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1 /* | 1 /* |
2 * Copyright (C) 2010, Google Inc. All rights reserved. | 2 * Copyright (C) 2010, Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
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21 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY | 21 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY |
22 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH | 22 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH |
23 * DAMAGE. | 23 * DAMAGE. |
24 */ | 24 */ |
25 | 25 |
26 #include "modules/webaudio/ScriptProcessorNode.h" | 26 #include "modules/webaudio/ScriptProcessorNode.h" |
27 #include "bindings/core/v8/ExceptionState.h" | 27 #include "bindings/core/v8/ExceptionState.h" |
28 #include "core/dom/ExceptionCode.h" | 28 #include "core/dom/ExceptionCode.h" |
29 #include "core/dom/ExecutionContext.h" | 29 #include "core/dom/ExecutionContext.h" |
30 #include "core/dom/ExecutionContextTask.h" | 30 #include "core/dom/ExecutionContextTask.h" |
| 31 #include "core/dom/TaskRunnerHelper.h" |
31 #include "modules/webaudio/AudioBuffer.h" | 32 #include "modules/webaudio/AudioBuffer.h" |
32 #include "modules/webaudio/AudioNodeInput.h" | 33 #include "modules/webaudio/AudioNodeInput.h" |
33 #include "modules/webaudio/AudioNodeOutput.h" | 34 #include "modules/webaudio/AudioNodeOutput.h" |
34 #include "modules/webaudio/AudioProcessingEvent.h" | 35 #include "modules/webaudio/AudioProcessingEvent.h" |
35 #include "modules/webaudio/BaseAudioContext.h" | 36 #include "modules/webaudio/BaseAudioContext.h" |
36 #include "platform/WaitableEvent.h" | 37 #include "platform/WaitableEvent.h" |
37 #include "public/platform/Platform.h" | 38 #include "public/platform/Platform.h" |
38 | 39 |
39 namespace blink { | 40 namespace blink { |
40 | 41 |
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199 // We're late in handling the previous request. The main thread must be | 200 // We're late in handling the previous request. The main thread must be |
200 // very busy. The best we can do is clear out the buffer ourself here. | 201 // very busy. The best we can do is clear out the buffer ourself here. |
201 outputBuffer->zero(); | 202 outputBuffer->zero(); |
202 } else if (context()->getExecutionContext()) { | 203 } else if (context()->getExecutionContext()) { |
203 // With the realtime context, execute the script code asynchronously | 204 // With the realtime context, execute the script code asynchronously |
204 // and do not wait. | 205 // and do not wait. |
205 if (context()->hasRealtimeConstraint()) { | 206 if (context()->hasRealtimeConstraint()) { |
206 // Fire the event on the main thread with the appropriate buffer | 207 // Fire the event on the main thread with the appropriate buffer |
207 // index. | 208 // index. |
208 context()->getExecutionContext()->postTask( | 209 context()->getExecutionContext()->postTask( |
209 BLINK_FROM_HERE, | 210 TaskType::MediaElementEvent, BLINK_FROM_HERE, |
210 createCrossThreadTask(&ScriptProcessorHandler::fireProcessEvent, | 211 createCrossThreadTask(&ScriptProcessorHandler::fireProcessEvent, |
211 crossThreadUnretained(this), | 212 crossThreadUnretained(this), |
212 m_doubleBufferIndex)); | 213 m_doubleBufferIndex)); |
213 } else { | 214 } else { |
214 // If this node is in the offline audio context, use the | 215 // If this node is in the offline audio context, use the |
215 // waitable event to synchronize to the offline rendering thread. | 216 // waitable event to synchronize to the offline rendering thread. |
216 std::unique_ptr<WaitableEvent> waitableEvent = | 217 std::unique_ptr<WaitableEvent> waitableEvent = |
217 WTF::makeUnique<WaitableEvent>(); | 218 WTF::makeUnique<WaitableEvent>(); |
218 | 219 |
219 context()->getExecutionContext()->postTask( | 220 context()->getExecutionContext()->postTask( |
220 BLINK_FROM_HERE, | 221 TaskType::MediaElementEvent, BLINK_FROM_HERE, |
221 createCrossThreadTask( | 222 createCrossThreadTask( |
222 &ScriptProcessorHandler::fireProcessEventForOfflineAudioContext, | 223 &ScriptProcessorHandler::fireProcessEventForOfflineAudioContext, |
223 crossThreadUnretained(this), m_doubleBufferIndex, | 224 crossThreadUnretained(this), m_doubleBufferIndex, |
224 crossThreadUnretained(waitableEvent.get()))); | 225 crossThreadUnretained(waitableEvent.get()))); |
225 | 226 |
226 // Okay to block the offline audio rendering thread since it is | 227 // Okay to block the offline audio rendering thread since it is |
227 // not the actual audio device thread. | 228 // not the actual audio device thread. |
228 waitableEvent->wait(); | 229 waitableEvent->wait(); |
229 } | 230 } |
230 } | 231 } |
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473 | 474 |
474 // If |onaudioprocess| event handler is defined, the node should not be | 475 // If |onaudioprocess| event handler is defined, the node should not be |
475 // GCed even if it is out of scope. | 476 // GCed even if it is out of scope. |
476 if (hasEventListeners(EventTypeNames::audioprocess)) | 477 if (hasEventListeners(EventTypeNames::audioprocess)) |
477 return true; | 478 return true; |
478 | 479 |
479 return false; | 480 return false; |
480 } | 481 } |
481 | 482 |
482 } // namespace blink | 483 } // namespace blink |
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