| Index: src/effects/SkBlurMask.h
|
| diff --git a/src/effects/SkBlurMask.h b/src/effects/SkBlurMask.h
|
| index d4cd3d1ea31c6c16233aed889accc54278186f65..eb67d4c9f8b04f9443123c9f3c10b3a9a9a39567 100644
|
| --- a/src/effects/SkBlurMask.h
|
| +++ b/src/effects/SkBlurMask.h
|
| @@ -40,16 +40,9 @@
|
| SkIPoint *margin = NULL,
|
| SkMask::CreateMode createMode =
|
| SkMask::kComputeBoundsAndRenderImage_CreateMode);
|
| -
|
| - // forceQuality will prevent BoxBlur from falling back to the low quality approach when sigma
|
| - // is very small -- this can be used predict the margin bump ahead of time without completely
|
| - // replicating the internal logic. This permits not only simpler caching of blurred results,
|
| - // but also being able to predict precisely at what pixels the blurred profile of e.g. a
|
| - // rectangle will lie.
|
| -
|
| static bool BoxBlur(SkMask* dst, const SkMask& src,
|
| SkScalar sigma, Style style, Quality quality,
|
| - SkIPoint* margin = NULL, bool forceQuality = false);
|
| + SkIPoint* margin = NULL);
|
|
|
| // the "ground truth" blur does a gaussian convolution; it's slow
|
| // but useful for comparison purposes.
|
|
|