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1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef UI_VIEWS_BUBBLE_BUBBLE_DIALOG_DELEGATE_H_ | 5 #ifndef UI_VIEWS_BUBBLE_BUBBLE_DIALOG_DELEGATE_H_ |
6 #define UI_VIEWS_BUBBLE_BUBBLE_DIALOG_DELEGATE_H_ | 6 #define UI_VIEWS_BUBBLE_BUBBLE_DIALOG_DELEGATE_H_ |
7 | 7 |
8 #include "base/gtest_prod_util.h" | 8 #include "base/gtest_prod_util.h" |
9 #include "base/macros.h" | 9 #include "base/macros.h" |
10 #include "ui/views/bubble/bubble_border.h" | 10 #include "ui/views/bubble/bubble_border.h" |
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82 | 82 |
83 const gfx::Insets& anchor_view_insets() const { return anchor_view_insets_; } | 83 const gfx::Insets& anchor_view_insets() const { return anchor_view_insets_; } |
84 void set_anchor_view_insets(const gfx::Insets& i) { anchor_view_insets_ = i; } | 84 void set_anchor_view_insets(const gfx::Insets& i) { anchor_view_insets_ = i; } |
85 | 85 |
86 gfx::NativeView parent_window() const { return parent_window_; } | 86 gfx::NativeView parent_window() const { return parent_window_; } |
87 void set_parent_window(gfx::NativeView window) { parent_window_ = window; } | 87 void set_parent_window(gfx::NativeView window) { parent_window_ = window; } |
88 | 88 |
89 bool accept_events() const { return accept_events_; } | 89 bool accept_events() const { return accept_events_; } |
90 void set_accept_events(bool accept_events) { accept_events_ = accept_events; } | 90 void set_accept_events(bool accept_events) { accept_events_ = accept_events; } |
91 | 91 |
92 bool border_accepts_events() const { return border_accepts_events_; } | |
93 void set_border_accepts_events(bool event) { border_accepts_events_ = event; } | |
94 | |
95 bool adjust_if_offscreen() const { return adjust_if_offscreen_; } | 92 bool adjust_if_offscreen() const { return adjust_if_offscreen_; } |
96 void set_adjust_if_offscreen(bool adjust) { adjust_if_offscreen_ = adjust; } | 93 void set_adjust_if_offscreen(bool adjust) { adjust_if_offscreen_ = adjust; } |
97 | 94 |
98 // Get the arrow's anchor rect in screen space. | 95 // Get the arrow's anchor rect in screen space. |
99 virtual gfx::Rect GetAnchorRect() const; | 96 virtual gfx::Rect GetAnchorRect() const; |
100 | 97 |
101 // Allows delegates to provide custom parameters before widget initialization. | 98 // Allows delegates to provide custom parameters before widget initialization. |
102 // For example, mus needs to set a custom ui::Window* parent. | 99 // For example, mus needs to set a custom ui::Window* parent. |
103 virtual void OnBeforeBubbleWidgetInit(Widget::InitParams* params, | 100 virtual void OnBeforeBubbleWidgetInit(Widget::InitParams* params, |
104 Widget* widget) const; | 101 Widget* widget) const; |
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189 bool color_explicitly_set_; | 186 bool color_explicitly_set_; |
190 | 187 |
191 // The margins between the content and the inside of the border. | 188 // The margins between the content and the inside of the border. |
192 gfx::Insets margins_; | 189 gfx::Insets margins_; |
193 | 190 |
194 // Insets applied to the |anchor_view_| bounds. | 191 // Insets applied to the |anchor_view_| bounds. |
195 gfx::Insets anchor_view_insets_; | 192 gfx::Insets anchor_view_insets_; |
196 | 193 |
197 // Specifies whether the bubble (or its border) handles mouse events, etc. | 194 // Specifies whether the bubble (or its border) handles mouse events, etc. |
198 bool accept_events_; | 195 bool accept_events_; |
199 bool border_accepts_events_; | 196 bool border_accepts_events_; |
tapted
2016/12/21 22:39:58
remove? (or initialize..)
Evan Stade
2016/12/29 17:23:12
Done.
| |
200 | 197 |
201 // If true (defaults to true), the arrow may be mirrored and moved to fit the | 198 // If true (defaults to true), the arrow may be mirrored and moved to fit the |
202 // bubble on screen better. It would be a no-op if the bubble has no arrow. | 199 // bubble on screen better. It would be a no-op if the bubble has no arrow. |
203 bool adjust_if_offscreen_; | 200 bool adjust_if_offscreen_; |
204 | 201 |
205 // Parent native window of the bubble. | 202 // Parent native window of the bubble. |
206 gfx::NativeView parent_window_; | 203 gfx::NativeView parent_window_; |
207 | 204 |
208 DISALLOW_COPY_AND_ASSIGN(BubbleDialogDelegateView); | 205 DISALLOW_COPY_AND_ASSIGN(BubbleDialogDelegateView); |
209 }; | 206 }; |
210 | 207 |
211 } // namespace views | 208 } // namespace views |
212 | 209 |
213 #endif // UI_VIEWS_BUBBLE_BUBBLE_DELEGATE2_H_ | 210 #endif // UI_VIEWS_BUBBLE_BUBBLE_DELEGATE2_H_ |
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