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Side by Side Diff: ui/aura/mus/mus_context_factory.h

Issue 2586323002: mus: Use ui::ContextProviderCommandBuffer. (Closed)
Patch Set: . Created 4 years ago
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1 // Copyright 2015 The Chromium Authors. All rights reserved. 1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef UI_AURA_MUS_MUS_CONTEXT_FACTORY_H_ 5 #ifndef UI_AURA_MUS_MUS_CONTEXT_FACTORY_H_
6 #define UI_AURA_MUS_MUS_CONTEXT_FACTORY_H_ 6 #define UI_AURA_MUS_MUS_CONTEXT_FACTORY_H_
7 7
8 #include <stdint.h> 8 #include <stdint.h>
9 9
10 #include "base/macros.h" 10 #include "base/macros.h"
11 #include "base/memory/ref_counted.h"
12 #include "base/memory/weak_ptr.h"
11 #include "cc/surfaces/surface_manager.h" 13 #include "cc/surfaces/surface_manager.h"
12 #include "services/ui/public/cpp/raster_thread_helper.h" 14 #include "services/ui/public/cpp/raster_thread_helper.h"
13 #include "services/ui/public/interfaces/window_tree.mojom.h" 15 #include "services/ui/public/interfaces/window_tree.mojom.h"
14 #include "ui/aura/aura_export.h" 16 #include "ui/aura/aura_export.h"
15 #include "ui/compositor/compositor.h" 17 #include "ui/compositor/compositor.h"
16 18
19 namespace gpu {
20 class GpuChannelHost;
21 }
22
17 namespace ui { 23 namespace ui {
18 class Gpu; 24 class Gpu;
19 } 25 }
20 26
21 namespace aura { 27 namespace aura {
22 28
23 // ContextFactory implementation that can be used with Mus. 29 // ContextFactory implementation that can be used with Mus.
24 class AURA_EXPORT MusContextFactory : public ui::ContextFactory { 30 class AURA_EXPORT MusContextFactory : public ui::ContextFactory {
25 public: 31 public:
26 explicit MusContextFactory(ui::Gpu* gpu); 32 explicit MusContextFactory(ui::Gpu* gpu);
27 ~MusContextFactory() override; 33 ~MusContextFactory() override;
28 34
29 private: 35 private:
36 // Callback function for Gpu::EstablishGpuChannel().
37 void OnEstablishedGpuChannel(base::WeakPtr<ui::Compositor> compositor,
38 scoped_refptr<gpu::GpuChannelHost> gpu_channel);
39
30 // ContextFactory: 40 // ContextFactory:
31 void CreateCompositorFrameSink( 41 void CreateCompositorFrameSink(
32 base::WeakPtr<ui::Compositor> compositor) override; 42 base::WeakPtr<ui::Compositor> compositor) override;
33 scoped_refptr<cc::ContextProvider> SharedMainThreadContextProvider() override; 43 scoped_refptr<cc::ContextProvider> SharedMainThreadContextProvider() override;
34 void RemoveCompositor(ui::Compositor* compositor) override; 44 void RemoveCompositor(ui::Compositor* compositor) override;
35 bool DoesCreateTestContexts() override; 45 bool DoesCreateTestContexts() override;
36 uint32_t GetImageTextureTarget(gfx::BufferFormat format, 46 uint32_t GetImageTextureTarget(gfx::BufferFormat format,
37 gfx::BufferUsage usage) override; 47 gfx::BufferUsage usage) override;
38 gpu::GpuMemoryBufferManager* GetGpuMemoryBufferManager() override; 48 gpu::GpuMemoryBufferManager* GetGpuMemoryBufferManager() override;
39 cc::TaskGraphRunner* GetTaskGraphRunner() override; 49 cc::TaskGraphRunner* GetTaskGraphRunner() override;
40 void AddObserver(ui::ContextFactoryObserver* observer) override {} 50 void AddObserver(ui::ContextFactoryObserver* observer) override {}
41 void RemoveObserver(ui::ContextFactoryObserver* observer) override {} 51 void RemoveObserver(ui::ContextFactoryObserver* observer) override {}
42 52
43 ui::RasterThreadHelper raster_thread_helper_; 53 ui::RasterThreadHelper raster_thread_helper_;
44 ui::Gpu* gpu_; 54 ui::Gpu* gpu_;
55 base::WeakPtrFactory<MusContextFactory> weak_ptr_factory_;
45 56
46 DISALLOW_COPY_AND_ASSIGN(MusContextFactory); 57 DISALLOW_COPY_AND_ASSIGN(MusContextFactory);
47 }; 58 };
48 59
49 } // namespace aura 60 } // namespace aura
50 61
51 #endif // UI_AURA_MUS_MUS_CONTEXT_FACTORY_H_ 62 #endif // UI_AURA_MUS_MUS_CONTEXT_FACTORY_H_
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