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Issue 2584953002: exo::CompositorFrameSinkHolder's release callbacks hold ref (Closed)
Patch Set: NOT FOR COMMIT: SEGV_MAPERR in Callback::Run() Created 3 years, 11 months ago
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1 // Copyright 2015 The Chromium Authors. All rights reserved. 1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "components/exo/buffer.h" 5 #include "components/exo/buffer.h"
6 6
7 #include <GLES2/gl2.h> 7 #include <GLES2/gl2.h>
8 #include <GLES2/gl2ext.h> 8 #include <GLES2/gl2ext.h>
9 #include <GLES2/gl2extchromium.h> 9 #include <GLES2/gl2extchromium.h>
10 #include <stdint.h> 10 #include <stdint.h>
11 11
12 #include <algorithm> 12 #include <algorithm>
13 #include <utility> 13 #include <utility>
14 14
15 #include "base/callback_helpers.h" 15 #include "base/callback_helpers.h"
16 #include "base/logging.h" 16 #include "base/logging.h"
17 #include "base/macros.h" 17 #include "base/macros.h"
18 #include "base/memory/ptr_util.h" 18 #include "base/memory/ptr_util.h"
19 #include "base/memory/weak_ptr.h" 19 #include "base/memory/weak_ptr.h"
20 #include "base/threading/thread_task_runner_handle.h" 20 #include "base/threading/thread_task_runner_handle.h"
21 #include "base/time/time.h" 21 #include "base/time/time.h"
22 #include "base/trace_event/trace_event.h" 22 #include "base/trace_event/trace_event.h"
23 #include "base/trace_event/trace_event_argument.h" 23 #include "base/trace_event/trace_event_argument.h"
24 #include "cc/output/context_provider.h" 24 #include "cc/output/context_provider.h"
25 #include "cc/resources/single_release_callback.h" 25 #include "cc/resources/single_release_callback.h"
26 #include "cc/resources/texture_mailbox.h" 26 #include "cc/resources/texture_mailbox.h"
27 #include "components/exo/compositor_frame_sink_holder.h"
27 #include "gpu/command_buffer/client/context_support.h" 28 #include "gpu/command_buffer/client/context_support.h"
28 #include "gpu/command_buffer/client/gles2_interface.h" 29 #include "gpu/command_buffer/client/gles2_interface.h"
29 #include "ui/aura/env.h" 30 #include "ui/aura/env.h"
30 #include "ui/compositor/compositor.h" 31 #include "ui/compositor/compositor.h"
31 #include "ui/gfx/gpu_memory_buffer.h" 32 #include "ui/gfx/gpu_memory_buffer.h"
32 33
33 namespace exo { 34 namespace exo {
34 namespace { 35 namespace {
35 36
36 // The amount of time before we wait for release queries using 37 // The amount of time before we wait for release queries using
(...skipping 176 matching lines...) Expand 10 before | Expand all | Expand 10 after
213 if (context_provider_) { 214 if (context_provider_) {
214 gpu::gles2::GLES2Interface* gles2 = context_provider_->ContextGL(); 215 gpu::gles2::GLES2Interface* gles2 = context_provider_->ContextGL();
215 return gles2->GetGraphicsResetStatusKHR() != GL_NO_ERROR; 216 return gles2->GetGraphicsResetStatusKHR() != GL_NO_ERROR;
216 } 217 }
217 return true; 218 return true;
218 } 219 }
219 220
220 void Buffer::Texture::Release(const base::Closure& callback, 221 void Buffer::Texture::Release(const base::Closure& callback,
221 const gpu::SyncToken& sync_token, 222 const gpu::SyncToken& sync_token,
222 bool is_lost) { 223 bool is_lost) {
224 printf("Buffer::Texture::Release()\n");
223 if (context_provider_) { 225 if (context_provider_) {
224 gpu::gles2::GLES2Interface* gles2 = context_provider_->ContextGL(); 226 gpu::gles2::GLES2Interface* gles2 = context_provider_->ContextGL();
225 if (sync_token.HasData()) 227 if (sync_token.HasData())
226 gles2->WaitSyncTokenCHROMIUM(sync_token.GetConstData()); 228 gles2->WaitSyncTokenCHROMIUM(sync_token.GetConstData());
227 } 229 }
228 230
229 // Run callback as texture can be reused immediately after waiting for sync 231 // Run callback as texture can be reused immediately after waiting for sync
230 // token. 232 // token.
231 callback.Run(); 233 callback.Run();
232 } 234 }
(...skipping 15 matching lines...) Expand all
248 uint64_t fence_sync = gles2->InsertFenceSyncCHROMIUM(); 250 uint64_t fence_sync = gles2->InsertFenceSyncCHROMIUM();
249 gles2->OrderingBarrierCHROMIUM(); 251 gles2->OrderingBarrierCHROMIUM();
250 gles2->GenUnverifiedSyncTokenCHROMIUM(fence_sync, sync_token.GetData()); 252 gles2->GenUnverifiedSyncTokenCHROMIUM(fence_sync, sync_token.GetData());
251 } 253 }
252 return sync_token; 254 return sync_token;
253 } 255 }
254 256
255 void Buffer::Texture::ReleaseTexImage(const base::Closure& callback, 257 void Buffer::Texture::ReleaseTexImage(const base::Closure& callback,
256 const gpu::SyncToken& sync_token, 258 const gpu::SyncToken& sync_token,
257 bool is_lost) { 259 bool is_lost) {
260 printf("Buffer::Texture::ReleaseTexImage()\n");
258 if (context_provider_) { 261 if (context_provider_) {
259 gpu::gles2::GLES2Interface* gles2 = context_provider_->ContextGL(); 262 gpu::gles2::GLES2Interface* gles2 = context_provider_->ContextGL();
260 if (sync_token.HasData()) 263 if (sync_token.HasData())
261 gles2->WaitSyncTokenCHROMIUM(sync_token.GetConstData()); 264 gles2->WaitSyncTokenCHROMIUM(sync_token.GetConstData());
262 gles2->ActiveTexture(GL_TEXTURE0); 265 gles2->ActiveTexture(GL_TEXTURE0);
263 gles2->BindTexture(texture_target_, texture_id_); 266 gles2->BindTexture(texture_target_, texture_id_);
264 DCHECK_NE(query_id_, 0u); 267 DCHECK_NE(query_id_, 0u);
265 gles2->BeginQueryEXT(query_type_, query_id_); 268 gles2->BeginQueryEXT(query_type_, query_id_);
266 gles2->ReleaseTexImage2DCHROMIUM(texture_target_, image_id_); 269 gles2->ReleaseTexImage2DCHROMIUM(texture_target_, image_id_);
267 gles2->EndQueryEXT(query_type_); 270 gles2->EndQueryEXT(query_type_);
(...skipping 123 matching lines...) Expand 10 before | Expand all | Expand 10 after
391 bool use_zero_copy, 394 bool use_zero_copy,
392 bool is_overlay_candidate) 395 bool is_overlay_candidate)
393 : gpu_memory_buffer_(std::move(gpu_memory_buffer)), 396 : gpu_memory_buffer_(std::move(gpu_memory_buffer)),
394 texture_target_(texture_target), 397 texture_target_(texture_target),
395 query_type_(query_type), 398 query_type_(query_type),
396 use_zero_copy_(use_zero_copy), 399 use_zero_copy_(use_zero_copy),
397 is_overlay_candidate_(is_overlay_candidate) {} 400 is_overlay_candidate_(is_overlay_candidate) {}
398 401
399 Buffer::~Buffer() {} 402 Buffer::~Buffer() {}
400 403
401 std::unique_ptr<cc::SingleReleaseCallback> Buffer::ProduceTextureMailbox( 404 bool Buffer::ProduceTransferableResource(
402 cc::TextureMailbox* texture_mailbox, 405 CompositorFrameSinkHolder* compositor_frame_sink_holder,
406 cc::ResourceId resource_id,
403 bool secure_output_only, 407 bool secure_output_only,
404 bool client_usage) { 408 bool client_usage,
409 cc::TransferableResource* resource) {
405 DCHECK(attach_count_); 410 DCHECK(attach_count_);
406 DLOG_IF(WARNING, use_count_ && client_usage) 411 DLOG_IF(WARNING, use_count_ && client_usage)
407 << "Producing a texture mailbox for a buffer that has not been released"; 412 << "Producing a texture mailbox for a buffer that has not been released";
408 413
409 // Some clients think that they can reuse a buffer before it's released by 414 // Some clients think that they can reuse a buffer before it's released by
410 // performing a fast blit into the buffer. This behavior is bad as it prevents 415 // performing a fast blit into the buffer. This behavior is bad as it prevents
411 // the client from knowing when the buffer is actually released (e.g. the 416 // the client from knowing when the buffer is actually released (e.g. the
412 // release notification for the previous use of buffer can arrive after the 417 // release notification for the previous use of buffer can arrive after the
413 // buffer has been reused). We stop running the release callback when this 418 // buffer has been reused). We stop running the release callback when this
414 // type of behavior is detected as having the buffer always be busy will 419 // type of behavior is detected as having the buffer always be busy will
(...skipping 11 matching lines...) Expand all
426 texture_.reset(); 431 texture_.reset();
427 432
428 ui::ContextFactory* context_factory = 433 ui::ContextFactory* context_factory =
429 aura::Env::GetInstance()->context_factory(); 434 aura::Env::GetInstance()->context_factory();
430 // Note: This can fail if GPU acceleration has been disabled. 435 // Note: This can fail if GPU acceleration has been disabled.
431 scoped_refptr<cc::ContextProvider> context_provider = 436 scoped_refptr<cc::ContextProvider> context_provider =
432 context_factory->SharedMainThreadContextProvider(); 437 context_factory->SharedMainThreadContextProvider();
433 if (!context_provider) { 438 if (!context_provider) {
434 DLOG(WARNING) << "Failed to acquire a context provider"; 439 DLOG(WARNING) << "Failed to acquire a context provider";
435 Release(); // Decrements the use count 440 Release(); // Decrements the use count
436 return nullptr; 441 resource->id = 0;
442 resource->size = gfx::Size();
443 return false;
437 } 444 }
438 445
446 // The reference to the CompositorFrameSinkHolder keeps it alive until a
447 // release callback is received.
448 compositor_frame_sink_holder_ = compositor_frame_sink_holder;
449
450 resource->id = resource_id;
451 resource->format = cc::RGBA_8888;
452 resource->filter = GL_LINEAR;
453 resource->size = gpu_memory_buffer_->GetSize();
454
439 // Create a new image texture for |gpu_memory_buffer_| with |texture_target_| 455 // Create a new image texture for |gpu_memory_buffer_| with |texture_target_|
440 // if one doesn't already exist. The contents of this buffer are copied to 456 // if one doesn't already exist. The contents of this buffer are copied to
441 // |texture| using a call to CopyTexImage. 457 // |texture| using a call to CopyTexImage.
442 if (!contents_texture_) { 458 if (!contents_texture_) {
443 contents_texture_ = base::MakeUnique<Texture>( 459 contents_texture_ = base::MakeUnique<Texture>(
444 context_factory, context_provider.get(), gpu_memory_buffer_.get(), 460 context_factory, context_provider.get(), gpu_memory_buffer_.get(),
445 texture_target_, query_type_); 461 texture_target_, query_type_);
446 } 462 }
447 463
448 if (use_zero_copy_) { 464 if (use_zero_copy_) {
449 // Zero-copy means using the contents texture directly. 465 // Zero-copy means using the contents texture directly.
450 Texture* texture = contents_texture_.get(); 466 Texture* texture = contents_texture_.get();
451 467
452 // This binds the latest contents of this buffer to |texture|. 468 // This binds the latest contents of this buffer to |texture|.
453 gpu::SyncToken sync_token = texture->BindTexImage(); 469 resource->mailbox_holder = gpu::MailboxHolder(
470 texture->mailbox(), texture->BindTexImage(), texture_target_);
454 471
455 *texture_mailbox = 472 resource->is_overlay_candidate = is_overlay_candidate_;
456 cc::TextureMailbox(texture->mailbox(), sync_token, texture_target_, 473
457 gpu_memory_buffer_->GetSize(), is_overlay_candidate_, 474 cc::ReleaseCallback cb =
458 secure_output_only); 475 base::Bind(&Buffer::Texture::ReleaseTexImage, base::Unretained(texture),
476 base::Bind(&Buffer::ReleaseContentsTexture, AsWeakPtr(),
477 base::Passed(&contents_texture_)));
459 // The contents texture will be released when no longer used by the 478 // The contents texture will be released when no longer used by the
460 // compositor. 479 // compositor.
461 return cc::SingleReleaseCallback::Create( 480 compositor_frame_sink_holder_->SetResourceReleaseCallback(
462 base::Bind(&Buffer::Texture::ReleaseTexImage, base::Unretained(texture), 481 resource_id, base::WrapUnique(&cb));
463 base::Bind(&Buffer::ReleaseContentsTexture, AsWeakPtr(), 482 return true;
464 base::Passed(&contents_texture_))));
465 } 483 }
466 484
467 // Create a mailbox texture that we copy the buffer contents to. 485 // Create a mailbox texture that we copy the buffer contents to.
468 if (!texture_) { 486 if (!texture_) {
469 texture_ = 487 texture_ =
470 base::MakeUnique<Texture>(context_factory, context_provider.get()); 488 base::MakeUnique<Texture>(context_factory, context_provider.get());
471 } 489 }
472 490
473 // Copy the contents of |contents_texture| to |texture| and produce a 491 // Copy the contents of |contents_texture| to |texture| and produce a
474 // texture mailbox from the result in |texture|. 492 // texture mailbox from the result in |texture|.
475 Texture* contents_texture = contents_texture_.get(); 493 Texture* contents_texture = contents_texture_.get();
476 Texture* texture = texture_.get(); 494 Texture* texture = texture_.get();
477 495
478 // The contents texture will be released when copy has completed. 496 // The contents texture will be released when copy has completed.
479 gpu::SyncToken sync_token = contents_texture->CopyTexImage( 497 resource->mailbox_holder = gpu::MailboxHolder(
480 texture, base::Bind(&Buffer::ReleaseContentsTexture, AsWeakPtr(), 498 texture->mailbox(),
481 base::Passed(&contents_texture_))); 499 contents_texture->CopyTexImage(
482 *texture_mailbox = 500 texture, base::Bind(&Buffer::ReleaseContentsTexture, AsWeakPtr(),
483 cc::TextureMailbox(texture->mailbox(), sync_token, GL_TEXTURE_2D, 501 base::Passed(&contents_texture_))),
484 gpu_memory_buffer_->GetSize(), 502 GL_TEXTURE_2D);
485 false /* is_overlay_candidate */, secure_output_only); 503 resource->is_overlay_candidate = false;
504 cc::ReleaseCallback callback =
505 base::Bind(&Buffer::Texture::Release, base::Unretained(texture),
506 base::Bind(&Buffer::ReleaseTexture, AsWeakPtr(),
507 base::Passed(&texture_)));
486 // The mailbox texture will be released when no longer used by the 508 // The mailbox texture will be released when no longer used by the
487 // compositor. 509 // compositor.
488 return cc::SingleReleaseCallback::Create( 510 compositor_frame_sink_holder_->SetResourceReleaseCallback(
489 base::Bind(&Buffer::Texture::Release, base::Unretained(texture), 511 resource_id, base::WrapUnique(&callback));
490 base::Bind(&Buffer::ReleaseTexture, AsWeakPtr(), 512 return true;
491 base::Passed(&texture_))));
492 } 513 }
493 514
494 void Buffer::OnAttach() { 515 void Buffer::OnAttach() {
495 DLOG_IF(WARNING, attach_count_ > 0u) 516 DLOG_IF(WARNING, attach_count_ > 0u)
496 << "Reattaching a buffer that is already attached to another surface."; 517 << "Reattaching a buffer that is already attached to another surface.";
497 attach_count_++; 518 attach_count_++;
498 } 519 }
499 520
500 void Buffer::OnDetach() { 521 void Buffer::OnDetach() {
501 DCHECK_GT(attach_count_, 0u); 522 DCHECK_GT(attach_count_, 0u);
(...skipping 25 matching lines...) Expand all
527 CheckReleaseCallback(); 548 CheckReleaseCallback();
528 } 549 }
529 550
530 void Buffer::CheckReleaseCallback() { 551 void Buffer::CheckReleaseCallback() {
531 if (attach_count_ || use_count_) 552 if (attach_count_ || use_count_)
532 return; 553 return;
533 554
534 // Run release callback to notify the client that buffer has been released. 555 // Run release callback to notify the client that buffer has been released.
535 if (!release_callback_.is_null()) 556 if (!release_callback_.is_null())
536 release_callback_.Run(); 557 release_callback_.Run();
558
559 compositor_frame_sink_holder_ = nullptr;
537 } 560 }
538 561
539 void Buffer::ReleaseTexture(std::unique_ptr<Texture> texture) { 562 void Buffer::ReleaseTexture(std::unique_ptr<Texture> texture) {
540 texture_ = std::move(texture); 563 printf("Buffer::ReleaseTexture()\n");
564 if (this)
565 texture_ = std::move(texture);
541 } 566 }
542 567
543 void Buffer::ReleaseContentsTexture(std::unique_ptr<Texture> texture) { 568 void Buffer::ReleaseContentsTexture(std::unique_ptr<Texture> texture) {
544 TRACE_EVENT0("exo", "Buffer::ReleaseContentsTexture"); 569 TRACE_EVENT0("exo", "Buffer::ReleaseContentsTexture");
545 570 printf("Buffer::ReleaseContentsTexture()\n");
546 contents_texture_ = std::move(texture); 571 if (this) {
547 Release(); 572 contents_texture_ = std::move(texture);
573 Release();
574 }
548 } 575 }
549 576
550 } // namespace exo 577 } // namespace exo
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