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Side by Side Diff: media/tools/player_x11/gl_video_renderer.cc

Issue 25849004: Clean up unused constant globals (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: fix chrome/app/breakpad_linux.cc Created 7 years, 2 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "media/tools/player_x11/gl_video_renderer.h" 5 #include "media/tools/player_x11/gl_video_renderer.h"
6 6
7 #include <X11/Xutil.h> 7 #include <X11/Xutil.h>
8 8
9 #include "base/bind.h" 9 #include "base/bind.h"
10 #include "base/message_loop/message_loop.h" 10 #include "base/message_loop/message_loop.h"
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60 }; 60 };
61 61
62 // Vertices for a full screen quad. 62 // Vertices for a full screen quad.
63 static const float kVertices[8] = { 63 static const float kVertices[8] = {
64 -1.f, 1.f, 64 -1.f, 1.f,
65 -1.f, -1.f, 65 -1.f, -1.f,
66 1.f, 1.f, 66 1.f, 1.f,
67 1.f, -1.f, 67 1.f, -1.f,
68 }; 68 };
69 69
70 // Texture Coordinates mapping the entire texture.
71 static const float kTextureCoords[8] = {
72 0, 0,
73 0, 1,
74 1, 0,
75 1, 1,
76 };
77
78 // Pass-through vertex shader. 70 // Pass-through vertex shader.
79 static const char kVertexShader[] = 71 static const char kVertexShader[] =
80 "varying vec2 interp_tc;\n" 72 "varying vec2 interp_tc;\n"
81 "\n" 73 "\n"
82 "attribute vec4 in_pos;\n" 74 "attribute vec4 in_pos;\n"
83 "attribute vec2 in_tc;\n" 75 "attribute vec2 in_tc;\n"
84 "\n" 76 "\n"
85 "void main() {\n" 77 "void main() {\n"
86 " interp_tc = in_tc;\n" 78 " interp_tc = in_tc;\n"
87 " gl_Position = in_pos;\n" 79 " gl_Position = in_pos;\n"
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248 verts[0] = x0; verts[1] = y0; 240 verts[0] = x0; verts[1] = y0;
249 verts[2] = x0; verts[3] = y1; 241 verts[2] = x0; verts[3] = y1;
250 verts[4] = x1; verts[5] = y0; 242 verts[4] = x1; verts[5] = y0;
251 verts[6] = x1; verts[7] = y1; 243 verts[6] = x1; verts[7] = y1;
252 glVertexAttribPointer(tc_location, 2, GL_FLOAT, GL_FALSE, 0, verts); 244 glVertexAttribPointer(tc_location, 2, GL_FLOAT, GL_FALSE, 0, verts);
253 245
254 // We are getting called on a thread. Release the context so that it can be 246 // We are getting called on a thread. Release the context so that it can be
255 // made current on the main thread. 247 // made current on the main thread.
256 glXMakeCurrent(display_, 0, NULL); 248 glXMakeCurrent(display_, 0, NULL);
257 } 249 }
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