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1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef REMOTING_CLIENT_OPENGL_GL_CANVAS_H_ | 5 #ifndef REMOTING_CLIENT_OPENGL_GL_CANVAS_H_ |
6 #define REMOTING_CLIENT_OPENGL_GL_CANVAS_H_ | 6 #define REMOTING_CLIENT_OPENGL_GL_CANVAS_H_ |
7 | 7 |
8 #include <array> | 8 #include <array> |
9 | 9 |
10 #include "base/macros.h" | 10 #include "base/macros.h" |
11 #include "base/threading/thread_checker.h" | 11 #include "base/threading/thread_checker.h" |
12 #include "remoting/client/sys_opengl.h" | 12 #include "remoting/client/sys_opengl.h" |
13 | 13 |
14 namespace remoting { | 14 namespace remoting { |
15 | 15 |
16 // This class holds zoom and pan configurations of the canvas and is used to | 16 // This class holds zoom and pan configurations of the canvas and is used to |
17 // draw textures on the canvas. | 17 // draw textures on the canvas. |
18 // Must be constructed after the OpenGL surface is created and destroyed before | 18 // Must be constructed after the OpenGL surface is created and destroyed before |
19 // the surface is destroyed. | 19 // the surface is destroyed. |
20 class GlCanvas { | 20 class GlCanvas { |
21 public: | 21 public: |
22 // gl_version: version number of the OpenGL ES context. Either 2 or 3. | 22 // gl_version: version number of the OpenGL ES context. Either 2 or 3. |
23 GlCanvas(int gl_version); | 23 GlCanvas(int gl_version); |
24 | 24 |
25 ~GlCanvas(); | 25 virtual ~GlCanvas(); |
26 | 26 |
27 // Sets the transformation matrix. This matrix defines how the canvas should | 27 // Sets the transformation matrix. This matrix defines how the canvas should |
28 // be shown on the view. | 28 // be shown on the view. |
29 // 3 by 3 transformation matrix, [ m0, m1, m2, m3, m4, m5, m6, m7, m8 ]. | 29 // 3 by 3 transformation matrix, [ m0, m1, m2, m3, m4, m5, m6, m7, m8 ]. |
30 // The matrix will be multiplied with the positions (with projective space, | 30 // The matrix will be multiplied with the positions (with projective space, |
31 // (x, y, 1)) to draw the textures with the right zoom and pan configuration. | 31 // (x, y, 1)) to draw the textures with the right zoom and pan configuration. |
32 // | 32 // |
33 // | m0, m1, m2, | | x | | 33 // | m0, m1, m2, | | x | |
34 // | m3, m4, m5, | * | y | | 34 // | m3, m4, m5, | * | y | |
35 // | m6, m7, m8 | | 1 | | 35 // | m6, m7, m8 | | 1 | |
36 // | 36 // |
37 // For a typical transformation matrix such that m1=m3=m6=m7=0 and m8=1, m0 | 37 // For a typical transformation matrix such that m1=m3=m6=m7=0 and m8=1, m0 |
38 // and m4 defines the scaling factor of the canvas and m2 and m5 defines the | 38 // and m4 defines the scaling factor of the canvas and m2 and m5 defines the |
39 // offset of the upper-left corner in pixel. | 39 // offset of the upper-left corner in pixel. |
40 void SetTransformationMatrix(const std::array<float, 9>& matrix); | 40 void SetTransformationMatrix(const std::array<float, 9>& matrix); |
41 | 41 |
42 // Sets the size of the view in pixels. | 42 // Sets the size of the view in pixels. |
43 void SetViewSize(int width, int height); | 43 void SetViewSize(int width, int height); |
44 | 44 |
45 // Clears the frame. | |
46 virtual void Clear(); | |
47 | |
45 // Draws the texture on the canvas. Nothing will happen if | 48 // Draws the texture on the canvas. Nothing will happen if |
46 // SetNormalizedTransformation() has not been called. | 49 // SetNormalizedTransformation() has not been called. |
47 // vertex_buffer: reference to the 2x4x2 float vertex buffer. | 50 // vertex_buffer: reference to the 2x4x2 float vertex buffer. |
48 // [ four (x, y) position of the texture vertices in pixel | 51 // [ four (x, y) position of the texture vertices in pixel |
49 // with respect to the canvas, | 52 // with respect to the canvas, |
50 // four (x, y) position of the vertices in percentage | 53 // four (x, y) position of the vertices in percentage |
51 // defining the visible area of the texture ] | 54 // defining the visible area of the texture ] |
52 // alpha_multiplier: Will be multiplied with the alpha channel of the texture. | 55 // alpha_multiplier: Will be multiplied with the alpha channel of the texture. |
53 // Passing 1 means no change of the transparency of the | 56 // Passing 1 means no change of the transparency of the |
54 // texture. | 57 // texture. |
55 void DrawTexture(int texture_id, | 58 void DrawTexture(int texture_id, |
56 GLuint texture_handle, | 59 GLuint texture_handle, |
57 GLuint vertex_buffer, | 60 GLuint vertex_buffer, |
58 float alpha_multiplier); | 61 float alpha_multiplier); |
59 | 62 |
60 // Returns the version number of current OpenGL ES context. Either 2 or 3. | 63 // Returns the version number of current OpenGL ES context. Either 2 or 3. |
61 int GetGlVersion() const; | 64 int GetGlVersion() const; |
62 | 65 |
63 // Returns the maximum texture resolution limitation. Neither the width nor | 66 // Returns the maximum texture resolution limitation. Neither the width nor |
64 // the height of the texture can exceed this limitation. | 67 // the height of the texture can exceed this limitation. |
65 int GetMaxTextureSize() const; | 68 int GetMaxTextureSize() const; |
66 | 69 |
70 static GlCanvas* CreateGlCanvas(int gl_version); | |
joedow
2016/12/22 19:18:09
If you want the caller to own the instance, the ex
nicholss
2017/01/09 18:50:24
good call. Changing to return a std::unique_prt.
| |
71 | |
67 private: | 72 private: |
73 friend class FakeGlCanvas; | |
74 GlCanvas(); | |
68 int gl_version_; | 75 int gl_version_; |
69 | 76 |
70 int max_texture_size_ = 0; | 77 int max_texture_size_ = 0; |
71 bool transformation_set_ = false; | 78 bool transformation_set_ = false; |
72 bool view_size_set_ = false; | 79 bool view_size_set_ = false; |
73 | 80 |
74 // Handles. | 81 // Handles. |
75 GLuint vertex_shader_; | 82 GLuint vertex_shader_; |
76 GLuint fragment_shader_; | 83 GLuint fragment_shader_; |
77 GLuint program_; | 84 GLuint program_; |
78 | 85 |
79 // Locations of the corresponding shader attributes. | 86 // Locations of the corresponding shader attributes. |
80 GLuint transform_location_; | 87 GLuint transform_location_; |
81 GLuint view_size_location_; | 88 GLuint view_size_location_; |
82 GLuint texture_location_; | 89 GLuint texture_location_; |
83 GLuint alpha_multiplier_location_; | 90 GLuint alpha_multiplier_location_; |
84 GLuint position_location_; | 91 GLuint position_location_; |
85 GLuint tex_cord_location_; | 92 GLuint tex_cord_location_; |
86 | 93 |
94 bool gl_constructed_; | |
joedow
2016/12/22 00:29:02
You should use inline inits for primitives instead
nicholss
2017/01/09 18:50:24
this was removed and replaced with the use of an i
| |
95 | |
87 base::ThreadChecker thread_checker_; | 96 base::ThreadChecker thread_checker_; |
88 | 97 |
89 DISALLOW_COPY_AND_ASSIGN(GlCanvas); | 98 DISALLOW_COPY_AND_ASSIGN(GlCanvas); |
90 }; | 99 }; |
91 | 100 |
101 class FakeGlCanvas : public GlCanvas { | |
Yuwei
2016/12/21 23:41:59
Is this just for testing? I think it will be clear
joedow
2016/12/22 00:29:02
This should go into a separate file, most of the f
nicholss
2016/12/22 16:21:41
This was added to support testing that the draw me
Yuwei
2016/12/22 19:01:10
We do sometimes use interface to make things testa
joedow
2016/12/22 19:18:09
We separate prod and test code routinely. If you
nicholss
2017/01/09 18:50:24
Went ahead and created the interface.
| |
102 public: | |
103 FakeGlCanvas() {} | |
104 | |
105 ~FakeGlCanvas() override {} | |
106 void SetTransformationMatrix(const std::array<float, 9>& matrix) {} | |
107 | |
108 void SetViewSize(int width, int height) {} | |
109 | |
110 void Clear() override {} | |
111 | |
112 void DrawTexture(int texture_id, | |
113 GLuint texture_handle, | |
114 GLuint vertex_buffer, | |
115 float alpha_multiplier) {} | |
116 | |
117 int GetGlVersion() const { return -1; } | |
118 | |
119 int GetMaxTextureSize() const { return 0; } | |
120 | |
121 DISALLOW_COPY_AND_ASSIGN(FakeGlCanvas); | |
122 }; | |
123 | |
92 } // namespace remoting | 124 } // namespace remoting |
93 | 125 |
94 #endif // REMOTING_CLIENT_OPENGL_GL_CANVAS_H_ | 126 #endif // REMOTING_CLIENT_OPENGL_GL_CANVAS_H_ |
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