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Side by Side Diff: third_party/WebKit/Source/platform/audio/AudioDestination.cpp

Issue 2590823007: Clean up and refactor platform/AudioDestination (Closed)
Patch Set: Addressing feedback 1 Created 3 years, 12 months ago
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1 /* 1 /*
2 * Copyright (C) 2010 Google Inc. All rights reserved. 2 * Copyright (C) 2010 Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions 5 * modification, are permitted provided that the following conditions
6 * are met: 6 * are met:
7 * 7 *
8 * 1. Redistributions of source code must retain the above copyright 8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer. 9 * notice, this list of conditions and the following disclaimer.
10 * 2. Redistributions in binary form must reproduce the above copyright 10 * 2. Redistributions in binary form must reproduce the above copyright
(...skipping 11 matching lines...) Expand all
22 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 22 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
23 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 23 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
24 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 24 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
25 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF 25 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
26 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 26 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27 */ 27 */
28 28
29 #include "platform/audio/AudioDestination.h" 29 #include "platform/audio/AudioDestination.h"
30 30
31 #include "platform/Histogram.h" 31 #include "platform/Histogram.h"
32 #include "platform/audio/AudioFIFO.h"
33 #include "platform/audio/AudioPullFIFO.h" 32 #include "platform/audio/AudioPullFIFO.h"
34 #include "platform/audio/AudioUtilities.h" 33 #include "platform/audio/AudioUtilities.h"
35 #include "platform/weborigin/SecurityOrigin.h" 34 #include "platform/weborigin/SecurityOrigin.h"
36 #include "public/platform/Platform.h" 35 #include "public/platform/Platform.h"
37 #include "public/platform/WebSecurityOrigin.h" 36 #include "public/platform/WebSecurityOrigin.h"
38 #include "wtf/PtrUtil.h" 37 #include "wtf/PtrUtil.h"
39 #include <memory> 38 #include <memory>
40 39
41 namespace blink { 40 namespace blink {
42 41
43 // Size of the FIFO 42 // FIFO Size.
44 const size_t fifoSize = 8192; 43 //
44 // TODO(hongchan): This was estimated based on the largest callback buffer size
Raymond Toy 2016/12/22 21:46:07 crbug.com/670747
45 // that we would ever need. The current UMA stats indicates that this is, in
46 // fact, probably too small. There are Android devices out there with a size of
47 // 8000 or so. We might need to make this larger.
48 const size_t kFIFOSize = 8192;
45 49
46 // Factory method: Chromium-implementation
47 std::unique_ptr<AudioDestination> AudioDestination::create( 50 std::unique_ptr<AudioDestination> AudioDestination::create(
48 AudioIOCallback& callback, 51 AudioIOCallback& callback,
49 const String& inputDeviceId,
50 unsigned numberOfInputChannels,
51 unsigned numberOfOutputChannels, 52 unsigned numberOfOutputChannels,
52 float sampleRate, 53 float sampleRate,
53 PassRefPtr<SecurityOrigin> securityOrigin) { 54 PassRefPtr<SecurityOrigin> securityOrigin) {
54 return WTF::wrapUnique(new AudioDestination( 55 return WTF::wrapUnique(new AudioDestination(
55 callback, inputDeviceId, numberOfInputChannels, numberOfOutputChannels, 56 callback, numberOfOutputChannels, sampleRate, std::move(securityOrigin)));
56 sampleRate, std::move(securityOrigin)));
57 } 57 }
58 58
59 AudioDestination::AudioDestination(AudioIOCallback& callback, 59 AudioDestination::AudioDestination(AudioIOCallback& callback,
60 const String& inputDeviceId,
61 unsigned numberOfInputChannels,
62 unsigned numberOfOutputChannels, 60 unsigned numberOfOutputChannels,
63 float sampleRate, 61 float sampleRate,
64 PassRefPtr<SecurityOrigin> securityOrigin) 62 PassRefPtr<SecurityOrigin> securityOrigin)
65 : m_callback(callback), 63 : m_numberOfOutputChannels(numberOfOutputChannels),
66 m_numberOfOutputChannels(numberOfOutputChannels), 64 m_sampleRate(sampleRate),
67 m_renderBus(AudioBus::create(numberOfOutputChannels, 65 m_isPlaying(false),
66 m_callback(callback),
67 m_outputBus(AudioBus::create(numberOfOutputChannels,
68 AudioUtilities::kRenderQuantumFrames, 68 AudioUtilities::kRenderQuantumFrames,
69 false)), 69 false)),
70 m_sampleRate(sampleRate), 70 m_framesElapsed(0) {
71 m_isPlaying(false), 71 // Calculate the optimum buffer size first.
72 m_framesElapsed(0), 72 bool isBufferSizeValid = calculateBufferSize();
73 m_outputPosition() { 73 DCHECK(isBufferSizeValid);
74 // Histogram for audioHardwareBufferSize
75 DEFINE_STATIC_LOCAL(SparseHistogram, hardwareBufferSizeHistogram,
76 ("WebAudio.AudioDestination.HardwareBufferSize"));
77 // Histogram for the actual callback size used. Typically, this is the same
78 // as audioHardwareBufferSize, but can be adjusted depending on some
79 // heuristics below.
80 DEFINE_STATIC_LOCAL(SparseHistogram, callbackBufferSizeHistogram,
81 ("WebAudio.AudioDestination.CallbackBufferSize"));
82 74
83 // Use the optimal buffer size recommended by the audio backend. 75 if (isBufferSizeValid) {
84 size_t recommendedHardwareBufferSize = 76 // Create WebAudioDevice. blink::WebAudioDevice is designed to support the
85 Platform::current()->audioHardwareBufferSize(); 77 // local input (e.g. loopback from OS audio system), but Chromium's media
86 m_callbackBufferSize = recommendedHardwareBufferSize; 78 // renderer does not support it currently. Thus, we use zero for the number
79 // of input channels.
80 m_webAudioDevice = WTF::wrapUnique(Platform::current()->createAudioDevice(
81 m_callbackBufferSize, 0, numberOfOutputChannels, sampleRate, this,
82 String(), std::move(securityOrigin)));
83 DCHECK(m_webAudioDevice);
87 84
88 #if OS(ANDROID) 85 // Create a FIFO.
89 // The optimum low-latency hardware buffer size is usually too small on 86 m_fifo = WTF::wrapUnique(
90 // Android for WebAudio to render without glitching. So, if it is small, use 87 new AudioPullFIFO(*this, numberOfOutputChannels, kFIFOSize,
91 // a larger size. If it was already large, use the requested size. 88 AudioUtilities::kRenderQuantumFrames));
92 // 89 }
93 // Since WebAudio renders in 128-frame blocks, the small buffer sizes (144
94 // for a Galaxy Nexus), cause significant processing jitter. Sometimes
95 // multiple blocks will processed, but other times will not be since the FIFO
96 // can satisfy the request. By using a larger callbackBufferSize, we smooth
97 // out the jitter.
98 const size_t kSmallBufferSize = 1024;
99 const size_t kDefaultCallbackBufferSize = 2048;
100
101 if (m_callbackBufferSize <= kSmallBufferSize)
102 m_callbackBufferSize = kDefaultCallbackBufferSize;
103
104 LOG(INFO) << "audioHardwareBufferSize = " << recommendedHardwareBufferSize;
105 LOG(INFO) << "callbackBufferSize = " << m_callbackBufferSize;
106 #endif
107
108 // Quick exit if the requested size is too large.
109 DCHECK_LE(m_callbackBufferSize + AudioUtilities::kRenderQuantumFrames,
110 fifoSize);
111 if (m_callbackBufferSize + AudioUtilities::kRenderQuantumFrames > fifoSize)
112 return;
113
114 m_audioDevice = WTF::wrapUnique(Platform::current()->createAudioDevice(
115 m_callbackBufferSize, numberOfInputChannels, numberOfOutputChannels,
116 sampleRate, this, inputDeviceId, std::move(securityOrigin)));
117 ASSERT(m_audioDevice);
118
119 // Record the sizes if we successfully created an output device.
120 hardwareBufferSizeHistogram.sample(recommendedHardwareBufferSize);
121 callbackBufferSizeHistogram.sample(m_callbackBufferSize);
122
123 // Create a FIFO to handle the possibility of the callback size
124 // not being a multiple of the render size. If the FIFO already
125 // contains enough data, the data will be provided directly.
126 // Otherwise, the FIFO will call the provider enough times to
127 // satisfy the request for data.
128 m_fifo =
129 WTF::wrapUnique(new AudioPullFIFO(*this, numberOfOutputChannels, fifoSize,
130 AudioUtilities::kRenderQuantumFrames));
131 } 90 }
132 91
133 AudioDestination::~AudioDestination() { 92 AudioDestination::~AudioDestination() {
134 stop(); 93 stop();
135 } 94 }
136 95
137 void AudioDestination::start() { 96 void AudioDestination::render(const WebVector<float*>& destinationData,
138 if (!m_isPlaying && m_audioDevice) {
139 m_audioDevice->start();
140 m_isPlaying = true;
141 }
142 }
143
144 void AudioDestination::stop() {
145 if (m_isPlaying && m_audioDevice) {
146 m_audioDevice->stop();
147 m_isPlaying = false;
148 }
149 }
150
151 float AudioDestination::hardwareSampleRate() {
152 return static_cast<float>(Platform::current()->audioHardwareSampleRate());
153 }
154
155 unsigned long AudioDestination::maxChannelCount() {
156 return static_cast<float>(Platform::current()->audioHardwareOutputChannels());
157 }
158
159 void AudioDestination::render(const WebVector<float*>& audioData,
160 size_t numberOfFrames, 97 size_t numberOfFrames,
161 double delay, 98 double delay,
162 double delayTimestamp, 99 double delayTimestamp,
163 size_t priorFramesSkipped) { 100 size_t priorFramesSkipped) {
164 bool isNumberOfChannelsGood = audioData.size() == m_numberOfOutputChannels; 101 DCHECK_EQ(destinationData.size(), m_numberOfOutputChannels);
165 if (!isNumberOfChannelsGood) { 102 if (destinationData.size() != m_numberOfOutputChannels)
166 ASSERT_NOT_REACHED();
167 return; 103 return;
168 }
169 104
170 bool isBufferSizeGood = numberOfFrames == m_callbackBufferSize; 105 DCHECK_EQ(numberOfFrames, m_callbackBufferSize);
171 if (!isBufferSizeGood) { 106 if (numberOfFrames != m_callbackBufferSize)
172 ASSERT_NOT_REACHED();
173 return; 107 return;
174 }
175 108
176 m_framesElapsed -= std::min(m_framesElapsed, priorFramesSkipped); 109 m_framesElapsed -= std::min(m_framesElapsed, priorFramesSkipped);
177 double outputPosition = 110 double outputPosition =
178 m_framesElapsed / static_cast<double>(m_sampleRate) - delay; 111 m_framesElapsed / static_cast<double>(m_sampleRate) - delay;
179 m_outputPosition.position = outputPosition; 112 m_outputPosition.position = outputPosition;
180 m_outputPosition.timestamp = delayTimestamp; 113 m_outputPosition.timestamp = delayTimestamp;
181 m_outputPositionReceivedTimestamp = base::TimeTicks::Now(); 114 m_outputPositionReceivedTimestamp = base::TimeTicks::Now();
182 115
116 // Associate the destination data array with the output bus then fill the
117 // FIFO.
183 for (unsigned i = 0; i < m_numberOfOutputChannels; ++i) 118 for (unsigned i = 0; i < m_numberOfOutputChannels; ++i)
184 m_renderBus->setChannelMemory(i, audioData[i], numberOfFrames); 119 m_outputBus->setChannelMemory(i, destinationData[i], numberOfFrames);
185 120 m_fifo->consume(m_outputBus.get(), numberOfFrames);
186 m_fifo->consume(m_renderBus.get(), numberOfFrames);
187 121
188 m_framesElapsed += numberOfFrames; 122 m_framesElapsed += numberOfFrames;
189 } 123 }
190 124
191 void AudioDestination::provideInput(AudioBus* bus, size_t framesToProcess) { 125 void AudioDestination::provideInput(AudioBus* outputBus,
126 size_t framesToProcess) {
192 AudioIOPosition outputPosition = m_outputPosition; 127 AudioIOPosition outputPosition = m_outputPosition;
193 128
194 // If platfrom buffer is more than two times longer than |framesToProcess| 129 // If platform buffer is more than two times longer than |framesToProcess|
195 // we do not want output position to get stuck so we promote it 130 // we do not want output position to get stuck so we promote it
196 // using the elapsed time from the moment it was initially obtained. 131 // using the elapsed time from the moment it was initially obtained.
197 if (m_callbackBufferSize > framesToProcess * 2) { 132 if (m_callbackBufferSize > framesToProcess * 2) {
198 double delta = (base::TimeTicks::Now() - m_outputPositionReceivedTimestamp) 133 double delta = (base::TimeTicks::Now() - m_outputPositionReceivedTimestamp)
199 .InSecondsF(); 134 .InSecondsF();
200 outputPosition.position += delta; 135 outputPosition.position += delta;
201 outputPosition.timestamp += delta; 136 outputPosition.timestamp += delta;
202 } 137 }
203 138
204 // Some implementations give only rough estimation of |delay| so 139 // Some implementations give only rough estimation of |delay| so
205 // we might have negative estimation |outputPosition| value. 140 // we might have negative estimation |outputPosition| value.
206 if (outputPosition.position < 0.0) 141 if (outputPosition.position < 0.0)
207 outputPosition.position = 0.0; 142 outputPosition.position = 0.0;
208 143
209 m_callback.render(nullptr, bus, framesToProcess, outputPosition); 144 // To fill the FIFO, start the render call chain of the destination node.
145 m_callback.render(nullptr, outputBus, framesToProcess, outputPosition);
146 }
147
148 void AudioDestination::start() {
149 if (m_webAudioDevice && !m_isPlaying) {
150 m_webAudioDevice->start();
151 m_isPlaying = true;
152 }
153 }
154
155 void AudioDestination::stop() {
156 if (m_webAudioDevice && m_isPlaying) {
157 m_webAudioDevice->stop();
158 m_isPlaying = false;
159 }
160 }
161
162 size_t AudioDestination::hardwareBufferSize() {
163 return Platform::current()->audioHardwareBufferSize();
164 }
165
166 float AudioDestination::hardwareSampleRate() {
167 return static_cast<float>(Platform::current()->audioHardwareSampleRate());
168 }
169
170 unsigned long AudioDestination::maxChannelCount() {
171 return static_cast<unsigned long>(
172 Platform::current()->audioHardwareOutputChannels());
173 }
174
175 bool AudioDestination::calculateBufferSize() {
176 // Use the optimal buffer size recommended by the audio backend.
177 size_t recommendedHardwareBufferSize = hardwareBufferSize();
178 m_callbackBufferSize = recommendedHardwareBufferSize;
179
180 #if OS(ANDROID)
181 // The optimum low-latency hardware buffer size is usually too small on
182 // Android for WebAudio to render without glitching. So, if it is small, use a
183 // larger size. If it was already large, use the requested size.
184 //
185 // Since WebAudio renders in 128-frame blocks, the small buffer sizes (144 for
186 // a Galaxy Nexus), cause significant processing jitter. Sometimes multiple
187 // blocks will processed, but other times will not be since the FIFO can
188 // satisfy the request. By using a larger callbackBufferSize, we smooth out
189 // the jitter.
190 const size_t kSmallBufferSize = 1024;
191 const size_t kDefaultCallbackBufferSize = 2048;
192
193 if (m_callbackBufferSize <= kSmallBufferSize)
194 m_callbackBufferSize = kDefaultCallbackBufferSize;
195
196 LOG(INFO) << "audioHardwareBufferSize = " << recommendedHardwareBufferSize;
197 LOG(INFO) << "callbackBufferSize = " << m_callbackBufferSize;
198 #endif
199
200 // Histogram for audioHardwareBufferSize
201 DEFINE_STATIC_LOCAL(SparseHistogram, hardwareBufferSizeHistogram,
202 ("WebAudio.AudioDestination.HardwareBufferSize"));
203
204 // Histogram for the actual callback size used. Typically, this is the same
205 // as audioHardwareBufferSize, but can be adjusted depending on some
206 // heuristics below.
207 DEFINE_STATIC_LOCAL(SparseHistogram, callbackBufferSizeHistogram,
208 ("WebAudio.AudioDestination.CallbackBufferSize"));
209
210 // Record the sizes if we successfully created an output device.
211 hardwareBufferSizeHistogram.sample(recommendedHardwareBufferSize);
212 callbackBufferSizeHistogram.sample(m_callbackBufferSize);
213
214 // Quick exit if the requested size is too large.
215 DCHECK_LE(m_callbackBufferSize + AudioUtilities::kRenderQuantumFrames,
216 kFIFOSize);
217 if (m_callbackBufferSize + AudioUtilities::kRenderQuantumFrames > kFIFOSize)
218 return false;
219
220 return true;
Raymond Toy 2016/12/22 21:46:06 Instead of lines 217-220, maybe just do return m_
hongchan 2017/01/03 18:50:26 Done.
210 } 221 }
211 222
212 } // namespace blink 223 } // namespace blink
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