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| 1 /* | 1 /* |
| 2 * Copyright (C) 2006 Samuel Weinig (sam.weinig@gmail.com) | 2 * Copyright (C) 2006 Samuel Weinig (sam.weinig@gmail.com) |
| 3 * Copyright (C) 2004, 2005, 2006 Apple Computer, Inc. All rights reserved. | 3 * Copyright (C) 2004, 2005, 2006 Apple Computer, Inc. All rights reserved. |
| 4 * | 4 * |
| 5 * Redistribution and use in source and binary forms, with or without | 5 * Redistribution and use in source and binary forms, with or without |
| 6 * modification, are permitted provided that the following conditions | 6 * modification, are permitted provided that the following conditions |
| 7 * are met: | 7 * are met: |
| 8 * 1. Redistributions of source code must retain the above copyright | 8 * 1. Redistributions of source code must retain the above copyright |
| 9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
| 10 * 2. Redistributions in binary form must reproduce the above copyright | 10 * 2. Redistributions in binary form must reproduce the above copyright |
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| 218 } | 218 } |
| 219 | 219 |
| 220 startAnimation(); | 220 startAnimation(); |
| 221 } | 221 } |
| 222 | 222 |
| 223 namespace { | 223 namespace { |
| 224 | 224 |
| 225 sk_sp<SkShader> createPatternShader(const SkImage* image, | 225 sk_sp<SkShader> createPatternShader(const SkImage* image, |
| 226 const SkMatrix& shaderMatrix, | 226 const SkMatrix& shaderMatrix, |
| 227 const SkPaint& paint, | 227 const SkPaint& paint, |
| 228 const FloatSize& spacing) { | 228 const FloatSize& spacing, |
| 229 SkShader::TileMode tmx, |
| 230 SkShader::TileMode tmy) { |
| 229 if (spacing.isZero()) | 231 if (spacing.isZero()) |
| 230 return image->makeShader(SkShader::kRepeat_TileMode, | 232 return image->makeShader(tmx, tmy, &shaderMatrix); |
| 231 SkShader::kRepeat_TileMode, &shaderMatrix); | |
| 232 | 233 |
| 233 // Arbitrary tiling is currently only supported for SkPictureShader, so we use | 234 // Arbitrary tiling is currently only supported for SkPictureShader, so we use |
| 234 // that instead of a plain bitmap shader to implement spacing. | 235 // that instead of a plain bitmap shader to implement spacing. |
| 235 const SkRect tileRect = SkRect::MakeWH(image->width() + spacing.width(), | 236 const SkRect tileRect = SkRect::MakeWH(image->width() + spacing.width(), |
| 236 image->height() + spacing.height()); | 237 image->height() + spacing.height()); |
| 237 | 238 |
| 238 SkPictureRecorder recorder; | 239 SkPictureRecorder recorder; |
| 239 SkCanvas* canvas = recorder.beginRecording(tileRect); | 240 SkCanvas* canvas = recorder.beginRecording(tileRect); |
| 240 canvas->drawImage(image, 0, 0, &paint); | 241 canvas->drawImage(image, 0, 0, &paint); |
| 241 | 242 |
| 242 return SkShader::MakePictureShader( | 243 return SkShader::MakePictureShader(recorder.finishRecordingAsPicture(), tmx, |
| 243 recorder.finishRecordingAsPicture(), SkShader::kRepeat_TileMode, | 244 tmy, &shaderMatrix, nullptr); |
| 244 SkShader::kRepeat_TileMode, &shaderMatrix, nullptr); | 245 } |
| 246 |
| 247 SkShader::TileMode computeTileMode(float left, |
| 248 float right, |
| 249 float min, |
| 250 float max) { |
| 251 DCHECK(left < right); |
| 252 return left >= min && right <= max ? SkShader::kClamp_TileMode |
| 253 : SkShader::kRepeat_TileMode; |
| 245 } | 254 } |
| 246 | 255 |
| 247 } // anonymous namespace | 256 } // anonymous namespace |
| 248 | 257 |
| 249 void Image::drawPattern(GraphicsContext& context, | 258 void Image::drawPattern(GraphicsContext& context, |
| 250 const FloatRect& floatSrcRect, | 259 const FloatRect& floatSrcRect, |
| 251 const FloatSize& scale, | 260 const FloatSize& scale, |
| 252 const FloatPoint& phase, | 261 const FloatPoint& phase, |
| 253 SkBlendMode compositeOp, | 262 SkBlendMode compositeOp, |
| 254 const FloatRect& destRect, | 263 const FloatRect& destRect, |
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| 279 // set to the pattern's transform, which just includes scale. | 288 // set to the pattern's transform, which just includes scale. |
| 280 localMatrix.preScale(scale.width(), scale.height()); | 289 localMatrix.preScale(scale.width(), scale.height()); |
| 281 | 290 |
| 282 // Fetch this now as subsetting may swap the image. | 291 // Fetch this now as subsetting may swap the image. |
| 283 auto imageID = image->uniqueID(); | 292 auto imageID = image->uniqueID(); |
| 284 | 293 |
| 285 image = image->makeSubset(enclosingIntRect(normSrcRect)); | 294 image = image->makeSubset(enclosingIntRect(normSrcRect)); |
| 286 if (!image) | 295 if (!image) |
| 287 return; | 296 return; |
| 288 | 297 |
| 298 const FloatSize tileSize( |
| 299 image->width() * scale.width() + repeatSpacing.width(), |
| 300 image->height() * scale.height() + repeatSpacing.height()); |
| 301 const auto tmx = computeTileMode(destRect.x(), destRect.maxX(), adjustedX, |
| 302 adjustedX + tileSize.width()); |
| 303 const auto tmy = computeTileMode(destRect.y(), destRect.maxY(), adjustedY, |
| 304 adjustedY + tileSize.height()); |
| 305 |
| 289 { | 306 { |
| 290 SkPaint paint = context.fillPaint(); | 307 SkPaint paint = context.fillPaint(); |
| 291 paint.setColor(SK_ColorBLACK); | 308 paint.setColor(SK_ColorBLACK); |
| 292 paint.setBlendMode(compositeOp); | 309 paint.setBlendMode(compositeOp); |
| 293 paint.setFilterQuality( | 310 paint.setFilterQuality( |
| 294 context.computeFilterQuality(this, destRect, normSrcRect)); | 311 context.computeFilterQuality(this, destRect, normSrcRect)); |
| 295 paint.setAntiAlias(context.shouldAntialias()); | 312 paint.setAntiAlias(context.shouldAntialias()); |
| 296 paint.setShader(createPatternShader( | 313 paint.setShader( |
| 297 image.get(), localMatrix, paint, | 314 createPatternShader(image.get(), localMatrix, paint, |
| 298 FloatSize(repeatSpacing.width() / scale.width(), | 315 FloatSize(repeatSpacing.width() / scale.width(), |
| 299 repeatSpacing.height() / scale.height()))); | 316 repeatSpacing.height() / scale.height()), |
| 317 tmx, tmy)); |
| 300 context.drawRect(destRect, paint); | 318 context.drawRect(destRect, paint); |
| 301 } | 319 } |
| 302 | 320 |
| 303 if (currentFrameIsLazyDecoded()) | 321 if (currentFrameIsLazyDecoded()) |
| 304 PlatformInstrumentation::didDrawLazyPixelRef(imageID); | 322 PlatformInstrumentation::didDrawLazyPixelRef(imageID); |
| 305 } | 323 } |
| 306 | 324 |
| 307 PassRefPtr<Image> Image::imageForDefaultFrame() { | 325 PassRefPtr<Image> Image::imageForDefaultFrame() { |
| 308 RefPtr<Image> image(this); | 326 RefPtr<Image> image(this); |
| 309 | 327 |
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| 364 FloatRect subset = dest; | 382 FloatRect subset = dest; |
| 365 subset.setX((dest.x() - tile.x()) / scale.width()); | 383 subset.setX((dest.x() - tile.x()) / scale.width()); |
| 366 subset.setY((dest.y() - tile.y()) / scale.height()); | 384 subset.setY((dest.y() - tile.y()) / scale.height()); |
| 367 subset.setWidth(dest.width() / scale.width()); | 385 subset.setWidth(dest.width() / scale.width()); |
| 368 subset.setHeight(dest.height() / scale.height()); | 386 subset.setHeight(dest.height() / scale.height()); |
| 369 | 387 |
| 370 return subset; | 388 return subset; |
| 371 } | 389 } |
| 372 | 390 |
| 373 } // namespace blink | 391 } // namespace blink |
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