestRender(); | 69 RequestRender(); |
| 61 } | 70 } |
| 62 | 71 |
| 72 // TODO(nicholss): This method seems like it should not be in this class. | |
| 63 void GlRenderer::OnCursorVisibilityChanged(bool visible) { | 73 void GlRenderer::OnCursorVisibilityChanged(bool visible) { |
| 64 DCHECK(thread_checker_.CalledOnValidThread()); | 74 DCHECK(thread_checker_.CalledOnValidThread()); |
| 65 cursor_.SetCursorVisible(visible); | 75 cursor_.SetCursorVisible(visible); |
| 66 RequestRender(); | 76 RequestRender(); |
| 67 } | 77 } |
| 68 | 78 |
| 79 // TODO(nicholss): This method seems like it should not be in this class. | |
| 69 void GlRenderer::OnFrameReceived(std::unique_ptr<webrtc::DesktopFrame> frame, | 80 void GlRenderer::OnFrameReceived(std::unique_ptr<webrtc::DesktopFrame> frame, |
| 70 const base::Closure& done) { | 81 const base::Closure& done) { |
| 71 DCHECK(thread_checker_.CalledOnValidThread()); | 82 DCHECK(thread_checker_.CalledOnValidThread()); |
| 72 DCHECK(frame->size().width() > 0 && frame->size().height() > 0); | 83 DCHECK(frame->size().width() > 0 && frame->size().height() > 0); |
| 73 if (canvas_width_ != frame->size().width() || | 84 if (canvas_width_ != frame->size().width() || |
| 74 canvas_height_ != frame->size().height()) { | 85 canvas_height_ != frame->size().height()) { |
| 75 if (delegate_) { | 86 if (delegate_) { |
| 76 delegate_->OnSizeChanged(frame->size().width(), frame->size().height()); | 87 delegate_->OnSizeChanged(frame->size().width(), frame->size().height()); |
| 77 } | 88 } |
| 78 canvas_width_ = frame->size().width(); | 89 canvas_width_ = frame->size().width(); |
| 79 canvas_height_ = frame->size().height(); | 90 canvas_height_ = frame->size().height(); |
| 80 } | 91 } |
| 81 | 92 |
| 82 desktop_.SetVideoFrame(*frame); | 93 desktop_.SetVideoFrame(*frame); |
| 83 pending_done_callbacks_.push(done); | 94 pending_done_callbacks_.push(done); |
| 84 RequestRender(); | 95 RequestRender(); |
| 85 } | 96 } |
| 86 | 97 |
| 98 // TODO(nicholss): This method seems like it should not be in this class. | |
| 87 void GlRenderer::OnCursorShapeChanged(const protocol::CursorShapeInfo& shape) { | 99 void GlRenderer::OnCursorShapeChanged(const protocol::CursorShapeInfo& shape) { |
| 88 DCHECK(thread_checker_.CalledOnValidThread()); | 100 DCHECK(thread_checker_.CalledOnValidThread()); |
| 89 cursor_.SetCursorShape(shape); | 101 cursor_.SetCursorShape(shape); |
| 90 RequestRender(); | 102 RequestRender(); |
| 91 } | 103 } |
| 92 | 104 |
| 93 void GlRenderer::OnSurfaceCreated(int gl_version) { | 105 void GlRenderer::OnSurfaceCreated(int gl_version) { |
| 94 DCHECK(thread_checker_.CalledOnValidThread()); | 106 DCHECK(thread_checker_.CalledOnValidThread()); |
| 95 #ifndef NDEBUG | 107 canvas_.reset(GlCanvas::CreateGlCanvas(gl_version)); |
| 96 // Set the background clear color to bright green for debugging purposes. | 108 for (auto& drawable : drawables_) { |
| 97 glClearColor(0.0f, 1.0f, 0.0f, 1.0f); | 109 drawable->SetCanvas(canvas_.get()); |
| 98 #else | 110 } |
| 99 // Set the background clear color to black. | |
| 100 glClearColor(0.0f, 0.0f, 0.0f, 1.0f); | |
| 101 #endif | |
| 102 canvas_.reset(new GlCanvas(gl_version)); | |
| 103 desktop_.SetCanvas(canvas_.get()); | |
| 104 cursor_.SetCanvas(canvas_.get()); | |
| 105 cursor_feedback_.SetCanvas(canvas_.get()); | |
| 106 } | 111 } |
| 107 | 112 |
| 108 void GlRenderer::OnSurfaceChanged(int view_width, int view_height) { | 113 void GlRenderer::OnSurfaceChanged(int view_width, int view_height) { |
| 109 DCHECK(thread_checker_.CalledOnValidThread()); | 114 DCHECK(thread_checker_.CalledOnValidThread()); |
| 110 if (!canvas_) { | 115 if (!canvas_) { |
| 111 LOG(WARNING) << "Trying to set the view size when the canvas is not ready."; | 116 LOG(WARNING) << "Trying to set the view size when the canvas is not ready."; |
| 112 return; | 117 return; |
| 113 } | 118 } |
| 114 canvas_->SetViewSize(view_width, view_height); | 119 canvas_->SetViewSize(view_width, view_height); |
| 115 RequestRender(); | 120 RequestRender(); |
| 116 } | 121 } |
| 117 | 122 |
| 118 void GlRenderer::OnSurfaceDestroyed() { | 123 void GlRenderer::OnSurfaceDestroyed() { |
| 119 DCHECK(thread_checker_.CalledOnValidThread()); | 124 DCHECK(thread_checker_.CalledOnValidThread()); |
| 120 cursor_feedback_.SetCanvas(nullptr); | 125 for (auto& drawable : drawables_) { |
| 121 cursor_.SetCanvas(nullptr); | 126 drawable->SetCanvas(nullptr); |
| 122 desktop_.SetCanvas(nullptr); | 127 } |
| 123 canvas_.reset(); | 128 canvas_.reset(); |
| 124 } | 129 } |
| 125 | 130 |
| 126 base::WeakPtr<GlRenderer> GlRenderer::GetWeakPtr() { | 131 base::WeakPtr<GlRenderer> GlRenderer::GetWeakPtr() { |
| 127 return weak_ptr_; | 132 return weak_factory_.GetWeakPtr(); |
|
Yuwei
2016/12/21 23:41:59
Why removing |weak_ptr_|? We used |weak_ptr_| sinc
nicholss
2016/12/22 16:21:41
Nothing in the documentation says this call is thr
Yuwei
2016/12/22 19:01:10
Yep, this is an undocumented bug("feature"?). See
joedow
2016/12/22 19:18:09
Thanks for pointing that out Yuwei! That is a goo
Sergey Ulanov
2016/12/27 21:00:19
weak ptrs get bound to a thread when they are dere
nicholss
2017/01/09 18:50:24
reverted;
| |
| 128 } | 133 } |
| 129 | 134 |
| 130 void GlRenderer::RequestRender() { | 135 void GlRenderer::RequestRender() { |
| 131 DCHECK(thread_checker_.CalledOnValidThread()); | 136 DCHECK(thread_checker_.CalledOnValidThread()); |
| 132 if (render_scheduled_) { | 137 if (render_scheduled_) { |
| 133 return; | 138 return; |
| 134 } | 139 } |
| 135 base::ThreadTaskRunnerHandle::Get()->PostTask( | 140 base::ThreadTaskRunnerHandle::Get()->PostTask( |
| 136 FROM_HERE, base::Bind(&GlRenderer::OnRender, weak_ptr_)); | 141 FROM_HERE, base::Bind(&GlRenderer::OnRender, GetWeakPtr())); |
| 137 render_scheduled_ = true; | 142 render_scheduled_ = true; |
| 138 } | 143 } |
| 139 | 144 |
| 145 void GlRenderer::AddDrawable(base::WeakPtr<GlDrawable> drawable) { | |
| 146 drawable->SetCanvas(canvas_.get()); | |
| 147 drawables_.push_back(drawable); | |
| 148 std::sort(drawables_.begin(), drawables_.end(), | |
| 149 drawable::SortDrawablesZOrder); | |
| 150 } | |
| 151 | |
| 140 void GlRenderer::OnRender() { | 152 void GlRenderer::OnRender() { |
| 141 DCHECK(thread_checker_.CalledOnValidThread()); | 153 DCHECK(thread_checker_.CalledOnValidThread()); |
| 142 render_scheduled_ = false; | 154 render_scheduled_ = false; |
| 143 if (!delegate_ || !delegate_->CanRenderFrame()) { | 155 if (!delegate_ || !delegate_->CanRenderFrame()) { |
| 144 return; | 156 return; |
| 145 } | 157 } |
| 146 | |
| 147 if (canvas_) { | 158 if (canvas_) { |
| 148 glClear(GL_COLOR_BUFFER_BIT); | 159 canvas_->Clear(); |
| 149 | 160 // Draw each drawable in order. |
| 150 // Layers will be drawn from bottom to top. | 161 for (auto& drawable : drawables_) { |
| 151 desktop_.Draw(); | 162 if (drawable->Draw()) { |
| 152 | 163 RequestRender(); |
|
joedow
2016/12/22 00:29:03
Can you break out of the loop once a drawable indi
nicholss
2016/12/22 16:21:41
No, request render means: next draw loop, I have s
Yuwei
2016/12/22 19:01:10
I think it worth it to add a comment about the ret
joedow
2016/12/22 19:18:09
Ah yeah, I misread that. As long as RequestRender
| |
| 153 // |cursor_feedback_| should be drawn before |cursor_| so that the cursor | 164 } |
| 154 // won't be covered by the feedback animation. | |
| 155 if (cursor_feedback_.Draw()) { | |
| 156 RequestRender(); | |
| 157 } | 165 } |
| 158 | |
| 159 cursor_.Draw(); | |
| 160 } | 166 } |
| 161 | |
| 162 delegate_->OnFrameRendered(); | 167 delegate_->OnFrameRendered(); |
| 163 | 168 |
| 164 while (!pending_done_callbacks_.empty()) { | 169 while (!pending_done_callbacks_.empty()) { |
| 165 pending_done_callbacks_.front().Run(); | 170 pending_done_callbacks_.front().Run(); |
| 166 pending_done_callbacks_.pop(); | 171 pending_done_callbacks_.pop(); |
| 167 } | 172 } |
| 168 } | 173 } |
| 169 | 174 |
| 170 } // namespace remoting | 175 } // namespace remoting |
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