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Side by Side Diff: ui/aura/window_port.h

Issue 2582823002: WIP: Surface Synchronization System
Patch Set: Only create ClientSurfaceEmbedder if window is visible. Trash it otherwise. Created 3 years, 10 months ago
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1 // Copyright 2016 The Chromium Authors. All rights reserved. 1 // Copyright 2016 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef UI_AURA_WINDOW_PORT_H_ 5 #ifndef UI_AURA_WINDOW_PORT_H_
6 #define UI_AURA_WINDOW_PORT_H_ 6 #define UI_AURA_WINDOW_PORT_H_
7 7
8 #include <stdint.h> 8 #include <stdint.h>
9 9
10 #include <memory> 10 #include <memory>
11 #include <string> 11 #include <string>
12 12
13 #include "base/observer_list.h" 13 #include "base/observer_list.h"
14 #include "base/strings/string16.h" 14 #include "base/strings/string16.h"
15 #include "ui/aura/aura_export.h" 15 #include "ui/aura/aura_export.h"
16 #include "ui/compositor/layer_type.h"
16 17
17 namespace gfx { 18 namespace gfx {
18 class Rect; 19 class Rect;
19 } 20 }
20 21
21 namespace aura { 22 namespace aura {
22 23
23 class Window; 24 class Window;
24 class WindowObserver; 25 class WindowObserver;
25 26
26 // See comments in OnWillChangeProperty() for details. 27 // See comments in OnWillChangeProperty() for details.
27 struct AURA_EXPORT WindowPortPropertyData { 28 struct AURA_EXPORT WindowPortPropertyData {
28 virtual ~WindowPortPropertyData() {} 29 virtual ~WindowPortPropertyData() {}
29 }; 30 };
30 31
31 // WindowPort defines an interface to enable Window to be used with or without 32 // WindowPort defines an interface to enable Window to be used with or without
32 // mus. WindowPort is owned by Window and called at key points in Windows 33 // mus. WindowPort is owned by Window and called at key points in Windows
33 // lifetime that enable Window to be used in both environments. 34 // lifetime that enable Window to be used in both environments.
34 // 35 //
35 // If a Window is created without an explicit WindowPort then 36 // If a Window is created without an explicit WindowPort then
36 // Env::CreateWindowPort() is used to create the WindowPort. 37 // Env::CreateWindowPort() is used to create the WindowPort.
37 class AURA_EXPORT WindowPort { 38 class AURA_EXPORT WindowPort {
38 public: 39 public:
39 virtual ~WindowPort() {} 40 virtual ~WindowPort() {}
40 41
41 // Called from Window::Init(). 42 // Called from Window::Init().
42 virtual void OnPreInit(Window* window) = 0; 43 virtual void OnPreInit(Window* window, ui::LayerType layer_type) = 0;
43 44
44 virtual void OnDeviceScaleFactorChanged(float device_scale_factor) = 0; 45 virtual void OnDeviceScaleFactorChanged(float device_scale_factor) = 0;
45 46
46 // Called when a window is being added as a child. |child| may already have 47 // Called when a window is being added as a child. |child| may already have
47 // a parent, but its parent is not the Window this WindowPort is associated 48 // a parent, but its parent is not the Window this WindowPort is associated
48 // with. 49 // with.
49 virtual void OnWillAddChild(Window* child) = 0; 50 virtual void OnWillAddChild(Window* child) = 0;
50 51
51 virtual void OnWillRemoveChild(Window* child) = 0; 52 virtual void OnWillRemoveChild(Window* child) = 0;
52 53
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78 // Returns the WindowPort associated with a Window. 79 // Returns the WindowPort associated with a Window.
79 static WindowPort* Get(Window* window); 80 static WindowPort* Get(Window* window);
80 81
81 // Returns the ObserverList of a Window. 82 // Returns the ObserverList of a Window.
82 static base::ObserverList<WindowObserver, true>* GetObservers(Window* window); 83 static base::ObserverList<WindowObserver, true>* GetObservers(Window* window);
83 }; 84 };
84 85
85 } // namespace aura 86 } // namespace aura
86 87
87 #endif // UI_AURA_WINDOW_PORT_H_ 88 #endif // UI_AURA_WINDOW_PORT_H_
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