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Unified Diff: chrome/browser/ui/app_list/app_list_positioner_unittest.cc

Issue 2582743002: Remove obsolete app_list Linux code. (Closed)
Patch Set: tapted comments. Created 4 years ago
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Index: chrome/browser/ui/app_list/app_list_positioner_unittest.cc
diff --git a/chrome/browser/ui/app_list/app_list_positioner_unittest.cc b/chrome/browser/ui/app_list/app_list_positioner_unittest.cc
deleted file mode 100644
index 24fce11708f827a6a19eecdb05b62d69c535f552..0000000000000000000000000000000000000000
--- a/chrome/browser/ui/app_list/app_list_positioner_unittest.cc
+++ /dev/null
@@ -1,339 +0,0 @@
-// Copyright 2013 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#include "chrome/browser/ui/app_list/app_list_positioner.h"
-
-#include <memory>
-
-#include "testing/gtest/include/gtest/gtest.h"
-
-namespace {
-
-const int kScreenWidth = 800;
-const int kScreenHeight = 600;
-
-const int kWindowWidth = 100;
-const int kWindowHeight = 200;
-
-// Size of the menu bar along the top of the screen.
-const int kMenuBarSize = 22;
-// Size of the normal (non-hidden) shelf.
-const int kShelfSize = 30;
-
-// The distance the shelf will appear from the edge of the screen.
-const int kMinDistanceFromEdge = 3;
-
-// A cursor position that is within the shelf. This must be < kShelfSize.
-const int kCursorOnShelf = kShelfSize / 2;
-// A cursor position that should be ignored.
-const int kCursorIgnore = -300;
-
-// A position for the center of the window that causes the window to overlap the
-// edge of the screen. This must be < kWindowWidth / 2 and < kWindowHeight / 2.
-const int kWindowNearEdge = kWindowWidth / 4;
-// A position for the center of the window that places the window away from all
-// edges of the screen. This must be > kWindowWidth / 2, > kWindowHeight / 2, <
-// kScreenWidth - kWindowWidth / 2 and < kScreenHeight - kWindowHeight / 2.
-const int kWindowAwayFromEdge = 158;
-
-} // namespace
-
-class AppListPositionerUnitTest : public testing::Test {
- public:
- void ResetPositioner() {
- gfx::Size view_size(kWindowWidth, kWindowHeight);
- positioner_.reset(
- new AppListPositioner(display_, view_size, kMinDistanceFromEdge));
- }
-
- void SetUp() override {
- display_.set_bounds(gfx::Rect(0, 0, kScreenWidth, kScreenHeight));
- // Assume there is a menu bar at the top of the screen, as on Mac and Unity.
- // This is for cases where the work area does not fill the entire screen.
- display_.set_work_area(
- gfx::Rect(0, kMenuBarSize, kScreenWidth, kScreenHeight - kMenuBarSize));
- ResetPositioner();
- cursor_ = gfx::Point();
- }
-
- // Sets up the test environment with the shelf along a given edge of the work
- // area.
- void PlaceShelf(AppListPositioner::ScreenEdge edge) {
- ResetPositioner();
- switch (edge) {
- case AppListPositioner::SCREEN_EDGE_UNKNOWN:
- break;
- case AppListPositioner::SCREEN_EDGE_LEFT:
- positioner_->WorkAreaInset(kShelfSize, 0, 0, 0);
- break;
- case AppListPositioner::SCREEN_EDGE_RIGHT:
- positioner_->WorkAreaInset(0, 0, kShelfSize, 0);
- break;
- case AppListPositioner::SCREEN_EDGE_TOP:
- positioner_->WorkAreaInset(0, kShelfSize, 0, 0);
- break;
- case AppListPositioner::SCREEN_EDGE_BOTTOM:
- positioner_->WorkAreaInset(0, 0, 0, kShelfSize);
- break;
- }
- }
-
- // Set up the test mouse cursor in a given location.
- void PlaceCursor(int x, int y) {
- cursor_ = gfx::Point(x, y);
- }
-
- gfx::Point DoGetAnchorPointForScreenCorner(
- AppListPositioner::ScreenCorner corner) const {
- return positioner_->GetAnchorPointForScreenCorner(corner);
- }
-
- gfx::Point DoGetAnchorPointForShelfCorner(
- AppListPositioner::ScreenEdge shelf_edge) const {
- return positioner_->GetAnchorPointForShelfCorner(shelf_edge);
- }
-
- gfx::Point DoGetAnchorPointForShelfCenter(
- AppListPositioner::ScreenEdge shelf_edge) const {
- return positioner_->GetAnchorPointForShelfCenter(shelf_edge);
- }
-
- gfx::Point DoGetAnchorPointForShelfCursor(
- AppListPositioner::ScreenEdge shelf_edge) const {
- return positioner_->GetAnchorPointForShelfCursor(shelf_edge, cursor_);
- }
-
- AppListPositioner::ScreenEdge DoGetShelfEdge(
- const gfx::Rect& shelf_rect) const {
- return positioner_->GetShelfEdge(shelf_rect);
- }
-
- int DoGetCursorDistanceFromShelf(
- AppListPositioner::ScreenEdge shelf_edge) const {
- return positioner_->GetCursorDistanceFromShelf(shelf_edge, cursor_);
- }
-
- private:
- display::Display display_;
- std::unique_ptr<AppListPositioner> positioner_;
- gfx::Point cursor_;
-};
-
-TEST_F(AppListPositionerUnitTest, ScreenCorner) {
- // Position the app list in a corner of the screen.
- // Top-left corner.
- EXPECT_EQ(gfx::Point(kWindowWidth / 2 + kMinDistanceFromEdge,
- kMenuBarSize + kWindowHeight / 2 + kMinDistanceFromEdge),
- DoGetAnchorPointForScreenCorner(
- AppListPositioner::SCREEN_CORNER_TOP_LEFT));
-
- // Top-right corner.
- EXPECT_EQ(gfx::Point(kScreenWidth - kWindowWidth / 2 - kMinDistanceFromEdge,
- kMenuBarSize + kWindowHeight / 2 + kMinDistanceFromEdge),
- DoGetAnchorPointForScreenCorner(
- AppListPositioner::SCREEN_CORNER_TOP_RIGHT));
-
- // Bottom-left corner.
- EXPECT_EQ(
- gfx::Point(kWindowWidth / 2 + kMinDistanceFromEdge,
- kScreenHeight - kWindowHeight / 2 - kMinDistanceFromEdge),
- DoGetAnchorPointForScreenCorner(
- AppListPositioner::SCREEN_CORNER_BOTTOM_LEFT));
-
- // Bottom-right corner.
- EXPECT_EQ(
- gfx::Point(kScreenWidth - kWindowWidth / 2 - kMinDistanceFromEdge,
- kScreenHeight - kWindowHeight / 2 - kMinDistanceFromEdge),
- DoGetAnchorPointForScreenCorner(
- AppListPositioner::SCREEN_CORNER_BOTTOM_RIGHT));
-}
-
-TEST_F(AppListPositionerUnitTest, ShelfCorner) {
- // Position the app list on the shelf, aligned with the top or left corner.
- // Shelf on left. Expect app list in top-left corner.
- PlaceShelf(AppListPositioner::SCREEN_EDGE_LEFT);
- EXPECT_EQ(
- gfx::Point(kShelfSize + kWindowWidth / 2 + kMinDistanceFromEdge,
- kMenuBarSize + kWindowHeight / 2 + kMinDistanceFromEdge),
- DoGetAnchorPointForShelfCorner(AppListPositioner::SCREEN_EDGE_LEFT));
-
- // Shelf on right. Expect app list in top-right corner.
- PlaceShelf(AppListPositioner::SCREEN_EDGE_RIGHT);
- EXPECT_EQ(
- gfx::Point(
- kScreenWidth - kShelfSize - kWindowWidth / 2 - kMinDistanceFromEdge,
- kMenuBarSize + kWindowHeight / 2 + kMinDistanceFromEdge),
- DoGetAnchorPointForShelfCorner(AppListPositioner::SCREEN_EDGE_RIGHT));
-
- // Shelf on top. Expect app list in top-left corner.
- PlaceShelf(AppListPositioner::SCREEN_EDGE_TOP);
- EXPECT_EQ(gfx::Point(kWindowWidth / 2 + kMinDistanceFromEdge,
- kMenuBarSize + kShelfSize + kWindowHeight / 2 +
- kMinDistanceFromEdge),
- DoGetAnchorPointForShelfCorner(AppListPositioner::SCREEN_EDGE_TOP));
-
- // Shelf on bottom. Expect app list in bottom-left corner.
- PlaceShelf(AppListPositioner::SCREEN_EDGE_BOTTOM);
- EXPECT_EQ(
- gfx::Point(kWindowWidth / 2 + kMinDistanceFromEdge,
- kScreenHeight - kShelfSize - kWindowHeight / 2 -
- kMinDistanceFromEdge),
- DoGetAnchorPointForShelfCorner(AppListPositioner::SCREEN_EDGE_BOTTOM));
-}
-
-TEST_F(AppListPositionerUnitTest, ShelfCenter) {
- // Position the app list on the shelf, aligned with the shelf center.
- PlaceShelf(AppListPositioner::SCREEN_EDGE_LEFT);
- // Shelf on left. Expect app list to be center-left.
- EXPECT_EQ(
- gfx::Point(kShelfSize + kWindowWidth / 2 + kMinDistanceFromEdge,
- (kMenuBarSize + kScreenHeight) / 2),
- DoGetAnchorPointForShelfCenter(AppListPositioner::SCREEN_EDGE_LEFT));
-
- // Shelf on right. Expect app list to be center-right.
- PlaceShelf(AppListPositioner::SCREEN_EDGE_RIGHT);
- EXPECT_EQ(
- gfx::Point(
- kScreenWidth - kShelfSize - kWindowWidth / 2 - kMinDistanceFromEdge,
- (kMenuBarSize + kScreenHeight) / 2),
- DoGetAnchorPointForShelfCenter(AppListPositioner::SCREEN_EDGE_RIGHT));
-
- // Shelf on top. Expect app list to be top-center.
- PlaceShelf(AppListPositioner::SCREEN_EDGE_TOP);
- EXPECT_EQ(gfx::Point(kScreenWidth / 2,
- kMenuBarSize + kShelfSize + kWindowHeight / 2 +
- kMinDistanceFromEdge),
- DoGetAnchorPointForShelfCenter(AppListPositioner::SCREEN_EDGE_TOP));
-
- // Shelf on bottom. Expect app list to be bottom-center.
- PlaceShelf(AppListPositioner::SCREEN_EDGE_BOTTOM);
- EXPECT_EQ(
- gfx::Point(kScreenWidth / 2,
- kScreenHeight - kShelfSize - kWindowHeight / 2 -
- kMinDistanceFromEdge),
- DoGetAnchorPointForShelfCenter(AppListPositioner::SCREEN_EDGE_BOTTOM));
-}
-
-TEST_F(AppListPositionerUnitTest, ShelfCursor) {
- // Position the app list on the shelf, aligned with the mouse cursor.
-
- // Shelf on left. Expect app list in top-left corner.
- PlaceShelf(AppListPositioner::SCREEN_EDGE_LEFT);
- PlaceCursor(kCursorIgnore, kWindowAwayFromEdge);
- EXPECT_EQ(
- gfx::Point(kShelfSize + kWindowWidth / 2 + kMinDistanceFromEdge,
- kWindowAwayFromEdge),
- DoGetAnchorPointForShelfCursor(AppListPositioner::SCREEN_EDGE_LEFT));
-
- // Shelf on right. Expect app list in top-right corner.
- PlaceShelf(AppListPositioner::SCREEN_EDGE_RIGHT);
- PlaceCursor(kCursorIgnore, kWindowAwayFromEdge);
- EXPECT_EQ(
- gfx::Point(
- kScreenWidth - kShelfSize - kWindowWidth / 2 - kMinDistanceFromEdge,
- kWindowAwayFromEdge),
- DoGetAnchorPointForShelfCursor(AppListPositioner::SCREEN_EDGE_RIGHT));
-
- // Shelf on top. Expect app list in top-left corner.
- PlaceShelf(AppListPositioner::SCREEN_EDGE_TOP);
- PlaceCursor(kWindowAwayFromEdge, kCursorIgnore);
- EXPECT_EQ(gfx::Point(kWindowAwayFromEdge,
- kMenuBarSize + kShelfSize + kWindowHeight / 2 +
- kMinDistanceFromEdge),
- DoGetAnchorPointForShelfCursor(AppListPositioner::SCREEN_EDGE_TOP));
-
- // Shelf on bottom. Expect app list in bottom-left corner.
- PlaceShelf(AppListPositioner::SCREEN_EDGE_BOTTOM);
- PlaceCursor(kWindowAwayFromEdge, kCursorIgnore);
- EXPECT_EQ(
- gfx::Point(kWindowAwayFromEdge,
- kScreenHeight - kShelfSize - kWindowHeight / 2 -
- kMinDistanceFromEdge),
- DoGetAnchorPointForShelfCursor(AppListPositioner::SCREEN_EDGE_BOTTOM));
-
- // Shelf on bottom. Mouse near left edge. App list must not go off screen.
- PlaceShelf(AppListPositioner::SCREEN_EDGE_BOTTOM);
- PlaceCursor(kWindowNearEdge, kCursorIgnore);
- EXPECT_EQ(
- gfx::Point(kWindowWidth / 2 + kMinDistanceFromEdge,
- kScreenHeight - kShelfSize - kWindowHeight / 2 -
- kMinDistanceFromEdge),
- DoGetAnchorPointForShelfCursor(AppListPositioner::SCREEN_EDGE_BOTTOM));
-
- // Shelf on bottom. Mouse near right edge. App list must not go off screen.
- PlaceShelf(AppListPositioner::SCREEN_EDGE_BOTTOM);
- PlaceCursor(kScreenWidth - kWindowNearEdge, kCursorIgnore);
- EXPECT_EQ(
- gfx::Point(kScreenWidth - kWindowWidth / 2 - kMinDistanceFromEdge,
- kScreenHeight - kShelfSize - kWindowHeight / 2 -
- kMinDistanceFromEdge),
- DoGetAnchorPointForShelfCursor(AppListPositioner::SCREEN_EDGE_BOTTOM));
-}
-
-TEST_F(AppListPositionerUnitTest, GetShelfEdge) {
- gfx::Rect shelf_rect;
- // Shelf on left.
- shelf_rect =
- gfx::Rect(0, kMenuBarSize, kShelfSize, kScreenHeight - kMenuBarSize);
- EXPECT_EQ(AppListPositioner::SCREEN_EDGE_LEFT, DoGetShelfEdge(shelf_rect));
-
- // Shelf on right.
- shelf_rect = gfx::Rect(kScreenWidth - kShelfSize,
- kMenuBarSize,
- kShelfSize,
- kScreenHeight - kMenuBarSize);
- EXPECT_EQ(AppListPositioner::SCREEN_EDGE_RIGHT, DoGetShelfEdge(shelf_rect));
-
- // Shelf on top.
- shelf_rect = gfx::Rect(0, 0, kScreenWidth, kShelfSize);
- EXPECT_EQ(AppListPositioner::SCREEN_EDGE_TOP, DoGetShelfEdge(shelf_rect));
-
- // Shelf on bottom.
- shelf_rect =
- gfx::Rect(0, kScreenHeight - kShelfSize, kScreenWidth, kShelfSize);
- EXPECT_EQ(AppListPositioner::SCREEN_EDGE_BOTTOM, DoGetShelfEdge(shelf_rect));
-
- // A couple of inconclusive cases, which should return unknown.
- shelf_rect = gfx::Rect();
- EXPECT_EQ(AppListPositioner::SCREEN_EDGE_UNKNOWN, DoGetShelfEdge(shelf_rect));
- shelf_rect = gfx::Rect(-10, 0, kScreenWidth, kShelfSize);
- EXPECT_EQ(AppListPositioner::SCREEN_EDGE_UNKNOWN, DoGetShelfEdge(shelf_rect));
- shelf_rect = gfx::Rect(10, 0, kScreenWidth - 20, kShelfSize);
- EXPECT_EQ(AppListPositioner::SCREEN_EDGE_UNKNOWN, DoGetShelfEdge(shelf_rect));
- shelf_rect = gfx::Rect(0, kShelfSize, kScreenWidth, 60);
- EXPECT_EQ(AppListPositioner::SCREEN_EDGE_UNKNOWN, DoGetShelfEdge(shelf_rect));
-}
-
-TEST_F(AppListPositionerUnitTest, GetCursorDistanceFromShelf) {
- // Shelf on left.
- PlaceShelf(AppListPositioner::SCREEN_EDGE_LEFT);
- PlaceCursor(kWindowAwayFromEdge, kCursorIgnore);
- EXPECT_EQ(kWindowAwayFromEdge - kShelfSize,
- DoGetCursorDistanceFromShelf(AppListPositioner::SCREEN_EDGE_LEFT));
-
- // Shelf on right.
- PlaceShelf(AppListPositioner::SCREEN_EDGE_RIGHT);
- PlaceCursor(kScreenWidth - kWindowAwayFromEdge, kCursorIgnore);
- EXPECT_EQ(kWindowAwayFromEdge - kShelfSize,
- DoGetCursorDistanceFromShelf(AppListPositioner::SCREEN_EDGE_RIGHT));
-
- // Shelf on top.
- PlaceShelf(AppListPositioner::SCREEN_EDGE_TOP);
- PlaceCursor(kCursorIgnore, kMenuBarSize + kWindowAwayFromEdge);
- EXPECT_EQ(kWindowAwayFromEdge - kShelfSize,
- DoGetCursorDistanceFromShelf(AppListPositioner::SCREEN_EDGE_TOP));
-
- // Shelf on bottom.
- PlaceShelf(AppListPositioner::SCREEN_EDGE_BOTTOM);
- PlaceCursor(kCursorIgnore, kScreenHeight - kWindowAwayFromEdge);
- EXPECT_EQ(
- kWindowAwayFromEdge - kShelfSize,
- DoGetCursorDistanceFromShelf(AppListPositioner::SCREEN_EDGE_BOTTOM));
-
- // Shelf on bottom. Cursor inside shelf; expect 0.
- PlaceShelf(AppListPositioner::SCREEN_EDGE_BOTTOM);
- PlaceCursor(kCursorIgnore, kScreenHeight - kCursorOnShelf);
- EXPECT_EQ(
- 0, DoGetCursorDistanceFromShelf(AppListPositioner::SCREEN_EDGE_BOTTOM));
-}

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