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| +# `Source/platform/graphics/compositing`
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| +
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| +This directory contains the implementation of the "Blink compositing algorithm".
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| +
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| +This code is owned by the [paint team][paint-team-site].
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| +[paint-team-site]: https://www.chromium.org/developers/paint-team
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| +
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| +This document explains the SPv2 world as it develops, not the SPv1 world it
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| +replaces.
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| +
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| +## Blink compositing algorithm
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| +
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| +Design document: goo.gl/6xP8Oe
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| +
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| +Inputs: `PaintArtifact`
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| +Outputs: List of `cc::Layer` objects and `cc::PropertyTree`'s.
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| +
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| +The algorithm walks through the list of `PaintChunks` in the `PaintArtifact`,
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| +allocating new `c::Layers` if the `PaintChunk` cannot merge into an existing
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| +`cc::Layer`. The reasons why it would not be able to do so are:
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| +
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| +1. The `PaintChunk` requires a foreign layer (see below)
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| +
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| +2. The `PaintChunk` cannot merge with any existing layer, due incompatible
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| +direct compositing reasons on its `PropertyTreeState`.
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| +
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| +3. The `PaintChunk` overlaps with an earlier `cc::Layer` that it can't merge with
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| +due to reason 2, and there is no later-drawn `cc::Layer` for which reasons 1 and
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| +2 do not apply.
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| +
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| +In the worst case, this algorithm has an O(n^2) running time, where n is the
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| +number of `PaintChunks`.
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| +
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| +All property tree nodes referred to by any `PaintChunk` are currently copied
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| +into their equivalent `cc::PropertyTree` node, regardless of whether they are
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| +required by the above.
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| +
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| +### Foreign layers
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| +
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| +Some `PaintChunk` content requires a foreign layer, meaning a layer that is
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| +managed outside of the scope of this code. Examples are composited video, a
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| +and 2D/3D (WebGL) canvas.
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| +
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| +### Raster invalidations
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| +
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| +Any raster invalidates on a `PaintChunk` are also mapped to the space of the
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| +backing `cc::Layer`.
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