| Index: gpu/command_buffer/service/gles2_cmd_decoder.cc
|
| diff --git a/gpu/command_buffer/service/gles2_cmd_decoder.cc b/gpu/command_buffer/service/gles2_cmd_decoder.cc
|
| index e7be28a03bc3b55679882e6bb429ca75230e5f8e..de12b550b46e5578c7277d1ff36410c195664bf1 100644
|
| --- a/gpu/command_buffer/service/gles2_cmd_decoder.cc
|
| +++ b/gpu/command_buffer/service/gles2_cmd_decoder.cc
|
| @@ -5916,7 +5916,7 @@ void GLES2DecoderImpl::InvalidateFramebufferImpl(
|
| framebuffer->HasDepthStencilFormatAttachment();
|
| bool invalidate_depth = false;
|
| bool invalidate_stencil = false;
|
| - std::unique_ptr<GLenum[]> validated_attachments(new GLenum[count]);
|
| + std::unique_ptr<GLenum[]> validated_attachments(new GLenum[count+1]);
|
| GLsizei validated_count = 0;
|
|
|
| // Validates the attachments. If one of them fails, the whole command fails.
|
| @@ -5959,7 +5959,10 @@ void GLES2DecoderImpl::InvalidateFramebufferImpl(
|
| validated_attachments[validated_count++] = attachment;
|
| }
|
| if (invalidate_depth && invalidate_stencil) {
|
| - validated_attachments[validated_count++] = GL_DEPTH_STENCIL_ATTACHMENT;
|
| + // We do not use GL_DEPTH_STENCIL_ATTACHMENT here because
|
| + // it is not a valid token for glDiscardFramebufferEXT.
|
| + validated_attachments[validated_count++] = GL_DEPTH_ATTACHMENT;
|
| + validated_attachments[validated_count++] = GL_STENCIL_ATTACHMENT;
|
| }
|
|
|
| // If the default framebuffer is bound but we are still rendering to an
|
|
|