Index: src/gpu/effects/GrDistanceFieldTextureEffect.h |
diff --git a/src/gpu/effects/GrDistanceFieldTextureEffect.h b/src/gpu/effects/GrDistanceFieldTextureEffect.h |
index 937908f9bc0a55fa75bcfc539596f2325b5b00c8..692290ccdb334f0443fb34da7c2c5c287f17f1d5 100644 |
--- a/src/gpu/effects/GrDistanceFieldTextureEffect.h |
+++ b/src/gpu/effects/GrDistanceFieldTextureEffect.h |
@@ -18,12 +18,23 @@ class GrGLDistanceFieldLCDTextureEffect; |
* The output color of this effect is a modulation of the input color and a sample from a |
* distance field texture (using a smoothed step function near 0.5). |
* It allows explicit specification of the filtering and wrap modes (GrTextureParams). The input |
- * coords are a custom attribute. |
+ * coords are a custom attribute. Gamma correction is handled via a texture LUT. |
*/ |
class GrDistanceFieldTextureEffect : public GrVertexEffect { |
public: |
- static GrEffectRef* Create(GrTexture* tex, const GrTextureParams& params, bool similarity) { |
- AutoEffectUnref effect(SkNEW_ARGS(GrDistanceFieldTextureEffect, (tex, params, similarity))); |
+#ifdef SK_GAMMA_APPLY_TO_A8 |
+ static GrEffectRef* Create(GrTexture* tex, const GrTextureParams& params, |
+ GrTexture* gamma, const GrTextureParams& gammaParams, float lum, |
+ bool similarity) { |
+ AutoEffectUnref effect(SkNEW_ARGS(GrDistanceFieldTextureEffect, (tex, params, |
+ gamma, gammaParams, lum, |
+ similarity))); |
+#else |
+ static GrEffectRef* Create(GrTexture* tex, const GrTextureParams& params, |
+ bool similarity) { |
+ AutoEffectUnref effect(SkNEW_ARGS(GrDistanceFieldTextureEffect, (tex, params, |
+ similarity))); |
+#endif |
return CreateEffectRef(effect); |
} |
@@ -32,6 +43,9 @@ public: |
static const char* Name() { return "DistanceFieldTexture"; } |
virtual void getConstantColorComponents(GrColor* color, uint32_t* validFlags) const SK_OVERRIDE; |
+#ifdef SK_GAMMA_APPLY_TO_A8 |
+ float getLuminance() const { return fLuminance; } |
+#endif |
bool isSimilarity() const { return fIsSimilarity; } |
typedef GrGLDistanceFieldTextureEffect GLEffect; |
@@ -40,11 +54,18 @@ public: |
private: |
GrDistanceFieldTextureEffect(GrTexture* texture, const GrTextureParams& params, |
+#ifdef SK_GAMMA_APPLY_TO_A8 |
+ GrTexture* gamma, const GrTextureParams& gammaParams, float lum, |
+#endif |
bool uniformScale); |
virtual bool onIsEqual(const GrEffect& other) const SK_OVERRIDE; |
GrTextureAccess fTextureAccess; |
+#ifdef SK_GAMMA_APPLY_TO_A8 |
+ GrTextureAccess fGammaTextureAccess; |
+ float fLuminance; |
+#endif |
bool fIsSimilarity; |
GR_DECLARE_EFFECT_TEST; |
@@ -56,14 +77,17 @@ private: |
* The output color of this effect is a modulation of the input color and samples from a |
* distance field texture (using a smoothed step function near 0.5), adjusted for LCD displays. |
* It allows explicit specification of the filtering and wrap modes (GrTextureParams). The input |
- * coords are a custom attribute. |
+ * coords are a custom attribute. Gamma correction is handled via a texture LUT. |
*/ |
class GrDistanceFieldLCDTextureEffect : public GrVertexEffect { |
public: |
static GrEffectRef* Create(GrTexture* tex, const GrTextureParams& params, |
+ GrTexture* gamma, const GrTextureParams& gammaParams, |
+ SkColor textColor, |
bool uniformScale, bool useBGR) { |
AutoEffectUnref effect(SkNEW_ARGS(GrDistanceFieldLCDTextureEffect, |
- (tex, params, uniformScale, useBGR))); |
+ (tex, params, gamma, gammaParams, textColor, uniformScale, |
+ useBGR))); |
return CreateEffectRef(effect); |
} |
@@ -72,6 +96,7 @@ public: |
static const char* Name() { return "DistanceFieldLCDTexture"; } |
virtual void getConstantColorComponents(GrColor* color, uint32_t* validFlags) const SK_OVERRIDE; |
+ GrColor getTextColor() const { return fTextColor; } |
bool isUniformScale() const { return fUniformScale; } |
bool useBGR() const { return fUseBGR; } |
@@ -81,11 +106,15 @@ public: |
private: |
GrDistanceFieldLCDTextureEffect(GrTexture* texture, const GrTextureParams& params, |
+ GrTexture* gamma, const GrTextureParams& gammaParams, |
+ SkColor textColor, |
bool uniformScale, bool useBGR); |
virtual bool onIsEqual(const GrEffect& other) const SK_OVERRIDE; |
GrTextureAccess fTextureAccess; |
+ GrTextureAccess fGammaTextureAccess; |
+ GrColor fTextColor; |
bool fUniformScale; |
bool fUseBGR; |
@@ -94,5 +123,4 @@ private: |
typedef GrVertexEffect INHERITED; |
}; |
- |
#endif |