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1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "remoting/client/display/gl_renderer.h" | 5 #include "remoting/client/display/gl_renderer.h" |
6 | 6 |
7 #include <algorithm> | |
8 | |
7 #include "base/bind.h" | 9 #include "base/bind.h" |
8 #include "base/logging.h" | 10 #include "base/logging.h" |
9 #include "base/threading/thread_task_runner_handle.h" | 11 #include "base/threading/thread_task_runner_handle.h" |
12 #include "remoting/client/display/drawable.h" | |
10 #include "remoting/client/display/gl_canvas.h" | 13 #include "remoting/client/display/gl_canvas.h" |
11 #include "remoting/client/display/gl_math.h" | 14 #include "remoting/client/display/gl_math.h" |
12 #include "remoting/client/display/gl_renderer_delegate.h" | 15 #include "remoting/client/display/gl_renderer_delegate.h" |
13 #include "remoting/client/display/sys_opengl.h" | 16 #include "remoting/client/display/sys_opengl.h" |
14 #include "third_party/webrtc/modules/desktop_capture/desktop_frame.h" | 17 #include "third_party/webrtc/modules/desktop_capture/desktop_frame.h" |
15 | 18 |
16 namespace remoting { | 19 namespace remoting { |
17 | 20 |
21 namespace { | |
22 | |
23 struct { | |
24 bool operator()(base::WeakPtr<Drawable> a, base::WeakPtr<Drawable> b) { | |
25 return a->GetZIndex() < b->GetZIndex(); | |
26 } | |
27 } DrawableZOrderComparator; | |
Sergey Ulanov
2017/01/11 22:47:31
this can be defined as function instead of a struc
nicholss
2017/01/11 23:43:24
Done.
| |
28 } | |
Sergey Ulanov
2017/01/11 22:47:31
// namespace
nicholss
2017/01/11 23:43:25
Done.
| |
29 | |
18 GlRenderer::GlRenderer() : | 30 GlRenderer::GlRenderer() : |
19 weak_factory_(this) { | 31 weak_factory_(this) { |
20 weak_ptr_ = weak_factory_.GetWeakPtr(); | 32 weak_ptr_ = weak_factory_.GetWeakPtr(); |
21 thread_checker_.DetachFromThread(); | 33 thread_checker_.DetachFromThread(); |
22 } | 34 } |
23 | 35 |
24 GlRenderer::~GlRenderer() { | 36 GlRenderer::~GlRenderer() { |
25 } | 37 } |
26 | 38 |
27 void GlRenderer::SetDelegate(base::WeakPtr<GlRendererDelegate> delegate) { | 39 void GlRenderer::SetDelegate(base::WeakPtr<GlRendererDelegate> delegate) { |
(...skipping 55 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
83 pending_done_callbacks_.push(done); | 95 pending_done_callbacks_.push(done); |
84 RequestRender(); | 96 RequestRender(); |
85 } | 97 } |
86 | 98 |
87 void GlRenderer::OnCursorShapeChanged(const protocol::CursorShapeInfo& shape) { | 99 void GlRenderer::OnCursorShapeChanged(const protocol::CursorShapeInfo& shape) { |
88 DCHECK(thread_checker_.CalledOnValidThread()); | 100 DCHECK(thread_checker_.CalledOnValidThread()); |
89 cursor_.SetCursorShape(shape); | 101 cursor_.SetCursorShape(shape); |
90 RequestRender(); | 102 RequestRender(); |
91 } | 103 } |
92 | 104 |
93 void GlRenderer::OnSurfaceCreated(int gl_version) { | 105 void GlRenderer::OnSurfaceCreated(std::unique_ptr<Canvas> canvas) { |
94 DCHECK(thread_checker_.CalledOnValidThread()); | 106 DCHECK(thread_checker_.CalledOnValidThread()); |
95 #ifndef NDEBUG | 107 canvas_ = std::move(canvas); |
96 // Set the background clear color to bright green for debugging purposes. | 108 for (auto& drawable : drawables_) { |
97 glClearColor(0.0f, 1.0f, 0.0f, 1.0f); | 109 drawable->SetCanvas(canvas_->GetWeakPtr()); |
98 #else | 110 } |
99 // Set the background clear color to black. | |
100 glClearColor(0.0f, 0.0f, 0.0f, 1.0f); | |
101 #endif | |
102 canvas_.reset(new GlCanvas(gl_version)); | |
103 desktop_.SetCanvas(canvas_.get()); | |
104 cursor_.SetCanvas(canvas_.get()); | |
105 cursor_feedback_.SetCanvas(canvas_.get()); | |
106 } | 111 } |
107 | 112 |
108 void GlRenderer::OnSurfaceChanged(int view_width, int view_height) { | 113 void GlRenderer::OnSurfaceChanged(int view_width, int view_height) { |
109 DCHECK(thread_checker_.CalledOnValidThread()); | 114 DCHECK(thread_checker_.CalledOnValidThread()); |
110 if (!canvas_) { | 115 if (!canvas_) { |
111 LOG(WARNING) << "Trying to set the view size when the canvas is not ready."; | 116 LOG(WARNING) << "Trying to set the view size when the canvas is not ready."; |
112 return; | 117 return; |
113 } | 118 } |
114 canvas_->SetViewSize(view_width, view_height); | 119 canvas_->SetViewSize(view_width, view_height); |
115 RequestRender(); | 120 RequestRender(); |
(...skipping 14 matching lines...) Expand all Loading... | |
130 void GlRenderer::RequestRender() { | 135 void GlRenderer::RequestRender() { |
131 DCHECK(thread_checker_.CalledOnValidThread()); | 136 DCHECK(thread_checker_.CalledOnValidThread()); |
132 if (render_scheduled_) { | 137 if (render_scheduled_) { |
133 return; | 138 return; |
134 } | 139 } |
135 base::ThreadTaskRunnerHandle::Get()->PostTask( | 140 base::ThreadTaskRunnerHandle::Get()->PostTask( |
136 FROM_HERE, base::Bind(&GlRenderer::OnRender, weak_ptr_)); | 141 FROM_HERE, base::Bind(&GlRenderer::OnRender, weak_ptr_)); |
137 render_scheduled_ = true; | 142 render_scheduled_ = true; |
138 } | 143 } |
139 | 144 |
145 void GlRenderer::AddDrawable(base::WeakPtr<Drawable> drawable) { | |
146 if (canvas_) { | |
147 drawable->SetCanvas(canvas_->GetWeakPtr()); | |
Sergey Ulanov
2017/01/11 22:47:31
drawable->SetCanvas(canvas_ ? canvas_->GetWeakPtr(
nicholss
2017/01/11 23:43:25
Done.
| |
148 } else { | |
149 drawable->SetCanvas(nullptr); | |
150 } | |
151 drawables_.push_back(drawable); | |
152 std::sort(drawables_.begin(), drawables_.end(), DrawableZOrderComparator); | |
153 } | |
154 | |
140 void GlRenderer::OnRender() { | 155 void GlRenderer::OnRender() { |
141 DCHECK(thread_checker_.CalledOnValidThread()); | 156 DCHECK(thread_checker_.CalledOnValidThread()); |
142 render_scheduled_ = false; | 157 render_scheduled_ = false; |
143 if (!delegate_ || !delegate_->CanRenderFrame()) { | 158 if (!delegate_ || !delegate_->CanRenderFrame()) { |
144 return; | 159 return; |
145 } | 160 } |
146 | 161 |
147 if (canvas_) { | 162 if (canvas_) { |
148 glClear(GL_COLOR_BUFFER_BIT); | 163 canvas_->Clear(); |
149 | 164 // Draw each drawable in order. |
150 // Layers will be drawn from bottom to top. | 165 for (auto& drawable : drawables_) { |
151 desktop_.Draw(); | 166 if (drawable->Draw()) { |
152 | 167 RequestRender(); |
153 // |cursor_feedback_| should be drawn before |cursor_| so that the cursor | 168 } |
154 // won't be covered by the feedback animation. | |
155 if (cursor_feedback_.Draw()) { | |
156 RequestRender(); | |
157 } | 169 } |
158 | |
159 cursor_.Draw(); | |
160 } | 170 } |
161 | 171 |
162 delegate_->OnFrameRendered(); | 172 delegate_->OnFrameRendered(); |
163 | 173 |
164 while (!pending_done_callbacks_.empty()) { | 174 while (!pending_done_callbacks_.empty()) { |
165 pending_done_callbacks_.front().Run(); | 175 pending_done_callbacks_.front().Run(); |
166 pending_done_callbacks_.pop(); | 176 pending_done_callbacks_.pop(); |
167 } | 177 } |
168 } | 178 } |
169 | 179 |
180 std::unique_ptr<GlRenderer> GlRenderer::CreateGlRendererWithDesktop() { | |
181 std::unique_ptr<GlRenderer> renderer(new GlRenderer()); | |
182 renderer->AddDrawable(renderer->desktop_.GetWeakPtr()); | |
183 renderer->AddDrawable(renderer->cursor_.GetWeakPtr()); | |
184 renderer->AddDrawable(renderer->cursor_feedback_.GetWeakPtr()); | |
185 return renderer; | |
186 } | |
187 | |
170 } // namespace remoting | 188 } // namespace remoting |
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