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1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ui/aura/mus/mus_context_factory.h" | 5 #include "ui/aura/mus/mus_context_factory.h" |
6 | 6 |
7 #include "base/memory/ptr_util.h" | 7 #include "base/memory/ptr_util.h" |
8 #include "services/ui/public/cpp/context_provider.h" | |
9 #include "services/ui/public/cpp/gpu/gpu.h" | 8 #include "services/ui/public/cpp/gpu/gpu.h" |
10 #include "ui/aura/mus/window_port_mus.h" | 9 #include "ui/aura/mus/window_port_mus.h" |
11 #include "ui/aura/window_tree_host.h" | 10 #include "ui/aura/window_tree_host.h" |
12 #include "ui/gl/gl_bindings.h" | 11 #include "ui/gl/gl_bindings.h" |
13 | 12 |
14 namespace aura { | 13 namespace aura { |
15 namespace { | 14 namespace { |
msw
2016/12/19 21:33:33
tangential nit: remove empty anon namespace block
sadrul
2016/12/20 03:53:20
Already done (landed in crrev.com/439651)
| |
16 | 15 |
17 | 16 |
18 } // namespace | 17 } // namespace |
19 | 18 |
20 MusContextFactory::MusContextFactory(ui::Gpu* gpu) : gpu_(gpu) {} | 19 MusContextFactory::MusContextFactory(ui::Gpu* gpu) |
20 : gpu_(gpu), weak_ptr_factory_(this) {} | |
21 | 21 |
22 MusContextFactory::~MusContextFactory() {} | 22 MusContextFactory::~MusContextFactory() {} |
23 | 23 |
24 void MusContextFactory::CreateCompositorFrameSink( | 24 void MusContextFactory::OnEstablishedGpuChannel( |
25 base::WeakPtr<ui::Compositor> compositor) { | 25 base::WeakPtr<ui::Compositor> compositor, |
26 scoped_refptr<gpu::GpuChannelHost> gpu_channel) { | |
27 if (!compositor) | |
28 return; | |
26 WindowTreeHost* host = | 29 WindowTreeHost* host = |
27 WindowTreeHost::GetForAcceleratedWidget(compositor->widget()); | 30 WindowTreeHost::GetForAcceleratedWidget(compositor->widget()); |
28 WindowPortMus* window_port = WindowPortMus::Get(host->window()); | 31 WindowPortMus* window_port = WindowPortMus::Get(host->window()); |
29 DCHECK(window_port); | 32 DCHECK(window_port); |
30 auto compositor_frame_sink = window_port->RequestCompositorFrameSink( | 33 auto compositor_frame_sink = window_port->RequestCompositorFrameSink( |
31 ui::mojom::CompositorFrameSinkType::DEFAULT, | 34 ui::mojom::CompositorFrameSinkType::DEFAULT, |
32 make_scoped_refptr( | 35 gpu_->CreateContextProvider(std::move(gpu_channel)), |
33 new ui::ContextProvider(gpu_->EstablishGpuChannelSync())), | |
34 gpu_->gpu_memory_buffer_manager()); | 36 gpu_->gpu_memory_buffer_manager()); |
35 compositor->SetCompositorFrameSink(std::move(compositor_frame_sink)); | 37 compositor->SetCompositorFrameSink(std::move(compositor_frame_sink)); |
36 } | 38 } |
37 | 39 |
40 void MusContextFactory::CreateCompositorFrameSink( | |
41 base::WeakPtr<ui::Compositor> compositor) { | |
42 gpu_->EstablishGpuChannel( | |
43 base::Bind(&MusContextFactory::OnEstablishedGpuChannel, | |
44 weak_ptr_factory_.GetWeakPtr(), compositor)); | |
45 } | |
46 | |
38 scoped_refptr<cc::ContextProvider> | 47 scoped_refptr<cc::ContextProvider> |
39 MusContextFactory::SharedMainThreadContextProvider() { | 48 MusContextFactory::SharedMainThreadContextProvider() { |
40 // NOTIMPLEMENTED(); | 49 // NOTIMPLEMENTED(); |
41 return nullptr; | 50 return nullptr; |
42 } | 51 } |
43 | 52 |
44 void MusContextFactory::RemoveCompositor(ui::Compositor* compositor) { | 53 void MusContextFactory::RemoveCompositor(ui::Compositor* compositor) { |
45 // NOTIMPLEMENTED(); | 54 // NOTIMPLEMENTED(); |
46 } | 55 } |
47 | 56 |
48 bool MusContextFactory::DoesCreateTestContexts() { | 57 bool MusContextFactory::DoesCreateTestContexts() { |
49 return false; | 58 return false; |
50 } | 59 } |
51 | 60 |
52 uint32_t MusContextFactory::GetImageTextureTarget(gfx::BufferFormat format, | 61 uint32_t MusContextFactory::GetImageTextureTarget(gfx::BufferFormat format, |
53 gfx::BufferUsage usage) { | 62 gfx::BufferUsage usage) { |
54 // No GpuMemoryBuffer support, so just return GL_TEXTURE_2D. | 63 // No GpuMemoryBuffer support, so just return GL_TEXTURE_2D. |
55 return GL_TEXTURE_2D; | 64 return GL_TEXTURE_2D; |
56 } | 65 } |
57 | 66 |
58 gpu::GpuMemoryBufferManager* MusContextFactory::GetGpuMemoryBufferManager() { | 67 gpu::GpuMemoryBufferManager* MusContextFactory::GetGpuMemoryBufferManager() { |
59 return gpu_->gpu_memory_buffer_manager(); | 68 return gpu_->gpu_memory_buffer_manager(); |
60 } | 69 } |
61 | 70 |
62 cc::TaskGraphRunner* MusContextFactory::GetTaskGraphRunner() { | 71 cc::TaskGraphRunner* MusContextFactory::GetTaskGraphRunner() { |
63 return raster_thread_helper_.task_graph_runner(); | 72 return raster_thread_helper_.task_graph_runner(); |
64 } | 73 } |
65 | 74 |
66 } // namespace aura | 75 } // namespace aura |
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