| Index: content/test/data/gpu/pixel_offscreenCanvas_webgl_resize_on_worker.html
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| diff --git a/content/test/data/gpu/pixel_offscreenCanvas_webgl_resize_on_worker.html b/content/test/data/gpu/pixel_offscreenCanvas_webgl_resize_on_worker.html
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| new file mode 100644
|
| index 0000000000000000000000000000000000000000..ace65f3edd7d9afc6e6a01cddd26c437105ace44
|
| --- /dev/null
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| +++ b/content/test/data/gpu/pixel_offscreenCanvas_webgl_resize_on_worker.html
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| @@ -0,0 +1,116 @@
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| +<!DOCTYPE HTML>
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| +
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| +<!-- READ BEFORE UPDATING:
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| +If this test is updated make sure to increment the "revision" value of the
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| +associated test in content/test/gpu/gpu_tests/pixel_test_pages.py. This will ensure
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| +that the baseline images are regenerated on the next run.
|
| +-->
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| +
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| +<html>
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| +<head>
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| +<title>OffscreenCanvas webgl.commit with resizing: red triangle with softened edge.</title>
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| +<style type="text/css">
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| +.nomargin {
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| + margin: 0px auto;
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| +}
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| +</style>
|
| +<script id="myWorker" type="text/worker">
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| +function drawTriangle(gl)
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| +{
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| + gl.clearColor(0, 1, 0, 1);
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| + gl.clear(gl.COLOR_BUFFER_BIT);
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| +
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| + var prog = gl.createProgram();
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| + var vs = gl.createShader(gl.VERTEX_SHADER);
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| + gl.shaderSource(vs, [
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| + 'attribute vec2 pos;', 'void main() {',
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| + ' gl_Position = vec4(pos, 0., .5);', '}'
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| + ].join('\n'));
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| + gl.compileShader(vs);
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| + if (!gl.getShaderParameter(vs, gl.COMPILE_STATUS)) {
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| + throw 'failed to compiled shader';
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| + }
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| + gl.attachShader(prog, vs);
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| +
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| + var fs = gl.createShader(gl.FRAGMENT_SHADER);
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| + gl.shaderSource(
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| + fs, [ 'void main() {', ' gl_FragColor = vec4(1, 0, 0.5, 1);', '}' ].join('\n'));
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| + gl.compileShader(fs);
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| + if (!gl.getShaderParameter(fs, gl.COMPILE_STATUS)) {
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| + throw 'failed to compiled shader';
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| + }
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| + gl.attachShader(prog, fs);
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| +
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| + gl.linkProgram(prog);
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| + if (!gl.getProgramParameter(prog, gl.LINK_STATUS)) {
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| + throw "Could not link the shader program!";
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| + }
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| + gl.useProgram(prog);
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| +
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| + gl.bindBuffer(gl.ARRAY_BUFFER, gl.createBuffer());
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| + gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([ -.5, .5, 0, 0, -.5, -.5 ]),
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| + gl.STATIC_DRAW);
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| + var attr = gl.getAttribLocation(prog, 'pos');
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| + gl.enableVertexAttribArray(attr);
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| + gl.vertexAttribPointer(attr, 2, gl.FLOAT, false, 0, 0);
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| +
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| + gl.drawArrays(gl.TRIANGLE_STRIP, 0, 3);
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| +
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| +
|
| +}
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| +
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| +self.onmessage = function(e) {
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| + var transfered = e.data;
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| + // Resize the canvas from 200X200 to 40X50
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| + // The triangle should scale proportionately with edge softened
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| + transfered.width = 40;
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| + transfered.height = 50;
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| +
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| + var gl = transfered.getContext('webgl');
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| + drawTriangle(gl);
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| + gl.commit();
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| +
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| + self.postMessage("");
|
| +};
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| +</script>
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| +<script>
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| +var g_swapsBeforeAck = 15;
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| +
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| +function makeWorker(script)
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| +{
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| + var blob = new Blob([script]);
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| + return new Worker(URL.createObjectURL(blob));
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| +}
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| +
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| +function waitForFinish()
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| +{
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| + if (g_swapsBeforeAck == 0) {
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| + domAutomationController.setAutomationId(1);
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| + domAutomationController.send("SUCCESS");
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| + } else {
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| + g_swapsBeforeAck--;
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| + document.getElementById('container').style.zIndex = g_swapsBeforeAck + 1;
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| + window.webkitRequestAnimationFrame(waitForFinish);
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| + }
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| +}
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| +
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| +function main()
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| +{
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| + var canvas2D = document.getElementById("c");
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| + var offscreenCanvas = canvas2D.transferControlToOffscreen();
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| + var worker = makeWorker(document.getElementById("myWorker").textContent);
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| + worker.onmessage = function (e) {
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| + waitForFinish();
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| + };
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| + worker.postMessage(offscreenCanvas, [offscreenCanvas]);
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| +}
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| +</script>
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| +</head>
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| +<body onload="main()">
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| +<div style="position:relative; width:200px; height:200px; background-color:white">
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| +</div>
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| +<div id="container" style="position:absolute; top:0px; left:0px">
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| +<canvas id="c" width="200" height="200" class="nomargin"></canvas>
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| +</div>
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| +</body>
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| +</html>
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|
|