Index: ui/gfx/shadow_util.h |
diff --git a/ui/gfx/shadow_util.h b/ui/gfx/shadow_util.h |
new file mode 100644 |
index 0000000000000000000000000000000000000000..8f8759d29d6be794e3a025e9230042005e375028 |
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+++ b/ui/gfx/shadow_util.h |
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+// Copyright 2017 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#ifndef UI_GFX_SHADOW_UTIL_H_ |
+#define UI_GFX_SHADOW_UTIL_H_ |
+ |
+#include "ui/gfx/gfx_export.h" |
+#include "ui/gfx/image/image_skia.h" |
+#include "ui/gfx/shadow_value.h" |
+ |
+namespace gfx { |
+ |
+// A struct that describes a vector of shadows and their depiction as an image |
+// suitable for ninebox tiling. |
+struct GFX_EXPORT ShadowDetails { |
+ ShadowDetails(); |
+ ShadowDetails(const ShadowDetails& other); |
+ ~ShadowDetails(); |
+ |
+ // Returns a cached ShadowDetails for the given elevation (which controls |
+ // style) and corner radius. Creates the ShadowDetails first if necessary. |
+ static const ShadowDetails& Get(int elevation, int radius); |
+ |
+ // Description of the shadows. |
+ gfx::ShadowValues values; |
+ // Cached ninebox image based on |values|. |
+ gfx::ImageSkia ninebox_image; |
+}; |
+ |
+} // namespace gfx |
+ |
+#endif // UI_GFX_SHADOW_UTIL_H_ |