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1 | 1 |
2 /* | 2 /* |
3 * Copyright 2011 Google Inc. | 3 * Copyright 2011 Google Inc. |
4 * | 4 * |
5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
7 */ | 7 */ |
8 | 8 |
9 #include "gl/GrGLExtensions.h" | 9 #include "gl/GrGLExtensions.h" |
10 #include "gl/GrGLInterface.h" | 10 #include "gl/GrGLInterface.h" |
11 #include "../GrGLUtil.h" | 11 #include "../GrGLUtil.h" |
12 | 12 |
13 #define GL_GLEXT_PROTOTYPES | 13 #define GL_GLEXT_PROTOTYPES |
14 #include "osmesa_wrapper.h" | 14 #include "osmesa_wrapper.h" |
15 | 15 |
16 #define GR_GL_GET_PROC(F) interface->fFunctions.f ## F = (GrGL ## F ## Proc) \ | 16 #define GET_PROC(F) interface->fFunctions.f ## F = (GrGL ## F ## Proc) \ |
17 OSMesaGetProcAddress("gl" #F); | 17 OSMesaGetProcAddress("gl" #F); |
18 #define GR_GL_GET_PROC_SUFFIX(F, S) interface->fFunctions.f ## F = (GrGL ## F ##
Proc) \ | 18 #define GET_PROC_SUFFIX(F, S) interface->fFunctions.f ## F = (GrGL ## F ## Proc)
\ |
19 OSMesaGetProcAddress("gl" #F #S); | 19 OSMesaGetProcAddress("gl" #F #S); |
20 | 20 |
21 // We use OSMesaGetProcAddress for every gl function to avoid accidentally using | 21 // We use OSMesaGetProcAddress for every gl function to avoid accidentally using |
22 // non-Mesa gl functions. | 22 // non-Mesa gl functions. |
23 | 23 |
24 const GrGLInterface* GrGLCreateMesaInterface() { | 24 const GrGLInterface* GrGLCreateMesaInterface() { |
25 if (NULL == OSMesaGetCurrentContext()) { | 25 if (NULL == OSMesaGetCurrentContext()) { |
26 return NULL; | 26 return NULL; |
27 } | 27 } |
28 | 28 |
29 GrGLGetStringProc getString = (GrGLGetStringProc) OSMesaGetProcAddress("glGe
tString"); | 29 GrGLGetStringProc getString = (GrGLGetStringProc) OSMesaGetProcAddress("glGe
tString"); |
30 GrGLGetStringiProc getStringi = (GrGLGetStringiProc) OSMesaGetProcAddress("g
lGetStringi"); | 30 GrGLGetStringiProc getStringi = (GrGLGetStringiProc) OSMesaGetProcAddress("g
lGetStringi"); |
31 GrGLGetIntegervProc getIntegerv = | 31 GrGLGetIntegervProc getIntegerv = |
32 (GrGLGetIntegervProc) OSMesaGetProcAddress("glGetIntegerv"); | 32 (GrGLGetIntegervProc) OSMesaGetProcAddress("glGetIntegerv"); |
33 | 33 |
34 GrGLExtensions extensions; | 34 GrGLExtensions extensions; |
35 if (!extensions.init(kGL_GrGLStandard, getString, getStringi, getIntegerv))
{ | 35 if (!extensions.init(kGL_GrGLStandard, getString, getStringi, getIntegerv))
{ |
36 return NULL; | 36 return NULL; |
37 } | 37 } |
38 | 38 |
39 const char* versionString = (const char*) getString(GL_VERSION); | 39 const char* versionString = (const char*) getString(GL_VERSION); |
40 GrGLVersion glVer = GrGLGetVersionFromString(versionString); | 40 GrGLVersion glVer = GrGLGetVersionFromString(versionString); |
41 | 41 |
42 if (glVer < GR_GL_VER(1,5)) { | 42 if (glVer < GR_GL_VER(1,5)) { |
43 // We must have array and element_array buffer objects. | 43 // We must have array and element_array buffer objects. |
44 return NULL; | 44 return NULL; |
45 } | 45 } |
46 GrGLInterface* interface = SkNEW(GrGLInterface()); | 46 GrGLInterface* interface = SkNEW(GrGLInterface()); |
47 | 47 |
48 GR_GL_GET_PROC(ActiveTexture); | 48 GET_PROC(ActiveTexture); |
49 GR_GL_GET_PROC(BeginQuery); | 49 GET_PROC(BeginQuery); |
50 GR_GL_GET_PROC(AttachShader); | 50 GET_PROC(AttachShader); |
51 GR_GL_GET_PROC(BindAttribLocation); | 51 GET_PROC(BindAttribLocation); |
52 GR_GL_GET_PROC(BindBuffer); | 52 GET_PROC(BindBuffer); |
53 GR_GL_GET_PROC(BindFragDataLocation); | 53 GET_PROC(BindFragDataLocation); |
54 GR_GL_GET_PROC(BindTexture); | 54 GET_PROC(BindTexture); |
55 GR_GL_GET_PROC(BlendFunc); | 55 GET_PROC(BlendFunc); |
56 | 56 |
57 if (glVer >= GR_GL_VER(1,4) || | 57 if (glVer >= GR_GL_VER(1,4) || |
58 extensions.has("GL_ARB_imaging") || | 58 extensions.has("GL_ARB_imaging") || |
59 extensions.has("GL_EXT_blend_color")) { | 59 extensions.has("GL_EXT_blend_color")) { |
60 GR_GL_GET_PROC(BlendColor); | 60 GET_PROC(BlendColor); |
61 } | 61 } |
62 | 62 |
63 GR_GL_GET_PROC(BufferData); | 63 GET_PROC(BufferData); |
64 GR_GL_GET_PROC(BufferSubData); | 64 GET_PROC(BufferSubData); |
65 GR_GL_GET_PROC(Clear); | 65 GET_PROC(Clear); |
66 GR_GL_GET_PROC(ClearColor); | 66 GET_PROC(ClearColor); |
67 GR_GL_GET_PROC(ClearStencil); | 67 GET_PROC(ClearStencil); |
68 GR_GL_GET_PROC(ColorMask); | 68 GET_PROC(ColorMask); |
69 GR_GL_GET_PROC(CompileShader); | 69 GET_PROC(CompileShader); |
70 GR_GL_GET_PROC(CompressedTexImage2D); | 70 GET_PROC(CompressedTexImage2D); |
71 GR_GL_GET_PROC(CopyTexSubImage2D); | 71 GET_PROC(CopyTexSubImage2D); |
72 GR_GL_GET_PROC(CreateProgram); | 72 GET_PROC(CreateProgram); |
73 GR_GL_GET_PROC(CreateShader); | 73 GET_PROC(CreateShader); |
74 GR_GL_GET_PROC(CullFace); | 74 GET_PROC(CullFace); |
75 GR_GL_GET_PROC(DeleteBuffers); | 75 GET_PROC(DeleteBuffers); |
76 GR_GL_GET_PROC(DeleteProgram); | 76 GET_PROC(DeleteProgram); |
77 GR_GL_GET_PROC(DeleteQueries); | 77 GET_PROC(DeleteQueries); |
78 GR_GL_GET_PROC(DeleteShader); | 78 GET_PROC(DeleteShader); |
79 GR_GL_GET_PROC(DeleteTextures); | 79 GET_PROC(DeleteTextures); |
80 GR_GL_GET_PROC(DepthMask); | 80 GET_PROC(DepthMask); |
81 GR_GL_GET_PROC(Disable); | 81 GET_PROC(Disable); |
82 GR_GL_GET_PROC(DisableVertexAttribArray); | 82 GET_PROC(DisableVertexAttribArray); |
83 GR_GL_GET_PROC(DrawArrays); | 83 GET_PROC(DrawArrays); |
84 GR_GL_GET_PROC(DrawBuffer); | 84 GET_PROC(DrawBuffer); |
85 GR_GL_GET_PROC(DrawBuffers); | 85 GET_PROC(DrawBuffers); |
86 GR_GL_GET_PROC(DrawElements); | 86 GET_PROC(DrawElements); |
87 GR_GL_GET_PROC(Enable); | 87 GET_PROC(Enable); |
88 GR_GL_GET_PROC(EnableVertexAttribArray); | 88 GET_PROC(EnableVertexAttribArray); |
89 GR_GL_GET_PROC(EndQuery); | 89 GET_PROC(EndQuery); |
90 GR_GL_GET_PROC(Finish); | 90 GET_PROC(Finish); |
91 GR_GL_GET_PROC(Flush); | 91 GET_PROC(Flush); |
92 GR_GL_GET_PROC(FrontFace); | 92 GET_PROC(FrontFace); |
93 GR_GL_GET_PROC(GenBuffers); | 93 GET_PROC(GenBuffers); |
94 GR_GL_GET_PROC(GenerateMipmap); | 94 GET_PROC(GenerateMipmap); |
95 GR_GL_GET_PROC(GenQueries); | 95 GET_PROC(GenQueries); |
96 GR_GL_GET_PROC(GetBufferParameteriv); | 96 GET_PROC(GetBufferParameteriv); |
97 GR_GL_GET_PROC(GetError); | 97 GET_PROC(GetError); |
98 GR_GL_GET_PROC(GetIntegerv); | 98 GET_PROC(GetIntegerv); |
99 GR_GL_GET_PROC(GetProgramInfoLog); | 99 GET_PROC(GetProgramInfoLog); |
100 GR_GL_GET_PROC(GetProgramiv); | 100 GET_PROC(GetProgramiv); |
101 if (glVer >= GR_GL_VER(3,3) || extensions.has("GL_ARB_timer_query")) { | 101 if (glVer >= GR_GL_VER(3,3) || extensions.has("GL_ARB_timer_query")) { |
102 GR_GL_GET_PROC(GetQueryObjecti64v); | 102 GET_PROC(GetQueryObjecti64v); |
103 GR_GL_GET_PROC(GetQueryObjectui64v) | 103 GET_PROC(GetQueryObjectui64v) |
104 GR_GL_GET_PROC(QueryCounter); | 104 GET_PROC(QueryCounter); |
105 } else if (extensions.has("GL_EXT_timer_query")) { | 105 } else if (extensions.has("GL_EXT_timer_query")) { |
106 GR_GL_GET_PROC_SUFFIX(GetQueryObjecti64v, EXT); | 106 GET_PROC_SUFFIX(GetQueryObjecti64v, EXT); |
107 GR_GL_GET_PROC_SUFFIX(GetQueryObjectui64v, EXT); | 107 GET_PROC_SUFFIX(GetQueryObjectui64v, EXT); |
108 } | 108 } |
109 GR_GL_GET_PROC(GetQueryObjectiv); | 109 GET_PROC(GetQueryObjectiv); |
110 GR_GL_GET_PROC(GetQueryObjectuiv); | 110 GET_PROC(GetQueryObjectuiv); |
111 GR_GL_GET_PROC(GetQueryiv); | 111 GET_PROC(GetQueryiv); |
112 GR_GL_GET_PROC(GetShaderInfoLog); | 112 GET_PROC(GetShaderInfoLog); |
113 GR_GL_GET_PROC(GetShaderiv); | 113 GET_PROC(GetShaderiv); |
114 GR_GL_GET_PROC(GetString); | 114 GET_PROC(GetString); |
115 GR_GL_GET_PROC(GetStringi); | 115 GET_PROC(GetStringi); |
116 GR_GL_GET_PROC(GetTexLevelParameteriv); | 116 GET_PROC(GetTexLevelParameteriv); |
117 GR_GL_GET_PROC(GenTextures); | 117 GET_PROC(GenTextures); |
118 GR_GL_GET_PROC(GetUniformLocation); | 118 GET_PROC(GetUniformLocation); |
119 GR_GL_GET_PROC(LineWidth); | 119 GET_PROC(LineWidth); |
120 GR_GL_GET_PROC(LinkProgram); | 120 GET_PROC(LinkProgram); |
121 GR_GL_GET_PROC(MapBuffer); | 121 GET_PROC(MapBuffer); |
122 if (extensions.has("GL_EXT_direct_state_access")) { | 122 if (extensions.has("GL_EXT_direct_state_access")) { |
123 GR_GL_GET_PROC_SUFFIX(MatrixLoadf, EXT); | 123 GET_PROC_SUFFIX(MatrixLoadf, EXT); |
124 GR_GL_GET_PROC_SUFFIX(MatrixLoadIdentity, EXT); | 124 GET_PROC_SUFFIX(MatrixLoadIdentity, EXT); |
125 } | 125 } |
126 GR_GL_GET_PROC(PixelStorei); | 126 GET_PROC(PixelStorei); |
127 GR_GL_GET_PROC(ReadBuffer); | 127 GET_PROC(ReadBuffer); |
128 GR_GL_GET_PROC(ReadPixels); | 128 GET_PROC(ReadPixels); |
129 GR_GL_GET_PROC(Scissor); | 129 GET_PROC(Scissor); |
130 GR_GL_GET_PROC(ShaderSource); | 130 GET_PROC(ShaderSource); |
131 GR_GL_GET_PROC(StencilFunc); | 131 GET_PROC(StencilFunc); |
132 GR_GL_GET_PROC(StencilFuncSeparate); | 132 GET_PROC(StencilFuncSeparate); |
133 GR_GL_GET_PROC(StencilMask); | 133 GET_PROC(StencilMask); |
134 GR_GL_GET_PROC(StencilMaskSeparate); | 134 GET_PROC(StencilMaskSeparate); |
135 GR_GL_GET_PROC(StencilOp); | 135 GET_PROC(StencilOp); |
136 GR_GL_GET_PROC(StencilOpSeparate); | 136 GET_PROC(StencilOpSeparate); |
137 GR_GL_GET_PROC(TexImage2D) | 137 GET_PROC(TexImage2D) |
138 GR_GL_GET_PROC(TexParameteri); | 138 GET_PROC(TexParameteri); |
139 GR_GL_GET_PROC(TexParameteriv); | 139 GET_PROC(TexParameteriv); |
140 GR_GL_GET_PROC(TexStorage2D); | 140 GET_PROC(TexStorage2D); |
141 if (NULL == interface->fFunctions.fTexStorage2D) { | 141 if (NULL == interface->fFunctions.fTexStorage2D) { |
142 GR_GL_GET_PROC_SUFFIX(TexStorage2D, EXT); | 142 GET_PROC_SUFFIX(TexStorage2D, EXT); |
143 } | 143 } |
144 GR_GL_GET_PROC(TexSubImage2D); | 144 GET_PROC(TexSubImage2D); |
145 GR_GL_GET_PROC(Uniform1f); | 145 GET_PROC(Uniform1f); |
146 GR_GL_GET_PROC(Uniform1i); | 146 GET_PROC(Uniform1i); |
147 GR_GL_GET_PROC(Uniform1fv); | 147 GET_PROC(Uniform1fv); |
148 GR_GL_GET_PROC(Uniform1iv); | 148 GET_PROC(Uniform1iv); |
149 GR_GL_GET_PROC(Uniform2f); | 149 GET_PROC(Uniform2f); |
150 GR_GL_GET_PROC(Uniform2i); | 150 GET_PROC(Uniform2i); |
151 GR_GL_GET_PROC(Uniform2fv); | 151 GET_PROC(Uniform2fv); |
152 GR_GL_GET_PROC(Uniform2iv); | 152 GET_PROC(Uniform2iv); |
153 GR_GL_GET_PROC(Uniform3f); | 153 GET_PROC(Uniform3f); |
154 GR_GL_GET_PROC(Uniform3i); | 154 GET_PROC(Uniform3i); |
155 GR_GL_GET_PROC(Uniform3fv); | 155 GET_PROC(Uniform3fv); |
156 GR_GL_GET_PROC(Uniform3iv); | 156 GET_PROC(Uniform3iv); |
157 GR_GL_GET_PROC(Uniform4f); | 157 GET_PROC(Uniform4f); |
158 GR_GL_GET_PROC(Uniform4i); | 158 GET_PROC(Uniform4i); |
159 GR_GL_GET_PROC(Uniform4fv); | 159 GET_PROC(Uniform4fv); |
160 GR_GL_GET_PROC(Uniform4iv); | 160 GET_PROC(Uniform4iv); |
161 GR_GL_GET_PROC(UniformMatrix2fv); | 161 GET_PROC(UniformMatrix2fv); |
162 GR_GL_GET_PROC(UniformMatrix3fv); | 162 GET_PROC(UniformMatrix3fv); |
163 GR_GL_GET_PROC(UniformMatrix4fv); | 163 GET_PROC(UniformMatrix4fv); |
164 GR_GL_GET_PROC(UnmapBuffer); | 164 GET_PROC(UnmapBuffer); |
165 GR_GL_GET_PROC(UseProgram); | 165 GET_PROC(UseProgram); |
166 GR_GL_GET_PROC(VertexAttrib4fv); | 166 GET_PROC(VertexAttrib4fv); |
167 GR_GL_GET_PROC(VertexAttribPointer); | 167 GET_PROC(VertexAttribPointer); |
168 GR_GL_GET_PROC(Viewport); | 168 GET_PROC(Viewport); |
169 | 169 |
170 if (glVer >= GR_GL_VER(3,0) || extensions.has("GL_ARB_vertex_array_object"))
{ | 170 if (glVer >= GR_GL_VER(3,0) || extensions.has("GL_ARB_vertex_array_object"))
{ |
171 // no ARB suffix for GL_ARB_vertex_array_object | 171 // no ARB suffix for GL_ARB_vertex_array_object |
172 GR_GL_GET_PROC(BindVertexArray); | 172 GET_PROC(BindVertexArray); |
173 GR_GL_GET_PROC(DeleteVertexArrays); | 173 GET_PROC(DeleteVertexArrays); |
174 GR_GL_GET_PROC(GenVertexArrays); | 174 GET_PROC(GenVertexArrays); |
175 } | 175 } |
176 | 176 |
177 // First look for GL3.0 FBO or GL_ARB_framebuffer_object (same since | 177 // First look for GL3.0 FBO or GL_ARB_framebuffer_object (same since |
178 // GL_ARB_framebuffer_object doesn't use ARB suffix.) | 178 // GL_ARB_framebuffer_object doesn't use ARB suffix.) |
179 if (glVer >= GR_GL_VER(3,0) || extensions.has("GL_ARB_framebuffer_object"))
{ | 179 if (glVer >= GR_GL_VER(3,0) || extensions.has("GL_ARB_framebuffer_object"))
{ |
180 GR_GL_GET_PROC(GenFramebuffers); | 180 GET_PROC(GenFramebuffers); |
181 GR_GL_GET_PROC(GetFramebufferAttachmentParameteriv); | 181 GET_PROC(GetFramebufferAttachmentParameteriv); |
182 GR_GL_GET_PROC(GetRenderbufferParameteriv); | 182 GET_PROC(GetRenderbufferParameteriv); |
183 GR_GL_GET_PROC(BindFramebuffer); | 183 GET_PROC(BindFramebuffer); |
184 GR_GL_GET_PROC(FramebufferTexture2D); | 184 GET_PROC(FramebufferTexture2D); |
185 GR_GL_GET_PROC(CheckFramebufferStatus); | 185 GET_PROC(CheckFramebufferStatus); |
186 GR_GL_GET_PROC(DeleteFramebuffers); | 186 GET_PROC(DeleteFramebuffers); |
187 GR_GL_GET_PROC(RenderbufferStorage); | 187 GET_PROC(RenderbufferStorage); |
188 GR_GL_GET_PROC(GenRenderbuffers); | 188 GET_PROC(GenRenderbuffers); |
189 GR_GL_GET_PROC(DeleteRenderbuffers); | 189 GET_PROC(DeleteRenderbuffers); |
190 GR_GL_GET_PROC(FramebufferRenderbuffer); | 190 GET_PROC(FramebufferRenderbuffer); |
191 GR_GL_GET_PROC(BindRenderbuffer); | 191 GET_PROC(BindRenderbuffer); |
192 GR_GL_GET_PROC(RenderbufferStorageMultisample); | 192 GET_PROC(RenderbufferStorageMultisample); |
193 GR_GL_GET_PROC(BlitFramebuffer); | 193 GET_PROC(BlitFramebuffer); |
194 } else if (extensions.has("GL_EXT_framebuffer_object")) { | 194 } else if (extensions.has("GL_EXT_framebuffer_object")) { |
195 GR_GL_GET_PROC_SUFFIX(GenFramebuffers, EXT); | 195 GET_PROC_SUFFIX(GenFramebuffers, EXT); |
196 GR_GL_GET_PROC_SUFFIX(GetFramebufferAttachmentParameteriv, EXT); | 196 GET_PROC_SUFFIX(GetFramebufferAttachmentParameteriv, EXT); |
197 GR_GL_GET_PROC_SUFFIX(GetRenderbufferParameteriv, EXT); | 197 GET_PROC_SUFFIX(GetRenderbufferParameteriv, EXT); |
198 GR_GL_GET_PROC_SUFFIX(BindFramebuffer, EXT); | 198 GET_PROC_SUFFIX(BindFramebuffer, EXT); |
199 GR_GL_GET_PROC_SUFFIX(FramebufferTexture2D, EXT); | 199 GET_PROC_SUFFIX(FramebufferTexture2D, EXT); |
200 GR_GL_GET_PROC_SUFFIX(CheckFramebufferStatus, EXT); | 200 GET_PROC_SUFFIX(CheckFramebufferStatus, EXT); |
201 GR_GL_GET_PROC_SUFFIX(DeleteFramebuffers, EXT); | 201 GET_PROC_SUFFIX(DeleteFramebuffers, EXT); |
202 GR_GL_GET_PROC_SUFFIX(RenderbufferStorage, EXT); | 202 GET_PROC_SUFFIX(RenderbufferStorage, EXT); |
203 GR_GL_GET_PROC_SUFFIX(GenRenderbuffers, EXT); | 203 GET_PROC_SUFFIX(GenRenderbuffers, EXT); |
204 GR_GL_GET_PROC_SUFFIX(DeleteRenderbuffers, EXT); | 204 GET_PROC_SUFFIX(DeleteRenderbuffers, EXT); |
205 GR_GL_GET_PROC_SUFFIX(FramebufferRenderbuffer, EXT); | 205 GET_PROC_SUFFIX(FramebufferRenderbuffer, EXT); |
206 GR_GL_GET_PROC_SUFFIX(BindRenderbuffer, EXT); | 206 GET_PROC_SUFFIX(BindRenderbuffer, EXT); |
207 if (extensions.has("GL_EXT_framebuffer_multisample")) { | 207 if (extensions.has("GL_EXT_framebuffer_multisample")) { |
208 GR_GL_GET_PROC_SUFFIX(RenderbufferStorageMultisample, EXT); | 208 GET_PROC_SUFFIX(RenderbufferStorageMultisample, EXT); |
209 } | 209 } |
210 if (extensions.has("GL_EXT_framebuffer_blit")) { | 210 if (extensions.has("GL_EXT_framebuffer_blit")) { |
211 GR_GL_GET_PROC_SUFFIX(BlitFramebuffer, EXT); | 211 GET_PROC_SUFFIX(BlitFramebuffer, EXT); |
212 } | 212 } |
213 } else { | 213 } else { |
214 // we must have FBOs | 214 // we must have FBOs |
215 delete interface; | 215 delete interface; |
216 return NULL; | 216 return NULL; |
217 } | 217 } |
218 GR_GL_GET_PROC(BindFragDataLocationIndexed); | 218 GET_PROC(BindFragDataLocationIndexed); |
219 | 219 |
220 if (extensions.has("GL_EXT_debug_marker")) { | 220 if (extensions.has("GL_EXT_debug_marker")) { |
221 GR_GL_GET_PROC_SUFFIX(InsertEventMarker, EXT); | 221 GET_PROC_SUFFIX(InsertEventMarker, EXT); |
222 GR_GL_GET_PROC_SUFFIX(PopGroupMarker, EXT); | 222 GET_PROC_SUFFIX(PopGroupMarker, EXT); |
223 GR_GL_GET_PROC_SUFFIX(PushGroupMarker, EXT); | 223 GET_PROC_SUFFIX(PushGroupMarker, EXT); |
224 } | 224 } |
225 | 225 |
226 if (glVer >= GR_GL_VER(4,3) || extensions.has("GL_ARB_invalidate_subdata"))
{ | 226 if (glVer >= GR_GL_VER(4,3) || extensions.has("GL_ARB_invalidate_subdata"))
{ |
227 GR_GL_GET_PROC(InvalidateBufferData); | 227 GET_PROC(InvalidateBufferData); |
228 GR_GL_GET_PROC(InvalidateBufferSubData); | 228 GET_PROC(InvalidateBufferSubData); |
229 GR_GL_GET_PROC(InvalidateFramebuffer); | 229 GET_PROC(InvalidateFramebuffer); |
230 GR_GL_GET_PROC(InvalidateSubFramebuffer); | 230 GET_PROC(InvalidateSubFramebuffer); |
231 GR_GL_GET_PROC(InvalidateTexImage); | 231 GET_PROC(InvalidateTexImage); |
232 GR_GL_GET_PROC(InvalidateTexSubImage); | 232 GET_PROC(InvalidateTexSubImage); |
233 } | 233 } |
234 | 234 |
235 interface->fStandard = kGL_GrGLStandard; | 235 interface->fStandard = kGL_GrGLStandard; |
236 interface->fExtensions.swap(&extensions); | 236 interface->fExtensions.swap(&extensions); |
237 | 237 |
238 return interface; | 238 return interface; |
239 } | 239 } |
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