Chromium Code Reviews| Index: content/test/data/gpu/pixel_offscreenCanvas_2d_resize.html |
| diff --git a/content/test/data/gpu/pixel_offscreenCanvas_2d_resize.html b/content/test/data/gpu/pixel_offscreenCanvas_2d_resize.html |
| new file mode 100644 |
| index 0000000000000000000000000000000000000000..8b181b5b9cb8a00d251286636ba0a48500df6143 |
| --- /dev/null |
| +++ b/content/test/data/gpu/pixel_offscreenCanvas_2d_resize.html |
| @@ -0,0 +1,75 @@ |
| +<!DOCTYPE HTML> |
|
Ken Russell (switch to Gerrit)
2016/12/20 06:01:24
Is it worth naming the new test something like "..
xlai (Olivia)
2016/12/20 18:13:38
Done.
|
| + |
| +<!-- READ BEFORE UPDATING: |
| +If this test is updated make sure to increment the "revision" value of the |
| +associated test in content/test/gpu/page_sets/pixel_tests.py. This will ensure |
|
Ken Russell (switch to Gerrit)
2016/12/20 06:01:24
Could you update the comment to point to content/t
xlai (Olivia)
2016/12/20 18:13:38
Done.
|
| +that the baseline images are regenerated on the next run. |
| +--> |
| + |
| +<html> |
| +<head> |
| +<title>OffscreenCanvas 2d commit flow with resizing: 100X200 canvas as a result.</title> |
| +<style type="text/css"> |
| +.nomargin { |
| + margin: 0px auto; |
| +} |
| +</style> |
| +<script id="myWorker" type="text/worker"> |
| +self.onmessage = function(e) { |
| + var transfered = e.data; |
| + var ctx2d = transfered.getContext('2d'); |
| + ctx2d.fillStyle = "purple"; |
| + ctx2d.fillRect(0, 0, transfered.width, transfered.height); |
| + ctx2d.commit(); |
| + |
| + // Resize offscreenCanvas from 150X150 to 100X200. |
| + transfered.width = 100; |
| + transfered.height = 200; |
| + ctx2d.fillStyle = "green"; |
| + ctx2d.fillRect(0, 0, transfered.width, transfered.height); |
| + ctx2d.commit(); |
| + |
| + self.postMessage(""); |
| +}; |
| +</script> |
| +<script> |
| +var g_swapsBeforeAck = 15; |
| + |
| +function makeWorker(script) |
| +{ |
| + var blob = new Blob([script]); |
| + return new Worker(URL.createObjectURL(blob)); |
| +} |
| + |
| +function waitForFinish() |
| +{ |
| + if (g_swapsBeforeAck == 0) { |
| + domAutomationController.setAutomationId(1); |
| + domAutomationController.send("SUCCESS"); |
| + } else { |
| + g_swapsBeforeAck--; |
| + document.getElementById('container').style.zIndex = g_swapsBeforeAck + 1; |
| + window.webkitRequestAnimationFrame(waitForFinish); |
| + } |
| +} |
| + |
| +function main() |
| +{ |
| + var canvas2D = document.getElementById("c"); |
| + var offscreenCanvas = canvas2D.transferControlToOffscreen(); |
| + var worker = makeWorker(document.getElementById("myWorker").textContent); |
| + worker.postMessage(offscreenCanvas, [offscreenCanvas]); |
| + worker.onmessage = function (e) { |
|
Ken Russell (switch to Gerrit)
2016/12/20 06:01:24
The fact that the onmessage handler is set after c
xlai (Olivia)
2016/12/20 18:13:38
Done. I will follow up with another CL that edits
|
| + waitForFinish(); |
| + }; |
| +} |
| +</script> |
| +</head> |
| +<body onload="main()"> |
| +<div style="position:relative; width:200px; height:200px; background-color:white"> |
| +</div> |
| +<div id="container" style="position:absolute; top:0px; left:0px"> |
| +<canvas id="c" width="150" height="150" class="nomargin"></canvas> |
| +</div> |
| +</body> |
| +</html> |