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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef UI_GL_GL_CONTEXT_H_ | 5 #ifndef UI_GL_GL_CONTEXT_H_ |
6 #define UI_GL_GL_CONTEXT_H_ | 6 #define UI_GL_GL_CONTEXT_H_ |
7 | 7 |
8 #include <memory> | 8 #include <memory> |
9 #include <string> | 9 #include <string> |
10 #include <vector> | 10 #include <vector> |
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30 | 30 |
31 class GLSurface; | 31 class GLSurface; |
32 class GPUTiming; | 32 class GPUTiming; |
33 class GPUTimingClient; | 33 class GPUTimingClient; |
34 struct GLVersionInfo; | 34 struct GLVersionInfo; |
35 | 35 |
36 struct GLContextAttribs { | 36 struct GLContextAttribs { |
37 GpuPreference gpu_preference = PreferIntegratedGpu; | 37 GpuPreference gpu_preference = PreferIntegratedGpu; |
38 bool bind_generates_resource = true; | 38 bool bind_generates_resource = true; |
39 bool webgl_compatibility_context = false; | 39 bool webgl_compatibility_context = false; |
| 40 bool low_priority = false; |
40 }; | 41 }; |
41 | 42 |
42 // Encapsulates an OpenGL context, hiding platform specific management. | 43 // Encapsulates an OpenGL context, hiding platform specific management. |
43 class GL_EXPORT GLContext : public base::RefCounted<GLContext> { | 44 class GL_EXPORT GLContext : public base::RefCounted<GLContext> { |
44 public: | 45 public: |
45 explicit GLContext(GLShareGroup* share_group); | 46 explicit GLContext(GLShareGroup* share_group); |
46 | 47 |
47 // Initializes the GL context to be compatible with the given surface. The GL | 48 // Initializes the GL context to be compatible with the given surface. The GL |
48 // context can be made with other surface's of the same type. The compatible | 49 // context can be made with other surface's of the same type. The compatible |
49 // surface is only needed for certain platforms like WGL, OSMesa and GLX. It | 50 // surface is only needed for certain platforms like WGL, OSMesa and GLX. It |
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203 // scoped_refptr containing the initialized GLContext or nullptr if | 204 // scoped_refptr containing the initialized GLContext or nullptr if |
204 // initialization fails. | 205 // initialization fails. |
205 GL_EXPORT scoped_refptr<GLContext> InitializeGLContext( | 206 GL_EXPORT scoped_refptr<GLContext> InitializeGLContext( |
206 scoped_refptr<GLContext> context, | 207 scoped_refptr<GLContext> context, |
207 GLSurface* compatible_surface, | 208 GLSurface* compatible_surface, |
208 const GLContextAttribs& attribs); | 209 const GLContextAttribs& attribs); |
209 | 210 |
210 } // namespace gl | 211 } // namespace gl |
211 | 212 |
212 #endif // UI_GL_GL_CONTEXT_H_ | 213 #endif // UI_GL_GL_CONTEXT_H_ |
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