Chromium Code Reviews| Index: ui/wm/core/shadow.cc |
| diff --git a/ui/wm/core/shadow.cc b/ui/wm/core/shadow.cc |
| index 05174d28be59caeff717ce7a93f8964792951710..46ea0676b4befc69438355554babcaa42b7cfa14 100644 |
| --- a/ui/wm/core/shadow.cc |
| +++ b/ui/wm/core/shadow.cc |
| @@ -130,13 +130,38 @@ void Shadow::RecreateShadowLayer() { |
| shadow_layer_->SetFillsBoundsOpaquely(false); |
| layer()->Add(shadow_layer_.get()); |
| - const ShadowDetails& details = GetDetailsForElevation(ElevationForStyle()); |
| - shadow_layer_->UpdateNinePatchLayerImage(details.ninebox_image); |
| UpdateLayerBounds(); |
| } |
| void Shadow::UpdateLayerBounds() { |
| - const ShadowDetails& details = GetDetailsForElevation(ElevationForStyle()); |
| + if (content_bounds_.IsEmpty()) |
| + return; |
| + |
| + // The elevation depends on the style, but the ninebox assumption breaks down |
| + // when the window is too small. The height/width of |blur_region| will be |
| + // 4 * elevation (see GetDetailsForElevation), so cap elevation at the most we |
| + // can handle. |
| + int size_adjusted_elevation = |
| + std::min((std::min(content_bounds_.width(), content_bounds_.height()) - |
| + 2 * kRoundedCornerRadius) / |
|
James Cook
2016/12/19 19:51:49
nit: wrapping is really ugly here. Maybe try pulli
Evan Stade
2016/12/19 21:09:41
Done.
|
| + 4, |
| + ElevationForStyle()); |
| + const ShadowDetails& details = |
| + GetDetailsForElevation(size_adjusted_elevation); |
| + gfx::Insets blur_region = gfx::ShadowValue::GetBlurRegion(details.values) + |
| + gfx::Insets(kRoundedCornerRadius); |
| + if (size_adjusted_elevation != effective_elevation_) { |
| + shadow_layer_->UpdateNinePatchLayerImage(details.ninebox_image); |
| + // The ninebox grid is defined in terms of the image size. The shadow blurs |
| + // in both inward and outward directions from the edge of the contents, so |
| + // the aperture goes further inside the image than the shadow margins (which |
| + // represent exterior blur). |
| + gfx::Rect aperture(details.ninebox_image.size()); |
| + aperture.Inset(blur_region); |
| + shadow_layer_->UpdateNinePatchLayerAperture(aperture); |
| + } |
| + effective_elevation_ = size_adjusted_elevation; |
| + |
| // Shadow margins are negative, so this expands outwards from |
| // |content_bounds_|. |
| const gfx::Insets margins = gfx::ShadowValue::GetMargin(details.values); |
| @@ -174,32 +199,10 @@ void Shadow::UpdateLayerBounds() { |
| occlusion_bounds.Inset(-margins + gfx::Insets(kRoundedCornerRadius)); |
| shadow_layer_->UpdateNinePatchOcclusion(occlusion_bounds); |
| - // The border is more or less the same inset as the aperture, but can be no |
| - // larger than the shadow layer. When the shadow layer is too small, shrink |
| - // the dimensions proportionally. |
| - gfx::Insets blur_region = gfx::ShadowValue::GetBlurRegion(details.values) + |
| - gfx::Insets(kRoundedCornerRadius); |
| - int border_w = std::min(blur_region.width(), shadow_layer_bounds.width()); |
| - int border_x = border_w * blur_region.left() / blur_region.width(); |
| - int border_h = std::min(blur_region.height(), shadow_layer_bounds.height()); |
| - int border_y = border_h * blur_region.top() / blur_region.height(); |
| + // The border is the same inset as the aperture. |
| shadow_layer_->UpdateNinePatchLayerBorder( |
| - gfx::Rect(border_x, border_y, border_w, border_h)); |
| - |
| - // The ninebox grid is defined in terms of the image size. The shadow blurs in |
| - // both inward and outward directions from the edge of the contents, so the |
| - // aperture goes further inside the image than the shadow margins (which |
| - // represent exterior blur). |
| - gfx::Rect aperture(details.ninebox_image.size()); |
| - // The insets for the aperture are nominally |blur_region| but we need to |
| - // resize them if the contents are too small. |
| - // TODO(estade): by cutting out parts of ninebox, we lose the smooth |
| - // horizontal or vertical transition. This isn't very noticeable, but we may |
| - // need to address it by using a separate shadow layer for each ShadowValue, |
| - // by adjusting the shadow for very small windows, or other means. |
| - aperture.Inset(gfx::Insets(border_y, border_x, border_h - border_y, |
| - border_w - border_x)); |
| - shadow_layer_->UpdateNinePatchLayerAperture(aperture); |
| + gfx::Rect(blur_region.left(), blur_region.top(), blur_region.width(), |
| + blur_region.height())); |
| } |
| int Shadow::ElevationForStyle() { |