OLD | NEW |
1 /* | 1 /* |
2 * Copyright 2012 Google Inc. | 2 * Copyright 2012 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #ifndef GrGLShaderBuilder_DEFINED | 8 #ifndef GrGLShaderBuilder_DEFINED |
9 #define GrGLShaderBuilder_DEFINED | 9 #define GrGLShaderBuilder_DEFINED |
10 | 10 |
(...skipping 432 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
443 SkSTArray<10, AttributePair, true> fEffectAttributes; | 443 SkSTArray<10, AttributePair, true> fEffectAttributes; |
444 | 444 |
445 GrGLUniformManager::UniformHandle fViewMatrixUniform; | 445 GrGLUniformManager::UniformHandle fViewMatrixUniform; |
446 | 446 |
447 GrGLShaderVar* fPositionVar; | 447 GrGLShaderVar* fPositionVar; |
448 GrGLShaderVar* fLocalCoordsVar; | 448 GrGLShaderVar* fLocalCoordsVar; |
449 | 449 |
450 typedef GrGLShaderBuilder INHERITED; | 450 typedef GrGLShaderBuilder INHERITED; |
451 }; | 451 }; |
452 | 452 |
| 453 //////////////////////////////////////////////////////////////////////////////// |
| 454 |
| 455 class GrGLFragmentOnlyShaderBuilder : public GrGLShaderBuilder { |
| 456 public: |
| 457 GrGLFragmentOnlyShaderBuilder(GrGpuGL*, GrGLUniformManager&, const GrGLProgr
amDesc&); |
| 458 |
| 459 int getNumTexCoordSets() const { return fNumTexCoordSets; } |
| 460 int addTexCoordSets(int count) { return (fNumTexCoordSets += count) - count;
} |
| 461 |
| 462 virtual GrGLProgramEffects* createAndEmitEffects( |
| 463 const GrEffectStage* effectStages[], |
| 464 const EffectKey effectKeys[], |
| 465 int effectCnt, |
| 466 SkString* inOutFSColor, |
| 467 GrSLConstantVec* fsInOutColorKnownValue) SK_OVERRIDE; |
| 468 |
| 469 private: |
| 470 int fNumTexCoordSets; |
| 471 |
| 472 typedef GrGLShaderBuilder INHERITED; |
| 473 }; |
| 474 |
453 #endif | 475 #endif |
OLD | NEW |