OLD | NEW |
1 /* | 1 /* |
2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "GrDistanceFieldTextureEffect.h" | 8 #include "GrDistanceFieldTextureEffect.h" |
9 #include "gl/GrGLEffect.h" | 9 #include "gl/GrGLEffect.h" |
10 #include "gl/GrGLSL.h" | 10 #include "gl/GrGLSL.h" |
11 #include "gl/GrGLTexture.h" | 11 #include "gl/GrGLTexture.h" |
12 #include "gl/GrGLVertexEffect.h" | 12 #include "gl/GrGLVertexEffect.h" |
13 #include "GrTBackendEffectFactory.h" | 13 #include "GrTBackendEffectFactory.h" |
14 #include "GrTexture.h" | 14 #include "GrTexture.h" |
15 | 15 |
16 #include "SkDistanceFieldGen.h" | 16 #include "SkDistanceFieldGen.h" |
17 | 17 |
| 18 // To get the proper for gamma correction, we need to slightly bold each glyph. |
| 19 #define SK_DistanceFieldNonLCDFactor "0.05" |
| 20 // On the Mac, using LCD text, we need a larger bold value. |
| 21 #if defined(SK_BUILD_FOR_MAC) |
| 22 #define SK_DistanceFieldLCDFactor "0.33" |
| 23 #else |
| 24 #define SK_DistanceFieldLCDFactor "0.05" |
| 25 #endif |
| 26 |
| 27 // Assuming a radius of the diagonal of the fragment, hence a factor of sqrt(2)/
2 |
| 28 #define SK_DistanceFieldAAFactor "0.7071" |
| 29 |
18 class GrGLDistanceFieldTextureEffect : public GrGLVertexEffect { | 30 class GrGLDistanceFieldTextureEffect : public GrGLVertexEffect { |
19 public: | 31 public: |
20 GrGLDistanceFieldTextureEffect(const GrBackendEffectFactory& factory, | 32 GrGLDistanceFieldTextureEffect(const GrBackendEffectFactory& factory, |
21 const GrDrawEffect& drawEffect) | 33 const GrDrawEffect& drawEffect) |
22 : INHERITED (factory) | 34 : INHERITED (factory) |
23 , fTextureSize(SkISize::Make(-1,-1)) {} | 35 , fTextureSize(SkISize::Make(-1,-1)) {} |
24 | 36 |
25 virtual void emitCode(GrGLFullShaderBuilder* builder, | 37 virtual void emitCode(GrGLFullShaderBuilder* builder, |
26 const GrDrawEffect& drawEffect, | 38 const GrDrawEffect& drawEffect, |
27 EffectKey key, | 39 EffectKey key, |
(...skipping 21 matching lines...) Expand all Loading... |
49 fTextureSizeUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visib
ility, | 61 fTextureSizeUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visib
ility, |
50 kVec2f_GrSLType, "TextureSize", | 62 kVec2f_GrSLType, "TextureSize", |
51 &textureSizeUniName); | 63 &textureSizeUniName); |
52 | 64 |
53 builder->fsCodeAppend("\tvec4 texColor = "); | 65 builder->fsCodeAppend("\tvec4 texColor = "); |
54 builder->fsAppendTextureLookup(samplers[0], | 66 builder->fsAppendTextureLookup(samplers[0], |
55 fsCoordName.c_str(), | 67 fsCoordName.c_str(), |
56 kVec2f_GrSLType); | 68 kVec2f_GrSLType); |
57 builder->fsCodeAppend(";\n"); | 69 builder->fsCodeAppend(";\n"); |
58 builder->fsCodeAppend("\tfloat distance = " | 70 builder->fsCodeAppend("\tfloat distance = " |
59 SK_DistanceFieldMultiplier "*(texColor.r - " SK_DistanceFie
ldThreshold ");\n"); | 71 SK_DistanceFieldMultiplier "*(texColor.r - " SK_Distan
ceFieldThreshold ")" |
| 72 "+ " SK_DistanceFieldNonLCDFactor ";\n"); |
60 | 73 |
61 // we adjust for the effect of the transformation on the distance by usi
ng | 74 // we adjust for the effect of the transformation on the distance by usi
ng |
62 // the length of the gradient of the texture coordinates. We use st coor
dinates | 75 // the length of the gradient of the texture coordinates. We use st coor
dinates |
63 // to ensure we're mapping 1:1 from texel space to pixel space. | 76 // to ensure we're mapping 1:1 from texel space to pixel space. |
64 builder->fsCodeAppendf("\tvec2 uv = %s;\n", fsCoordName.c_str()); | 77 builder->fsCodeAppendf("\tvec2 uv = %s;\n", fsCoordName.c_str()); |
65 builder->fsCodeAppendf("\tvec2 st = uv*%s;\n", textureSizeUniName); | 78 builder->fsCodeAppendf("\tvec2 st = uv*%s;\n", textureSizeUniName); |
66 builder->fsCodeAppend("\tfloat afwidth;\n"); | 79 builder->fsCodeAppend("\tfloat afwidth;\n"); |
67 if (dfTexEffect.isSimilarity()) { | 80 if (dfTexEffect.isSimilarity()) { |
68 // this gives us a smooth step across approximately one fragment | 81 // this gives us a smooth step across approximately one fragment |
69 // (assuming a radius of the diagonal of the fragment, hence a facto
r of sqrt(2)/2) | 82 builder->fsCodeAppend("\tafwidth = " SK_DistanceFieldAAFactor "*dFdx
(st.x);\n"); |
70 builder->fsCodeAppend("\tafwidth = 0.7071*dFdx(st.x);\n"); | |
71 } else { | 83 } else { |
72 builder->fsCodeAppend("\tvec2 Jdx = dFdx(st);\n"); | 84 builder->fsCodeAppend("\tvec2 Jdx = dFdx(st);\n"); |
73 builder->fsCodeAppend("\tvec2 Jdy = dFdy(st);\n"); | 85 builder->fsCodeAppend("\tvec2 Jdy = dFdy(st);\n"); |
74 | 86 |
75 builder->fsCodeAppend("\tvec2 uv_grad;\n"); | 87 builder->fsCodeAppend("\tvec2 uv_grad;\n"); |
76 if (builder->ctxInfo().caps()->dropsTileOnZeroDivide()) { | 88 if (builder->ctxInfo().caps()->dropsTileOnZeroDivide()) { |
77 // this is to compensate for the Adreno, which likes to drop til
es on division by 0 | 89 // this is to compensate for the Adreno, which likes to drop til
es on division by 0 |
78 builder->fsCodeAppend("\tfloat uv_len2 = dot(uv, uv);\n"); | 90 builder->fsCodeAppend("\tfloat uv_len2 = dot(uv, uv);\n"); |
79 builder->fsCodeAppend("\tif (uv_len2 < 0.0001) {\n"); | 91 builder->fsCodeAppend("\tif (uv_len2 < 0.0001) {\n"); |
80 builder->fsCodeAppend("\t\tuv_grad = vec2(0.7071, 0.7071);\n"); | 92 builder->fsCodeAppend("\t\tuv_grad = vec2(0.7071, 0.7071);\n"); |
81 builder->fsCodeAppend("\t} else {\n"); | 93 builder->fsCodeAppend("\t} else {\n"); |
82 builder->fsCodeAppend("\t\tuv_grad = uv*inversesqrt(uv_len2);\n"
); | 94 builder->fsCodeAppend("\t\tuv_grad = uv*inversesqrt(uv_len2);\n"
); |
83 builder->fsCodeAppend("\t}\n"); | 95 builder->fsCodeAppend("\t}\n"); |
84 } else { | 96 } else { |
85 builder->fsCodeAppend("\tuv_grad = normalize(uv);\n"); | 97 builder->fsCodeAppend("\tuv_grad = normalize(uv);\n"); |
86 } | 98 } |
87 builder->fsCodeAppend("\tvec2 grad = vec2(uv_grad.x*Jdx.x + uv_grad.
y*Jdy.x,\n"); | 99 builder->fsCodeAppend("\tvec2 grad = vec2(uv_grad.x*Jdx.x + uv_grad.
y*Jdy.x,\n"); |
88 builder->fsCodeAppend("\t uv_grad.x*Jdx.y + uv_grad.
y*Jdy.y);\n"); | 100 builder->fsCodeAppend("\t uv_grad.x*Jdx.y + uv_grad.
y*Jdy.y);\n"); |
89 | 101 |
90 // this gives us a smooth step across approximately one fragment | 102 // this gives us a smooth step across approximately one fragment |
91 // (assuming a radius of the diagonal of the fragment, hence a facto
r of sqrt(2)/2) | 103 builder->fsCodeAppend("\tafwidth = " SK_DistanceFieldAAFactor "*leng
th(grad);\n"); |
92 builder->fsCodeAppend("\tafwidth = 0.7071*length(grad);\n"); | |
93 } | 104 } |
94 | 105 |
95 builder->fsCodeAppend("\tfloat val = smoothstep(-afwidth, afwidth, dista
nce);\n"); | 106 builder->fsCodeAppend("\tfloat val = smoothstep(-afwidth, afwidth, dista
nce);\n"); |
96 | 107 |
| 108 // adjust based on gamma |
| 109 const char* luminanceUniName = NULL; |
| 110 // width, height, 1/(3*width) |
| 111 fLuminanceUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibil
ity, |
| 112 kFloat_GrSLType, "Luminance", |
| 113 &luminanceUniName); |
| 114 |
| 115 builder->fsCodeAppendf("\tuv = vec2(val, %s);\n", luminanceUniName); |
| 116 builder->fsCodeAppend("\tvec4 gammaColor = "); |
| 117 builder->fsAppendTextureLookup(samplers[1], "uv", kVec2f_GrSLType); |
| 118 builder->fsCodeAppend(";\n"); |
| 119 builder->fsCodeAppend("\tval = gammaColor.r;\n"); |
| 120 |
97 builder->fsCodeAppendf("\t%s = %s;\n", outputColor, | 121 builder->fsCodeAppendf("\t%s = %s;\n", outputColor, |
98 (GrGLSLExpr4(inputColor) * GrGLSLExpr1("val")
).c_str()); | 122 (GrGLSLExpr4(inputColor) * GrGLSLExpr1("val")
).c_str()); |
99 } | 123 } |
100 | 124 |
101 virtual void setData(const GrGLUniformManager& uman, | 125 virtual void setData(const GrGLUniformManager& uman, |
102 const GrDrawEffect& drawEffect) SK_OVERRIDE { | 126 const GrDrawEffect& drawEffect) SK_OVERRIDE { |
103 SkASSERT(fTextureSizeUni.isValid()); | 127 SkASSERT(fTextureSizeUni.isValid()); |
104 | 128 |
| 129 const GrDistanceFieldTextureEffect& dfTexEffect = |
| 130 drawEffect.castEffect<GrDistanceFi
eldTextureEffect>(); |
105 GrTexture* texture = drawEffect.effect()->get()->texture(0); | 131 GrTexture* texture = drawEffect.effect()->get()->texture(0); |
106 if (texture->width() != fTextureSize.width() || | 132 if (texture->width() != fTextureSize.width() || |
107 texture->height() != fTextureSize.height()) { | 133 texture->height() != fTextureSize.height()) { |
108 fTextureSize = SkISize::Make(texture->width(), texture->height()); | 134 fTextureSize = SkISize::Make(texture->width(), texture->height()); |
109 uman.set2f(fTextureSizeUni, | 135 uman.set2f(fTextureSizeUni, |
110 SkIntToScalar(fTextureSize.width()), | 136 SkIntToScalar(fTextureSize.width()), |
111 SkIntToScalar(fTextureSize.height())); | 137 SkIntToScalar(fTextureSize.height())); |
112 } | 138 } |
| 139 |
| 140 float luminance = dfTexEffect.getLuminance(); |
| 141 if (luminance != fLuminance) { |
| 142 uman.set1f(fLuminanceUni, luminance); |
| 143 fLuminance = luminance; |
| 144 } |
| 145 |
113 } | 146 } |
114 | 147 |
115 static inline EffectKey GenKey(const GrDrawEffect& drawEffect, const GrGLCap
s&) { | 148 static inline EffectKey GenKey(const GrDrawEffect& drawEffect, const GrGLCap
s&) { |
116 const GrDistanceFieldTextureEffect& dfTexEffect = | 149 const GrDistanceFieldTextureEffect& dfTexEffect = |
117 drawEffect.castEffect<GrDistanceFi
eldTextureEffect>(); | 150 drawEffect.castEffect<GrDistanceFi
eldTextureEffect>(); |
118 | 151 |
119 return dfTexEffect.isSimilarity() ? 0x1 : 0x0; | 152 return dfTexEffect.isSimilarity() ? 0x1 : 0x0; |
120 } | 153 } |
121 | 154 |
122 private: | 155 private: |
123 GrGLUniformManager::UniformHandle fTextureSizeUni; | 156 GrGLUniformManager::UniformHandle fTextureSizeUni; |
124 SkISize fTextureSize; | 157 SkISize fTextureSize; |
| 158 GrGLUniformManager::UniformHandle fLuminanceUni; |
| 159 float fLuminance; |
125 | 160 |
126 typedef GrGLVertexEffect INHERITED; | 161 typedef GrGLVertexEffect INHERITED; |
127 }; | 162 }; |
128 | 163 |
129 /////////////////////////////////////////////////////////////////////////////// | 164 /////////////////////////////////////////////////////////////////////////////// |
130 | 165 |
131 GrDistanceFieldTextureEffect::GrDistanceFieldTextureEffect(GrTexture* texture, | 166 GrDistanceFieldTextureEffect::GrDistanceFieldTextureEffect(GrTexture* texture, |
132 const GrTextureParams
& params, | 167 const GrTextureParams
& params, |
| 168 GrTexture* gamma, |
| 169 const GrTextureParams
& gammaParams, |
| 170 float luminance, |
133 bool similarity) | 171 bool similarity) |
134 : fTextureAccess(texture, params) | 172 : fTextureAccess(texture, params) |
| 173 , fGammaTextureAccess(gamma, gammaParams) |
| 174 , fLuminance(luminance) |
135 , fIsSimilarity(similarity) { | 175 , fIsSimilarity(similarity) { |
136 this->addTextureAccess(&fTextureAccess); | 176 this->addTextureAccess(&fTextureAccess); |
| 177 this->addTextureAccess(&fGammaTextureAccess); |
137 this->addVertexAttrib(kVec2f_GrSLType); | 178 this->addVertexAttrib(kVec2f_GrSLType); |
138 } | 179 } |
139 | 180 |
140 bool GrDistanceFieldTextureEffect::onIsEqual(const GrEffect& other) const { | 181 bool GrDistanceFieldTextureEffect::onIsEqual(const GrEffect& other) const { |
141 const GrDistanceFieldTextureEffect& cte = CastEffect<GrDistanceFieldTextureE
ffect>(other); | 182 const GrDistanceFieldTextureEffect& cte = CastEffect<GrDistanceFieldTextureE
ffect>(other); |
142 return fTextureAccess == cte.fTextureAccess; | 183 return fTextureAccess == cte.fTextureAccess; |
143 } | 184 } |
144 | 185 |
145 void GrDistanceFieldTextureEffect::getConstantColorComponents(GrColor* color, | 186 void GrDistanceFieldTextureEffect::getConstantColorComponents(GrColor* color, |
146 uint32_t* validFlag
s) const { | 187 uint32_t* validFlag
s) const { |
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159 /////////////////////////////////////////////////////////////////////////////// | 200 /////////////////////////////////////////////////////////////////////////////// |
160 | 201 |
161 GR_DEFINE_EFFECT_TEST(GrDistanceFieldTextureEffect); | 202 GR_DEFINE_EFFECT_TEST(GrDistanceFieldTextureEffect); |
162 | 203 |
163 GrEffectRef* GrDistanceFieldTextureEffect::TestCreate(SkRandom* random, | 204 GrEffectRef* GrDistanceFieldTextureEffect::TestCreate(SkRandom* random, |
164 GrContext*, | 205 GrContext*, |
165 const GrDrawTargetCaps&, | 206 const GrDrawTargetCaps&, |
166 GrTexture* textures[]) { | 207 GrTexture* textures[]) { |
167 int texIdx = random->nextBool() ? GrEffectUnitTest::kSkiaPMTextureIdx : | 208 int texIdx = random->nextBool() ? GrEffectUnitTest::kSkiaPMTextureIdx : |
168 GrEffectUnitTest::kAlphaTextureIdx; | 209 GrEffectUnitTest::kAlphaTextureIdx; |
| 210 int texIdx2 = random->nextBool() ? GrEffectUnitTest::kSkiaPMTextureIdx : |
| 211 GrEffectUnitTest::kAlphaTextureIdx; |
169 static const SkShader::TileMode kTileModes[] = { | 212 static const SkShader::TileMode kTileModes[] = { |
170 SkShader::kClamp_TileMode, | 213 SkShader::kClamp_TileMode, |
171 SkShader::kRepeat_TileMode, | 214 SkShader::kRepeat_TileMode, |
172 SkShader::kMirror_TileMode, | 215 SkShader::kMirror_TileMode, |
173 }; | 216 }; |
174 SkShader::TileMode tileModes[] = { | 217 SkShader::TileMode tileModes[] = { |
175 kTileModes[random->nextULessThan(SK_ARRAY_COUNT(kTileModes))], | 218 kTileModes[random->nextULessThan(SK_ARRAY_COUNT(kTileModes))], |
176 kTileModes[random->nextULessThan(SK_ARRAY_COUNT(kTileModes))], | 219 kTileModes[random->nextULessThan(SK_ARRAY_COUNT(kTileModes))], |
177 }; | 220 }; |
178 GrTextureParams params(tileModes, random->nextBool() ? GrTextureParams::kBil
erp_FilterMode : | 221 GrTextureParams params(tileModes, random->nextBool() ? GrTextureParams::kBil
erp_FilterMode : |
179 GrTextureParams::kNon
e_FilterMode); | 222 GrTextureParams::kNon
e_FilterMode); |
| 223 GrTextureParams params2(tileModes, random->nextBool() ? GrTextureParams::kBi
lerp_FilterMode : |
| 224 GrTextureParams::kNo
ne_FilterMode); |
180 | 225 |
181 return GrDistanceFieldTextureEffect::Create(textures[texIdx], params, | 226 return GrDistanceFieldTextureEffect::Create(textures[texIdx], params, |
| 227 textures[texIdx2], params2, |
| 228 random->nextF(), |
182 random->nextBool()); | 229 random->nextBool()); |
183 } | 230 } |
184 | 231 |
185 /////////////////////////////////////////////////////////////////////////////// | 232 /////////////////////////////////////////////////////////////////////////////// |
186 | 233 |
187 class GrGLDistanceFieldLCDTextureEffect : public GrGLVertexEffect { | 234 class GrGLDistanceFieldLCDTextureEffect : public GrGLVertexEffect { |
188 public: | 235 public: |
189 GrGLDistanceFieldLCDTextureEffect(const GrBackendEffectFactory& factory, | 236 GrGLDistanceFieldLCDTextureEffect(const GrBackendEffectFactory& factory, |
190 const GrDrawEffect& drawEffect) | 237 const GrDrawEffect& drawEffect) |
191 : INHERITED (factory) | 238 : INHERITED (factory) |
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204 const GrDistanceFieldLCDTextureEffect& dfTexEffect = | 251 const GrDistanceFieldLCDTextureEffect& dfTexEffect = |
205 drawEffect.castEffect<GrDistanceField
LCDTextureEffect>(); | 252 drawEffect.castEffect<GrDistanceField
LCDTextureEffect>(); |
206 | 253 |
207 SkString fsCoordName; | 254 SkString fsCoordName; |
208 const char* vsCoordName; | 255 const char* vsCoordName; |
209 const char* fsCoordNamePtr; | 256 const char* fsCoordNamePtr; |
210 builder->addVarying(kVec2f_GrSLType, "textureCoords", &vsCoordName, &fsC
oordNamePtr); | 257 builder->addVarying(kVec2f_GrSLType, "textureCoords", &vsCoordName, &fsC
oordNamePtr); |
211 fsCoordName = fsCoordNamePtr; | 258 fsCoordName = fsCoordNamePtr; |
212 | 259 |
213 const char* attrName0 = | 260 const char* attrName0 = |
214 builder->getEffectAttributeName(drawEffect.getVertexAttribIndices()[0])-
>c_str(); | 261 builder->getEffectAttributeName(drawEffect.getVertexAttribInd
ices()[0])->c_str(); |
215 builder->vsCodeAppendf("\t%s = %s;\n", vsCoordName, attrName0); | 262 builder->vsCodeAppendf("\t%s = %s;\n", vsCoordName, attrName0); |
216 | 263 |
217 const char* textureSizeUniName = NULL; | 264 const char* textureSizeUniName = NULL; |
218 // width, height, 1/(3*width) | 265 // width, height, 1/(3*width) |
219 fTextureSizeUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visib
ility, | 266 fTextureSizeUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visib
ility, |
220 kVec3f_GrSLType, "TextureSize", | 267 kVec3f_GrSLType, "TextureSize", |
221 &textureSizeUniName); | 268 &textureSizeUniName); |
222 | 269 |
223 // create LCD offset adjusted by inverse of transform | 270 // create LCD offset adjusted by inverse of transform |
224 builder->fsCodeAppendf("\tvec2 uv = %s;\n", fsCoordName.c_str()); | 271 builder->fsCodeAppendf("\tvec2 uv = %s;\n", fsCoordName.c_str()); |
225 builder->fsCodeAppendf("\tvec2 st = uv*%s.xy;\n", textureSizeUniName); | 272 builder->fsCodeAppendf("\tvec2 st = uv*%s.xy;\n", textureSizeUniName); |
226 if (dfTexEffect.isUniformScale()) { | 273 if (dfTexEffect.isUniformScale()) { |
227 builder->fsCodeAppend("\tfloat dx = dFdx(st.x);\n"); | 274 builder->fsCodeAppend("\tfloat dx = dFdx(st.x);\n"); |
228 builder->fsCodeAppendf("\tvec2 offset = vec2(dx*%s.z, 0.0);\n", text
ureSizeUniName); | 275 builder->fsCodeAppendf("\tvec2 offset = vec2(dx*%s.z, 0.0);\n", text
ureSizeUniName); |
229 } else { | 276 } else { |
230 builder->fsCodeAppend("\tvec2 Jdx = dFdx(st);\n"); | 277 builder->fsCodeAppend("\tvec2 Jdx = dFdx(st);\n"); |
231 builder->fsCodeAppend("\tvec2 Jdy = dFdy(st);\n"); | 278 builder->fsCodeAppend("\tvec2 Jdy = dFdy(st);\n"); |
232 builder->fsCodeAppendf("\tvec2 offset = %s.z*Jdx;\n", textureSizeUni
Name); | 279 builder->fsCodeAppendf("\tvec2 offset = %s.z*Jdx;\n", textureSizeUni
Name); |
233 } | 280 } |
234 | 281 |
235 // green is distance to uv center | 282 // green is distance to uv center |
236 builder->fsCodeAppend("\tvec4 texColor = "); | 283 builder->fsCodeAppend("\tvec4 texColor = "); |
237 builder->fsAppendTextureLookup(samplers[0], "uv", kVec2f_GrSLType); | 284 builder->fsAppendTextureLookup(samplers[0], "uv", kVec2f_GrSLType); |
238 builder->fsCodeAppend(";\n"); | 285 builder->fsCodeAppend(";\n"); |
239 builder->fsCodeAppend("\tvec3 distance;\n"); | 286 builder->fsCodeAppend("\tvec3 distance;\n"); |
240 builder->fsCodeAppend("\tdistance.y = " | 287 builder->fsCodeAppend("\tdistance.y = texColor.r;\n"); |
241 SK_DistanceFieldMultiplier "*(texColor.r - " SK_DistanceFie
ldThreshold ");\n"); | |
242 // red is distance to left offset | 288 // red is distance to left offset |
243 builder->fsCodeAppend("\tvec2 uv_adjusted = uv - offset;\n"); | 289 builder->fsCodeAppend("\tvec2 uv_adjusted = uv - offset;\n"); |
244 builder->fsCodeAppend("\ttexColor = "); | 290 builder->fsCodeAppend("\ttexColor = "); |
245 builder->fsAppendTextureLookup(samplers[0], "uv_adjusted", kVec2f_GrSLTy
pe); | 291 builder->fsAppendTextureLookup(samplers[0], "uv_adjusted", kVec2f_GrSLTy
pe); |
246 builder->fsCodeAppend(";\n"); | 292 builder->fsCodeAppend(";\n"); |
247 builder->fsCodeAppend("\tdistance.x = " | 293 builder->fsCodeAppend("\tdistance.x = texColor.r;\n"); |
248 SK_DistanceFieldMultiplier "*(texColor.r - " SK_DistanceFie
ldThreshold ");\n"); | |
249 // blue is distance to right offset | 294 // blue is distance to right offset |
250 builder->fsCodeAppend("\tuv_adjusted = uv + offset;\n"); | 295 builder->fsCodeAppend("\tuv_adjusted = uv + offset;\n"); |
251 builder->fsCodeAppend("\ttexColor = "); | 296 builder->fsCodeAppend("\ttexColor = "); |
252 builder->fsAppendTextureLookup(samplers[0], "uv_adjusted", kVec2f_GrSLTy
pe); | 297 builder->fsAppendTextureLookup(samplers[0], "uv_adjusted", kVec2f_GrSLTy
pe); |
253 builder->fsCodeAppend(";\n"); | 298 builder->fsCodeAppend(";\n"); |
254 builder->fsCodeAppend("\tdistance.z = " | 299 builder->fsCodeAppend("\tdistance.z = texColor.r;\n"); |
255 SK_DistanceFieldMultiplier "*(texColor.r - " SK_DistanceFie
ldThreshold ");\n"); | 300 |
| 301 builder->fsCodeAppend("\tdistance = " |
| 302 "vec3(" SK_DistanceFieldMultiplier ")*(distance - vec3(" SK_Distance
FieldThreshold"))" |
| 303 "+ vec3(" SK_DistanceFieldLCDFactor ");\n"); |
| 304 |
256 // we adjust for the effect of the transformation on the distance by usi
ng | 305 // we adjust for the effect of the transformation on the distance by usi
ng |
257 // the length of the gradient of the texture coordinates. We use st coor
dinates | 306 // the length of the gradient of the texture coordinates. We use st coor
dinates |
258 // to ensure we're mapping 1:1 from texel space to pixel space. | 307 // to ensure we're mapping 1:1 from texel space to pixel space. |
259 | 308 |
260 // To be strictly correct, we should compute the anti-aliasing factor se
parately | 309 // To be strictly correct, we should compute the anti-aliasing factor se
parately |
261 // for each color component. However, this is only important when using
perspective | 310 // for each color component. However, this is only important when using
perspective |
262 // transformations, and even then using a single factor seems like a rea
sonable | 311 // transformations, and even then using a single factor seems like a rea
sonable |
263 // trade-off between quality and speed. | 312 // trade-off between quality and speed. |
264 builder->fsCodeAppend("\tfloat afwidth;\n"); | 313 builder->fsCodeAppend("\tfloat afwidth;\n"); |
265 if (dfTexEffect.isUniformScale()) { | 314 if (dfTexEffect.isUniformScale()) { |
266 // this gives us a smooth step across approximately one fragment | 315 // this gives us a smooth step across approximately one fragment |
267 // (assuming a radius of the diagonal of the fragment, hence a facto
r of sqrt(2)/2) | 316 builder->fsCodeAppend("\tafwidth = " SK_DistanceFieldAAFactor "*dx;\
n"); |
268 builder->fsCodeAppend("\tafwidth = 0.7071*dx;\n"); | |
269 } else { | 317 } else { |
270 builder->fsCodeAppend("\tvec2 uv_grad;\n"); | 318 builder->fsCodeAppend("\tvec2 uv_grad;\n"); |
271 if (builder->ctxInfo().caps()->dropsTileOnZeroDivide()) { | 319 if (builder->ctxInfo().caps()->dropsTileOnZeroDivide()) { |
272 // this is to compensate for the Adreno, which likes to drop til
es on division by 0 | 320 // this is to compensate for the Adreno, which likes to drop til
es on division by 0 |
273 builder->fsCodeAppend("\tfloat uv_len2 = dot(uv, uv);\n"); | 321 builder->fsCodeAppend("\tfloat uv_len2 = dot(uv, uv);\n"); |
274 builder->fsCodeAppend("\tif (uv_len2 < 0.0001) {\n"); | 322 builder->fsCodeAppend("\tif (uv_len2 < 0.0001) {\n"); |
275 builder->fsCodeAppend("\t\tuv_grad = vec2(0.7071, 0.7071);\n"); | 323 builder->fsCodeAppend("\t\tuv_grad = vec2(0.7071, 0.7071);\n"); |
276 builder->fsCodeAppend("\t} else {\n"); | 324 builder->fsCodeAppend("\t} else {\n"); |
277 builder->fsCodeAppend("\t\tuv_grad = uv*inversesqrt(uv_len2);\n"
); | 325 builder->fsCodeAppend("\t\tuv_grad = uv*inversesqrt(uv_len2);\n"
); |
278 builder->fsCodeAppend("\t}\n"); | 326 builder->fsCodeAppend("\t}\n"); |
279 } else { | 327 } else { |
280 builder->fsCodeAppend("\tuv_grad = normalize(uv);\n"); | 328 builder->fsCodeAppend("\tuv_grad = normalize(uv);\n"); |
281 } | 329 } |
282 builder->fsCodeAppend("\tvec2 grad = vec2(uv_grad.x*Jdx.x + uv_grad.
y*Jdy.x,\n"); | 330 builder->fsCodeAppend("\tvec2 grad = vec2(uv_grad.x*Jdx.x + uv_grad.
y*Jdy.x,\n"); |
283 builder->fsCodeAppend("\t uv_grad.x*Jdx.y + uv_grad.
y*Jdy.y);\n"); | 331 builder->fsCodeAppend("\t uv_grad.x*Jdx.y + uv_grad.
y*Jdy.y);\n"); |
284 | 332 |
285 // this gives us a smooth step across approximately one fragment | 333 // this gives us a smooth step across approximately one fragment |
286 // (assuming a radius of the diagonal of the fragment, hence a facto
r of sqrt(2)/2) | 334 builder->fsCodeAppend("\tafwidth = " SK_DistanceFieldAAFactor "*leng
th(grad);\n"); |
287 builder->fsCodeAppend("\tafwidth = 0.7071*length(grad);\n"); | |
288 } | 335 } |
289 | 336 |
290 builder->fsCodeAppend("\tvec4 val = vec4(smoothstep(vec3(-afwidth), vec3
(afwidth), distance), 1.0);\n"); | 337 builder->fsCodeAppend("\tvec4 val = vec4(smoothstep(vec3(-afwidth), vec3
(afwidth), distance), 1.0);\n"); |
291 | 338 |
| 339 // adjust based on gamma |
| 340 const char* textColorUniName = NULL; |
| 341 // width, height, 1/(3*width) |
| 342 fTextColorUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibil
ity, |
| 343 kVec3f_GrSLType, "TextColor", |
| 344 &textColorUniName); |
| 345 |
| 346 builder->fsCodeAppendf("\tuv = vec2(val.x, %s.x);\n", textColorUniName); |
| 347 builder->fsCodeAppend("\tvec4 gammaColor = "); |
| 348 builder->fsAppendTextureLookup(samplers[1], "uv", kVec2f_GrSLType); |
| 349 builder->fsCodeAppend(";\n"); |
| 350 builder->fsCodeAppend("\tval.x = gammaColor.r;\n"); |
| 351 |
| 352 builder->fsCodeAppendf("\tuv = vec2(val.y, %s.y);\n", textColorUniName); |
| 353 builder->fsCodeAppend("\tgammaColor = "); |
| 354 builder->fsAppendTextureLookup(samplers[1], "uv", kVec2f_GrSLType); |
| 355 builder->fsCodeAppend(";\n"); |
| 356 builder->fsCodeAppend("\tval.y = gammaColor.r;\n"); |
| 357 |
| 358 builder->fsCodeAppendf("\tuv = vec2(val.z, %s.z);\n", textColorUniName); |
| 359 builder->fsCodeAppend("\tgammaColor = "); |
| 360 builder->fsAppendTextureLookup(samplers[1], "uv", kVec2f_GrSLType); |
| 361 builder->fsCodeAppend(";\n"); |
| 362 builder->fsCodeAppend("\tval.z = gammaColor.r;\n"); |
| 363 |
292 builder->fsCodeAppendf("\t%s = %s;\n", outputColor, | 364 builder->fsCodeAppendf("\t%s = %s;\n", outputColor, |
293 (GrGLSLExpr4(inputColor) * GrGLSLExpr4("val")).c_
str()); | 365 (GrGLSLExpr4(inputColor) * GrGLSLExpr4("val")).c_
str()); |
294 } | 366 } |
295 | 367 |
296 virtual void setData(const GrGLUniformManager& uman, | 368 virtual void setData(const GrGLUniformManager& uman, |
297 const GrDrawEffect& drawEffect) SK_OVERRIDE { | 369 const GrDrawEffect& drawEffect) SK_OVERRIDE { |
298 SkASSERT(fTextureSizeUni.isValid()); | 370 SkASSERT(fTextureSizeUni.isValid()); |
| 371 SkASSERT(fTextColorUni.isValid()); |
299 | 372 |
| 373 const GrDistanceFieldLCDTextureEffect& dfTexEffect = |
| 374 drawEffect.castEffect<GrDistanceFieldLCDText
ureEffect>(); |
300 GrTexture* texture = drawEffect.effect()->get()->texture(0); | 375 GrTexture* texture = drawEffect.effect()->get()->texture(0); |
301 if (texture->width() != fTextureSize.width() || | 376 if (texture->width() != fTextureSize.width() || |
302 texture->height() != fTextureSize.height()) { | 377 texture->height() != fTextureSize.height()) { |
303 const GrDistanceFieldLCDTextureEffect& dfTexEffect = | |
304 drawEffect.castEffect<GrDistanceField
LCDTextureEffect>(); | |
305 fTextureSize = SkISize::Make(texture->width(), texture->height()); | 378 fTextureSize = SkISize::Make(texture->width(), texture->height()); |
306 float delta = 1.0f/(3.0f*texture->width()); | 379 float delta = 1.0f/(3.0f*texture->width()); |
307 if (dfTexEffect.useBGR()) { | 380 if (dfTexEffect.useBGR()) { |
308 delta = -delta; | 381 delta = -delta; |
309 } | 382 } |
310 uman.set3f(fTextureSizeUni, | 383 uman.set3f(fTextureSizeUni, |
311 SkIntToScalar(fTextureSize.width()), | 384 SkIntToScalar(fTextureSize.width()), |
312 SkIntToScalar(fTextureSize.height()), | 385 SkIntToScalar(fTextureSize.height()), |
313 delta); | 386 delta); |
314 } | 387 } |
| 388 |
| 389 GrColor textColor = dfTexEffect.getTextColor(); |
| 390 if (textColor != fTextColor) { |
| 391 static const float ONE_OVER_255 = 1.f / 255.f; |
| 392 uman.set3f(fTextColorUni, |
| 393 GrColorUnpackR(textColor) * ONE_OVER_255, |
| 394 GrColorUnpackG(textColor) * ONE_OVER_255, |
| 395 GrColorUnpackB(textColor) * ONE_OVER_255); |
| 396 fTextColor = textColor; |
| 397 } |
315 } | 398 } |
316 | 399 |
317 static inline EffectKey GenKey(const GrDrawEffect& drawEffect, const GrGLCap
s&) { | 400 static inline EffectKey GenKey(const GrDrawEffect& drawEffect, const GrGLCap
s&) { |
318 const GrDistanceFieldLCDTextureEffect& dfTexEffect = | 401 const GrDistanceFieldLCDTextureEffect& dfTexEffect = |
319 drawEffect.castEffect<GrDistanceField
LCDTextureEffect>(); | 402 drawEffect.castEffect<GrDistanceField
LCDTextureEffect>(); |
320 | 403 |
321 int uniformScale = dfTexEffect.isUniformScale() ? 0x01 : 0x00; | 404 return dfTexEffect.isUniformScale() ? 0x01 : 0x00;; |
322 int useBGR = dfTexEffect.useBGR() ? 0x10 : 0x00; | |
323 return uniformScale | useBGR; | |
324 } | 405 } |
325 | 406 |
326 private: | 407 private: |
327 GrGLUniformManager::UniformHandle fTextureSizeUni; | 408 GrGLUniformManager::UniformHandle fTextureSizeUni; |
328 SkISize fTextureSize; | 409 SkISize fTextureSize; |
| 410 GrGLUniformManager::UniformHandle fTextColorUni; |
| 411 SkColor fTextColor; |
329 | 412 |
330 typedef GrGLVertexEffect INHERITED; | 413 typedef GrGLVertexEffect INHERITED; |
331 }; | 414 }; |
332 | 415 |
333 /////////////////////////////////////////////////////////////////////////////// | 416 /////////////////////////////////////////////////////////////////////////////// |
334 | 417 |
335 GrDistanceFieldLCDTextureEffect::GrDistanceFieldLCDTextureEffect(GrTexture* text
ure, | 418 GrDistanceFieldLCDTextureEffect::GrDistanceFieldLCDTextureEffect( |
336 const GrTexture
Params& params, | 419 GrTexture* texture, const GrTe
xtureParams& params, |
337 bool uniformSca
le, | 420 GrTexture* gamma, const GrText
ureParams& gParams, |
338 bool useBGR) | 421 SkColor textColor, |
| 422 bool uniformScale, bool useBGR
) |
339 : fTextureAccess(texture, params) | 423 : fTextureAccess(texture, params) |
| 424 , fGammaTextureAccess(gamma, gParams) |
| 425 , fTextColor(textColor) |
340 , fUniformScale(uniformScale) | 426 , fUniformScale(uniformScale) |
341 , fUseBGR(useBGR) { | 427 , fUseBGR(useBGR) { |
342 this->addTextureAccess(&fTextureAccess); | 428 this->addTextureAccess(&fTextureAccess); |
| 429 this->addTextureAccess(&fGammaTextureAccess); |
343 this->addVertexAttrib(kVec2f_GrSLType); | 430 this->addVertexAttrib(kVec2f_GrSLType); |
344 } | 431 } |
345 | 432 |
346 bool GrDistanceFieldLCDTextureEffect::onIsEqual(const GrEffect& other) const { | 433 bool GrDistanceFieldLCDTextureEffect::onIsEqual(const GrEffect& other) const { |
347 const GrDistanceFieldLCDTextureEffect& cte = CastEffect<GrDistanceFieldLCDTe
xtureEffect>(other); | 434 const GrDistanceFieldLCDTextureEffect& cte = |
348 return fTextureAccess == cte.fTextureAccess; | 435 CastEffect<GrDistanceFieldLCDTexture
Effect>(other); |
| 436 return (fTextureAccess == cte.fTextureAccess && fGammaTextureAccess == cte.f
GammaTextureAccess); |
349 } | 437 } |
350 | 438 |
351 void GrDistanceFieldLCDTextureEffect::getConstantColorComponents(GrColor* color, | 439 void GrDistanceFieldLCDTextureEffect::getConstantColorComponents(GrColor* color, |
352 uint32_t* valid
Flags) const { | 440 uint32_t* valid
Flags) const { |
353 if ((*validFlags & kA_GrColorComponentFlag) && 0xFF == GrColorUnpackA(*color
) && | 441 if ((*validFlags & kA_GrColorComponentFlag) && 0xFF == GrColorUnpackA(*color
) && |
354 GrPixelConfigIsOpaque(this->texture(0)->config())) { | 442 GrPixelConfigIsOpaque(this->texture(0)->config())) { |
355 *validFlags = kA_GrColorComponentFlag; | 443 *validFlags = kA_GrColorComponentFlag; |
356 } else { | 444 } else { |
357 *validFlags = 0; | 445 *validFlags = 0; |
358 } | 446 } |
359 } | 447 } |
360 | 448 |
361 const GrBackendEffectFactory& GrDistanceFieldLCDTextureEffect::getFactory() cons
t { | 449 const GrBackendEffectFactory& GrDistanceFieldLCDTextureEffect::getFactory() cons
t { |
362 return GrTBackendEffectFactory<GrDistanceFieldLCDTextureEffect>::getInstance
(); | 450 return GrTBackendEffectFactory<GrDistanceFieldLCDTextureEffect>::getInstance
(); |
363 } | 451 } |
364 | 452 |
365 /////////////////////////////////////////////////////////////////////////////// | 453 /////////////////////////////////////////////////////////////////////////////// |
366 | 454 |
367 GR_DEFINE_EFFECT_TEST(GrDistanceFieldLCDTextureEffect); | 455 GR_DEFINE_EFFECT_TEST(GrDistanceFieldLCDTextureEffect); |
368 | 456 |
369 GrEffectRef* GrDistanceFieldLCDTextureEffect::TestCreate(SkRandom* random, | 457 GrEffectRef* GrDistanceFieldLCDTextureEffect::TestCreate(SkRandom* random, |
370 GrContext*, | 458 GrContext*, |
371 const GrDrawTargetCaps&
, | 459 const GrDrawTargetCaps&
, |
372 GrTexture* textures[])
{ | 460 GrTexture* textures[])
{ |
373 int texIdx = random->nextBool() ? GrEffectUnitTest::kSkiaPMTextureIdx : | 461 int texIdx = random->nextBool() ? GrEffectUnitTest::kSkiaPMTextureIdx : |
374 GrEffectUnitTest::kAlphaTextureIdx; | 462 GrEffectUnitTest::kAlphaTextureIdx; |
| 463 int texIdx2 = random->nextBool() ? GrEffectUnitTest::kSkiaPMTextureIdx : |
| 464 GrEffectUnitTest::kAlphaTextureIdx; |
375 static const SkShader::TileMode kTileModes[] = { | 465 static const SkShader::TileMode kTileModes[] = { |
376 SkShader::kClamp_TileMode, | 466 SkShader::kClamp_TileMode, |
377 SkShader::kRepeat_TileMode, | 467 SkShader::kRepeat_TileMode, |
378 SkShader::kMirror_TileMode, | 468 SkShader::kMirror_TileMode, |
379 }; | 469 }; |
380 SkShader::TileMode tileModes[] = { | 470 SkShader::TileMode tileModes[] = { |
381 kTileModes[random->nextULessThan(SK_ARRAY_COUNT(kTileModes))], | 471 kTileModes[random->nextULessThan(SK_ARRAY_COUNT(kTileModes))], |
382 kTileModes[random->nextULessThan(SK_ARRAY_COUNT(kTileModes))], | 472 kTileModes[random->nextULessThan(SK_ARRAY_COUNT(kTileModes))], |
383 }; | 473 }; |
384 GrTextureParams params(tileModes, random->nextBool() ? GrTextureParams::kBil
erp_FilterMode : | 474 GrTextureParams params(tileModes, random->nextBool() ? GrTextureParams::kBil
erp_FilterMode : |
385 GrTextureParams::kNone_FilterMode); | 475 GrTextureParams::kNone_FilterMode); |
386 | 476 GrTextureParams params2(tileModes, random->nextBool() ? GrTextureParams::kBi
lerp_FilterMode : |
| 477 GrTextureParams::kNone_FilterMode); |
| 478 GrColor textColor = GrColorPackRGBA(random->nextULessThan(256), |
| 479 random->nextULessThan(256), |
| 480 random->nextULessThan(256), |
| 481 random->nextULessThan(256)); |
387 return GrDistanceFieldLCDTextureEffect::Create(textures[texIdx], params, | 482 return GrDistanceFieldLCDTextureEffect::Create(textures[texIdx], params, |
| 483 textures[texIdx2], params2, |
| 484 textColor, |
388 random->nextBool(), random->n
extBool()); | 485 random->nextBool(), random->n
extBool()); |
389 } | 486 } |
OLD | NEW |