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Side by Side Diff: ui/aura/mus/mus_context_factory.cc

Issue 2586323002: mus: Use ui::ContextProviderCommandBuffer. (Closed)
Patch Set: async Created 4 years ago
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1 // Copyright 2015 The Chromium Authors. All rights reserved. 1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ui/aura/mus/mus_context_factory.h" 5 #include "ui/aura/mus/mus_context_factory.h"
6 6
7 #include "base/memory/ptr_util.h" 7 #include "base/memory/ptr_util.h"
8 #include "services/ui/public/cpp/context_provider.h"
9 #include "services/ui/public/cpp/gpu/gpu.h" 8 #include "services/ui/public/cpp/gpu/gpu.h"
10 #include "ui/aura/mus/window_port_mus.h" 9 #include "ui/aura/mus/window_port_mus.h"
11 #include "ui/aura/window_tree_host.h" 10 #include "ui/aura/window_tree_host.h"
12 #include "ui/gl/gl_bindings.h" 11 #include "ui/gl/gl_bindings.h"
13 12
14 namespace aura { 13 namespace aura {
15 namespace { 14 namespace {
msw 2016/12/19 21:33:33 tangential nit: remove empty anon namespace block
sadrul 2016/12/20 03:53:20 Already done (landed in crrev.com/439651)
16 15
17 16
18 } // namespace 17 } // namespace
19 18
20 MusContextFactory::MusContextFactory(ui::Gpu* gpu) : gpu_(gpu) {} 19 MusContextFactory::MusContextFactory(ui::Gpu* gpu)
20 : gpu_(gpu), weak_ptr_factory_(this) {}
21 21
22 MusContextFactory::~MusContextFactory() {} 22 MusContextFactory::~MusContextFactory() {}
23 23
24 void MusContextFactory::CreateCompositorFrameSink( 24 void MusContextFactory::OnEstablishedGpuChannel(
25 base::WeakPtr<ui::Compositor> compositor) { 25 base::WeakPtr<ui::Compositor> compositor,
26 scoped_refptr<gpu::GpuChannelHost> gpu_channel) {
27 if (!compositor)
28 return;
26 WindowTreeHost* host = 29 WindowTreeHost* host =
27 WindowTreeHost::GetForAcceleratedWidget(compositor->widget()); 30 WindowTreeHost::GetForAcceleratedWidget(compositor->widget());
28 WindowPortMus* window_port = WindowPortMus::Get(host->window()); 31 WindowPortMus* window_port = WindowPortMus::Get(host->window());
29 DCHECK(window_port); 32 DCHECK(window_port);
30 auto compositor_frame_sink = window_port->RequestCompositorFrameSink( 33 auto compositor_frame_sink = window_port->RequestCompositorFrameSink(
31 ui::mojom::CompositorFrameSinkType::DEFAULT, 34 ui::mojom::CompositorFrameSinkType::DEFAULT,
32 make_scoped_refptr( 35 gpu_->CreateContextProvider(std::move(gpu_channel)),
33 new ui::ContextProvider(gpu_->EstablishGpuChannelSync())),
34 gpu_->gpu_memory_buffer_manager()); 36 gpu_->gpu_memory_buffer_manager());
35 compositor->SetCompositorFrameSink(std::move(compositor_frame_sink)); 37 compositor->SetCompositorFrameSink(std::move(compositor_frame_sink));
36 } 38 }
37 39
40 void MusContextFactory::CreateCompositorFrameSink(
41 base::WeakPtr<ui::Compositor> compositor) {
42 gpu_->EstablishGpuChannel(
43 base::Bind(&MusContextFactory::OnEstablishedGpuChannel,
44 weak_ptr_factory_.GetWeakPtr(), compositor));
45 }
46
38 scoped_refptr<cc::ContextProvider> 47 scoped_refptr<cc::ContextProvider>
39 MusContextFactory::SharedMainThreadContextProvider() { 48 MusContextFactory::SharedMainThreadContextProvider() {
40 // NOTIMPLEMENTED(); 49 // NOTIMPLEMENTED();
41 return nullptr; 50 return nullptr;
42 } 51 }
43 52
44 void MusContextFactory::RemoveCompositor(ui::Compositor* compositor) { 53 void MusContextFactory::RemoveCompositor(ui::Compositor* compositor) {
45 // NOTIMPLEMENTED(); 54 // NOTIMPLEMENTED();
46 } 55 }
47 56
48 bool MusContextFactory::DoesCreateTestContexts() { 57 bool MusContextFactory::DoesCreateTestContexts() {
49 return false; 58 return false;
50 } 59 }
51 60
52 uint32_t MusContextFactory::GetImageTextureTarget(gfx::BufferFormat format, 61 uint32_t MusContextFactory::GetImageTextureTarget(gfx::BufferFormat format,
53 gfx::BufferUsage usage) { 62 gfx::BufferUsage usage) {
54 // No GpuMemoryBuffer support, so just return GL_TEXTURE_2D. 63 // No GpuMemoryBuffer support, so just return GL_TEXTURE_2D.
55 return GL_TEXTURE_2D; 64 return GL_TEXTURE_2D;
56 } 65 }
57 66
58 gpu::GpuMemoryBufferManager* MusContextFactory::GetGpuMemoryBufferManager() { 67 gpu::GpuMemoryBufferManager* MusContextFactory::GetGpuMemoryBufferManager() {
59 return gpu_->gpu_memory_buffer_manager(); 68 return gpu_->gpu_memory_buffer_manager();
60 } 69 }
61 70
62 cc::TaskGraphRunner* MusContextFactory::GetTaskGraphRunner() { 71 cc::TaskGraphRunner* MusContextFactory::GetTaskGraphRunner() {
63 return raster_thread_helper_.task_graph_runner(); 72 return raster_thread_helper_.task_graph_runner();
64 } 73 }
65 74
66 } // namespace aura 75 } // namespace aura
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