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| 1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "ui/aura/mus/mus_context_factory.h" | 5 #include "ui/aura/mus/mus_context_factory.h" |
| 6 | 6 |
| 7 #include "base/memory/ptr_util.h" | 7 #include "base/memory/ptr_util.h" |
| 8 #include "services/ui/public/cpp/context_provider.h" | |
| 9 #include "services/ui/public/cpp/gpu/gpu.h" | 8 #include "services/ui/public/cpp/gpu/gpu.h" |
| 10 #include "ui/aura/mus/window_port_mus.h" | 9 #include "ui/aura/mus/window_port_mus.h" |
| 11 #include "ui/aura/window_tree_host.h" | 10 #include "ui/aura/window_tree_host.h" |
| 12 #include "ui/gl/gl_bindings.h" | 11 #include "ui/gl/gl_bindings.h" |
| 13 | 12 |
| 14 namespace aura { | 13 namespace aura { |
| 15 | 14 |
| 16 MusContextFactory::MusContextFactory(ui::Gpu* gpu) : gpu_(gpu) {} | 15 MusContextFactory::MusContextFactory(ui::Gpu* gpu) |
| 16 : gpu_(gpu), weak_ptr_factory_(this) {} |
| 17 | 17 |
| 18 MusContextFactory::~MusContextFactory() {} | 18 MusContextFactory::~MusContextFactory() {} |
| 19 | 19 |
| 20 void MusContextFactory::CreateCompositorFrameSink( | 20 void MusContextFactory::OnEstablishedGpuChannel( |
| 21 base::WeakPtr<ui::Compositor> compositor) { | 21 base::WeakPtr<ui::Compositor> compositor, |
| 22 scoped_refptr<gpu::GpuChannelHost> gpu_channel) { |
| 23 if (!compositor) |
| 24 return; |
| 22 WindowTreeHost* host = | 25 WindowTreeHost* host = |
| 23 WindowTreeHost::GetForAcceleratedWidget(compositor->widget()); | 26 WindowTreeHost::GetForAcceleratedWidget(compositor->widget()); |
| 24 WindowPortMus* window_port = WindowPortMus::Get(host->window()); | 27 WindowPortMus* window_port = WindowPortMus::Get(host->window()); |
| 25 DCHECK(window_port); | 28 DCHECK(window_port); |
| 26 auto compositor_frame_sink = window_port->RequestCompositorFrameSink( | 29 auto compositor_frame_sink = window_port->RequestCompositorFrameSink( |
| 27 ui::mojom::CompositorFrameSinkType::DEFAULT, | 30 ui::mojom::CompositorFrameSinkType::DEFAULT, |
| 28 make_scoped_refptr( | 31 gpu_->CreateContextProvider(std::move(gpu_channel)), |
| 29 new ui::ContextProvider(gpu_->EstablishGpuChannelSync())), | |
| 30 gpu_->gpu_memory_buffer_manager()); | 32 gpu_->gpu_memory_buffer_manager()); |
| 31 compositor->SetCompositorFrameSink(std::move(compositor_frame_sink)); | 33 compositor->SetCompositorFrameSink(std::move(compositor_frame_sink)); |
| 32 } | 34 } |
| 33 | 35 |
| 36 void MusContextFactory::CreateCompositorFrameSink( |
| 37 base::WeakPtr<ui::Compositor> compositor) { |
| 38 gpu_->EstablishGpuChannel( |
| 39 base::Bind(&MusContextFactory::OnEstablishedGpuChannel, |
| 40 weak_ptr_factory_.GetWeakPtr(), compositor)); |
| 41 } |
| 42 |
| 34 scoped_refptr<cc::ContextProvider> | 43 scoped_refptr<cc::ContextProvider> |
| 35 MusContextFactory::SharedMainThreadContextProvider() { | 44 MusContextFactory::SharedMainThreadContextProvider() { |
| 36 // NOTIMPLEMENTED(); | 45 // NOTIMPLEMENTED(); |
| 37 return nullptr; | 46 return nullptr; |
| 38 } | 47 } |
| 39 | 48 |
| 40 void MusContextFactory::RemoveCompositor(ui::Compositor* compositor) { | 49 void MusContextFactory::RemoveCompositor(ui::Compositor* compositor) { |
| 41 // NOTIMPLEMENTED(); | 50 // NOTIMPLEMENTED(); |
| 42 } | 51 } |
| 43 | 52 |
| 44 bool MusContextFactory::DoesCreateTestContexts() { | 53 bool MusContextFactory::DoesCreateTestContexts() { |
| 45 return false; | 54 return false; |
| 46 } | 55 } |
| 47 | 56 |
| 48 uint32_t MusContextFactory::GetImageTextureTarget(gfx::BufferFormat format, | 57 uint32_t MusContextFactory::GetImageTextureTarget(gfx::BufferFormat format, |
| 49 gfx::BufferUsage usage) { | 58 gfx::BufferUsage usage) { |
| 50 // TODO(sad): http://crbug.com/675431 | 59 // TODO(sad): http://crbug.com/675431 |
| 51 return GL_TEXTURE_2D; | 60 return GL_TEXTURE_2D; |
| 52 } | 61 } |
| 53 | 62 |
| 54 gpu::GpuMemoryBufferManager* MusContextFactory::GetGpuMemoryBufferManager() { | 63 gpu::GpuMemoryBufferManager* MusContextFactory::GetGpuMemoryBufferManager() { |
| 55 return gpu_->gpu_memory_buffer_manager(); | 64 return gpu_->gpu_memory_buffer_manager(); |
| 56 } | 65 } |
| 57 | 66 |
| 58 cc::TaskGraphRunner* MusContextFactory::GetTaskGraphRunner() { | 67 cc::TaskGraphRunner* MusContextFactory::GetTaskGraphRunner() { |
| 59 return raster_thread_helper_.task_graph_runner(); | 68 return raster_thread_helper_.task_graph_runner(); |
| 60 } | 69 } |
| 61 | 70 |
| 62 } // namespace aura | 71 } // namespace aura |
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