Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(2653)

Unified Diff: chrome/browser/ui/app_list/app_list_positioner.h

Issue 2582743002: Remove obsolete app_list Linux code. (Closed)
Patch Set: tapted comments. Created 4 years ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View side-by-side diff with in-line comments
Download patch
Index: chrome/browser/ui/app_list/app_list_positioner.h
diff --git a/chrome/browser/ui/app_list/app_list_positioner.h b/chrome/browser/ui/app_list/app_list_positioner.h
deleted file mode 100644
index 52a0a08e2694eee62d9b0b205e98a5b0231908b5..0000000000000000000000000000000000000000
--- a/chrome/browser/ui/app_list/app_list_positioner.h
+++ /dev/null
@@ -1,116 +0,0 @@
-// Copyright 2013 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#ifndef CHROME_BROWSER_UI_APP_LIST_APP_LIST_POSITIONER_H_
-#define CHROME_BROWSER_UI_APP_LIST_APP_LIST_POSITIONER_H_
-
-#include "ui/display/display.h"
-#include "ui/gfx/geometry/size.h"
-
-namespace gfx {
-class Point;
-class Rect;
-}
-
-// Helps anchor the App List, onto the shelf (taskbar, dock or similar) or to
-// the corner of a display. This class does not impose any particular policy for
-// when and how to anchor the window. The platform-specific code that uses this
-// class is free to decide, for example, when the window should be anchored to
-// the cursor versus the corner of the shelf. This class just performs the
-// calculations necessary to position the App List correctly.
-class AppListPositioner {
- public:
- // Represents one of the four edges of the screen.
- enum ScreenEdge {
- SCREEN_EDGE_UNKNOWN,
- SCREEN_EDGE_LEFT,
- SCREEN_EDGE_RIGHT,
- SCREEN_EDGE_TOP,
- SCREEN_EDGE_BOTTOM
- };
-
- // Represents one of the four corners of the screen.
- enum ScreenCorner {
- SCREEN_CORNER_TOP_LEFT,
- SCREEN_CORNER_TOP_RIGHT,
- SCREEN_CORNER_BOTTOM_LEFT,
- SCREEN_CORNER_BOTTOM_RIGHT
- };
-
- // The |display| pointer is borrowed, and must outlive this object's lifetime.
- // |window_size| is the size of the App List.
- // |min_distance_from_edge| is the minimum distance, in pixels, to position
- // the app list from the shelf or edge of screen.
- AppListPositioner(const display::Display& display,
- const gfx::Size& window_size,
- int min_distance_from_edge);
-
- // Subtracts a rectangle from the display's work area. This can be used to
- // ensure that the app list does not overlap the shelf, even in situations
- // where the shelf is considered part of the work area.
- void WorkAreaSubtract(const gfx::Rect& rect);
-
- // Shrinks the display's work area by the given amount on each side.
- void WorkAreaInset(int left, int top, int right, int bottom);
-
- // Finds the position for a window to anchor it to a corner of the screen.
- // |corner| specifies which corner to anchor the window to. Returns the
- // intended coordinates for the center of the window. This should only be used
- // when there is no shelf on the display, because if there is, the returned
- // anchor point will potentially position the window under it.
- gfx::Point GetAnchorPointForScreenCorner(ScreenCorner corner) const;
-
- // Finds the position for a window to anchor it to the center of the screen.
- // Returns the intended coordinates for the center of the window.
- gfx::Point GetAnchorPointForScreenCenter() const;
-
- // Finds the position for a window to anchor it to the corner of the shelf.
- // The window will be aligned to the left of the work area for horizontal
- // shelves, or to the top for vertical shelves. |shelf_edge| specifies the
- // location of the shelf. |shelf_edge| must not be SCREEN_EDGE_UNKNOWN.
- // Returns the intended coordinates for the center of the window.
- gfx::Point GetAnchorPointForShelfCorner(ScreenEdge shelf_edge) const;
-
- // Finds the position for a window to anchor it to the center of the shelf.
- // |shelf_edge| specifies the location of the shelf. It must not be
- // SCREEN_EDGE_UNKNOWN. Returns the intended coordinates for the center of the
- // window.
- gfx::Point GetAnchorPointForShelfCenter(ScreenEdge shelf_edge) const;
-
- // Finds the position for a window to anchor it to the shelf at a point
- // closest to the user's mouse cursor. |shelf_edge| specifies the location of
- // the shelf; |cursor| specifies the location of the user's mouse cursor.
- // |shelf_edge| must not be SCREEN_EDGE_UNKNOWN. Returns the intended
- // coordinates for the center of the window.
- gfx::Point GetAnchorPointForShelfCursor(ScreenEdge shelf_edge,
- const gfx::Point& cursor) const;
-
- // Determines which edge of the screen the shelf is attached to. Returns
- // SCREEN_EDGE_UNKNOWN if the shelf is unavailable, hidden, or not on the
- // current screen.
- ScreenEdge GetShelfEdge(const gfx::Rect& shelf_rect) const;
-
- // Gets the lateral distance of the mouse cursor from the edge of the shelf.
- // For horizontal shelves, this is the vertical distance; for vertical
- // shelves, this is the horizontal distance. If the cursor is inside the
- // shelf, returns 0.
- int GetCursorDistanceFromShelf(ScreenEdge shelf_edge,
- const gfx::Point& cursor) const;
-
- private:
- // Ensures that an anchor point will result in a window that is fully within
- // the work area. Returns the updated anchor point.
- gfx::Point ClampAnchorPoint(gfx::Point anchor) const;
-
- display::Display display_;
-
- // Size of the App List.
- gfx::Size window_size_;
-
- // The minimum distance, in pixels, to position the app list from the shelf
- // or edge of screen.
- int min_distance_from_edge_;
-};
-
-#endif // CHROME_BROWSER_UI_APP_LIST_APP_LIST_POSITIONER_H_

Powered by Google App Engine
This is Rietveld 408576698