OLD | NEW |
---|---|
1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "remoting/client/display/gl_renderer.h" | 5 #include "remoting/client/display/gl_renderer.h" |
6 | 6 |
7 #include <algorithm> | |
8 | |
7 #include "base/bind.h" | 9 #include "base/bind.h" |
8 #include "base/logging.h" | 10 #include "base/logging.h" |
9 #include "base/threading/thread_task_runner_handle.h" | 11 #include "base/threading/thread_task_runner_handle.h" |
12 #include "remoting/client/display/drawable.h" | |
10 #include "remoting/client/display/gl_canvas.h" | 13 #include "remoting/client/display/gl_canvas.h" |
11 #include "remoting/client/display/gl_math.h" | 14 #include "remoting/client/display/gl_math.h" |
12 #include "remoting/client/display/gl_renderer_delegate.h" | 15 #include "remoting/client/display/gl_renderer_delegate.h" |
13 #include "remoting/client/display/sys_opengl.h" | 16 #include "remoting/client/display/sys_opengl.h" |
14 #include "third_party/webrtc/modules/desktop_capture/desktop_frame.h" | 17 #include "third_party/webrtc/modules/desktop_capture/desktop_frame.h" |
15 | 18 |
16 namespace remoting { | 19 namespace remoting { |
17 | 20 |
21 namespace drawable { | |
joedow
2017/01/10 00:19:44
Shouldn't this be anonymous instead of a name name
nicholss
2017/01/10 16:58:34
Done.
| |
22 | |
23 struct { | |
24 bool operator()(base::WeakPtr<Drawable> a, base::WeakPtr<Drawable> b) { | |
25 return a->GetZIndex() < b->GetZIndex(); | |
26 } | |
27 } ZOrderComparator; | |
28 | |
29 } // namespace drawable | |
30 | |
18 GlRenderer::GlRenderer() : | 31 GlRenderer::GlRenderer() : |
19 weak_factory_(this) { | 32 weak_factory_(this) { |
20 weak_ptr_ = weak_factory_.GetWeakPtr(); | 33 weak_ptr_ = weak_factory_.GetWeakPtr(); |
21 thread_checker_.DetachFromThread(); | 34 thread_checker_.DetachFromThread(); |
22 } | 35 } |
23 | 36 |
24 GlRenderer::~GlRenderer() { | 37 GlRenderer::~GlRenderer() { |
25 } | 38 } |
26 | 39 |
27 void GlRenderer::SetDelegate(base::WeakPtr<GlRendererDelegate> delegate) { | 40 void GlRenderer::SetDelegate(base::WeakPtr<GlRendererDelegate> delegate) { |
(...skipping 55 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
83 pending_done_callbacks_.push(done); | 96 pending_done_callbacks_.push(done); |
84 RequestRender(); | 97 RequestRender(); |
85 } | 98 } |
86 | 99 |
87 void GlRenderer::OnCursorShapeChanged(const protocol::CursorShapeInfo& shape) { | 100 void GlRenderer::OnCursorShapeChanged(const protocol::CursorShapeInfo& shape) { |
88 DCHECK(thread_checker_.CalledOnValidThread()); | 101 DCHECK(thread_checker_.CalledOnValidThread()); |
89 cursor_.SetCursorShape(shape); | 102 cursor_.SetCursorShape(shape); |
90 RequestRender(); | 103 RequestRender(); |
91 } | 104 } |
92 | 105 |
93 void GlRenderer::OnSurfaceCreated(int gl_version) { | 106 void GlRenderer::OnSurfaceCreated(std::unique_ptr<Canvas> canvas) { |
94 DCHECK(thread_checker_.CalledOnValidThread()); | 107 DCHECK(thread_checker_.CalledOnValidThread()); |
95 #ifndef NDEBUG | 108 canvas_ = std::move(canvas); |
96 // Set the background clear color to bright green for debugging purposes. | 109 for (auto& drawable : drawables_) { |
97 glClearColor(0.0f, 1.0f, 0.0f, 1.0f); | 110 drawable->SetCanvas(canvas_.get()); |
98 #else | 111 } |
99 // Set the background clear color to black. | |
100 glClearColor(0.0f, 0.0f, 0.0f, 1.0f); | |
101 #endif | |
102 canvas_.reset(new GlCanvas(gl_version)); | |
103 desktop_.SetCanvas(canvas_.get()); | |
104 cursor_.SetCanvas(canvas_.get()); | |
105 cursor_feedback_.SetCanvas(canvas_.get()); | |
106 } | 112 } |
107 | 113 |
108 void GlRenderer::OnSurfaceChanged(int view_width, int view_height) { | 114 void GlRenderer::OnSurfaceChanged(int view_width, int view_height) { |
109 DCHECK(thread_checker_.CalledOnValidThread()); | 115 DCHECK(thread_checker_.CalledOnValidThread()); |
110 if (!canvas_) { | 116 if (!canvas_) { |
111 LOG(WARNING) << "Trying to set the view size when the canvas is not ready."; | 117 LOG(WARNING) << "Trying to set the view size when the canvas is not ready."; |
112 return; | 118 return; |
113 } | 119 } |
114 canvas_->SetViewSize(view_width, view_height); | 120 canvas_->SetViewSize(view_width, view_height); |
115 RequestRender(); | 121 RequestRender(); |
(...skipping 14 matching lines...) Expand all Loading... | |
130 void GlRenderer::RequestRender() { | 136 void GlRenderer::RequestRender() { |
131 DCHECK(thread_checker_.CalledOnValidThread()); | 137 DCHECK(thread_checker_.CalledOnValidThread()); |
132 if (render_scheduled_) { | 138 if (render_scheduled_) { |
133 return; | 139 return; |
134 } | 140 } |
135 base::ThreadTaskRunnerHandle::Get()->PostTask( | 141 base::ThreadTaskRunnerHandle::Get()->PostTask( |
136 FROM_HERE, base::Bind(&GlRenderer::OnRender, weak_ptr_)); | 142 FROM_HERE, base::Bind(&GlRenderer::OnRender, weak_ptr_)); |
137 render_scheduled_ = true; | 143 render_scheduled_ = true; |
138 } | 144 } |
139 | 145 |
146 void GlRenderer::AddDrawable(base::WeakPtr<Drawable> drawable) { | |
147 drawable->SetCanvas(canvas_.get()); | |
148 drawables_.push_back(drawable); | |
149 std::sort(drawables_.begin(), drawables_.end(), drawable::ZOrderComparator); | |
150 } | |
151 | |
140 void GlRenderer::OnRender() { | 152 void GlRenderer::OnRender() { |
141 DCHECK(thread_checker_.CalledOnValidThread()); | 153 DCHECK(thread_checker_.CalledOnValidThread()); |
142 render_scheduled_ = false; | 154 render_scheduled_ = false; |
143 if (!delegate_ || !delegate_->CanRenderFrame()) { | 155 if (!delegate_ || !delegate_->CanRenderFrame()) { |
144 return; | 156 return; |
145 } | 157 } |
146 | 158 |
147 if (canvas_) { | 159 if (canvas_) { |
148 glClear(GL_COLOR_BUFFER_BIT); | 160 canvas_->Clear(); |
149 | 161 // Draw each drawable in order. |
150 // Layers will be drawn from bottom to top. | 162 for (auto& drawable : drawables_) { |
151 desktop_.Draw(); | 163 if (drawable->Draw()) { |
152 | 164 RequestRender(); |
153 // |cursor_feedback_| should be drawn before |cursor_| so that the cursor | 165 } |
154 // won't be covered by the feedback animation. | |
155 if (cursor_feedback_.Draw()) { | |
156 RequestRender(); | |
157 } | 166 } |
158 | |
159 cursor_.Draw(); | |
160 } | 167 } |
161 | 168 |
162 delegate_->OnFrameRendered(); | 169 delegate_->OnFrameRendered(); |
163 | 170 |
164 while (!pending_done_callbacks_.empty()) { | 171 while (!pending_done_callbacks_.empty()) { |
165 pending_done_callbacks_.front().Run(); | 172 pending_done_callbacks_.front().Run(); |
166 pending_done_callbacks_.pop(); | 173 pending_done_callbacks_.pop(); |
167 } | 174 } |
168 } | 175 } |
169 | 176 |
177 std::unique_ptr<GlRenderer> GlRenderer::CreateGlRendererWithDesktop() { | |
178 std::unique_ptr<GlRenderer> renderer(new GlRenderer()); | |
179 renderer->AddDrawable(renderer->desktop_.GetWeakPtr()); | |
180 renderer->AddDrawable(renderer->cursor_.GetWeakPtr()); | |
181 renderer->AddDrawable(renderer->cursor_feedback_.GetWeakPtr()); | |
182 return renderer; | |
183 } | |
184 | |
170 } // namespace remoting | 185 } // namespace remoting |
OLD | NEW |