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Unified Diff: components/exo/buffer.h

Issue 2584953002: exo::CompositorFrameSinkHolder's release callbacks hold ref (Closed)
Patch Set: Use ScopedClosureRunner Created 4 years ago
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Index: components/exo/buffer.h
diff --git a/components/exo/buffer.h b/components/exo/buffer.h
index e7b5b605c45e423e78ce5ce91cf92ee346110338..8a83b7ecb1d0b11458c97e071086e2e31c03b077 100644
--- a/components/exo/buffer.h
+++ b/components/exo/buffer.h
@@ -29,6 +29,8 @@ class GpuMemoryBuffer;
namespace exo {
+class CompositorFrameSinkHolder;
+
// This class provides the content for a Surface. The mechanism by which a
// client provides and updates the contents is the responsibility of the client
// and not defined as part of this class.
@@ -56,7 +58,8 @@ class Buffer : public base::SupportsWeakPtr<Buffer> {
std::unique_ptr<cc::SingleReleaseCallback> ProduceTextureMailbox(
cc::TextureMailbox* mailbox,
bool secure_output_only,
- bool client_usage);
+ bool client_usage,
+ scoped_refptr<CompositorFrameSinkHolder> compositor_frame_sink_holder);
reveman 2016/12/21 20:05:42 nit: CompositorFrameSinkHolder* compositor_frame_s
Alex Z. 2016/12/22 16:33:25 Done.
// This should be called when the buffer is attached to a Surface.
void OnAttach();
@@ -82,12 +85,16 @@ class Buffer : public base::SupportsWeakPtr<Buffer> {
// This is used by ProduceTextureMailbox() to produce a release callback
// that releases a texture so it can be destroyed or reused.
- void ReleaseTexture(std::unique_ptr<Texture> texture);
+ void ReleaseTexture(
+ std::unique_ptr<Texture> texture,
+ scoped_refptr<CompositorFrameSinkHolder> compositor_frame_sink_holder);
reveman 2016/12/21 20:05:42 these Release(Contents)Texture functions don't act
Alex Z. 2016/12/21 21:53:20 I'm not sure if I understand. SinkHolder doesn't g
reveman 2016/12/21 22:46:00 Yes, it's confusing that a function named "Release
Alex Z. 2016/12/22 16:33:25 Done.
// This is used by ProduceTextureMailbox() to produce a release callback
// that releases the buffer contents referenced by a texture before the
// texture is destroyed or reused.
- void ReleaseContentsTexture(std::unique_ptr<Texture> texture);
+ void ReleaseContentsTexture(
+ std::unique_ptr<Texture> texture,
+ scoped_refptr<CompositorFrameSinkHolder> compositor_frame_sink_holder);
// The GPU memory buffer that contains the contents of this buffer.
std::unique_ptr<gfx::GpuMemoryBuffer> gpu_memory_buffer_;
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