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Unified Diff: third_party/WebKit/LayoutTests/webaudio/biquad-tail.html

Issue 2581463002: Refactor WebAudio test directory (Closed)
Patch Set: Use correct path for wav result files Created 4 years ago
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Index: third_party/WebKit/LayoutTests/webaudio/biquad-tail.html
diff --git a/third_party/WebKit/LayoutTests/webaudio/biquad-tail.html b/third_party/WebKit/LayoutTests/webaudio/biquad-tail.html
deleted file mode 100644
index a3972fd629b1e9c704058dddf59a9587701f3e42..0000000000000000000000000000000000000000
--- a/third_party/WebKit/LayoutTests/webaudio/biquad-tail.html
+++ /dev/null
@@ -1,68 +0,0 @@
-<!doctype html>
-<html>
- <head>
- <title>Test Biquad Tail Output</title>
- <script src="../resources/js-test.js"></script>
- <script src="resources/compatibility.js"></script>
- <script src="resources/audit-util.js"></script>
- <script src="resources/audio-testing.js"></script>
- </head>
-
- <body>
- <script>
- description("Test Biquad Tail Output");
- window.jsTestIsAsync = true;
-
- // A high sample rate shows the issue more clearly.
- var sampleRate = 192000;
- // Some short duration because we don't need to run the test for very long.
- var testDurationSec = 0.5;
- var testDurationFrames = testDurationSec * sampleRate;
-
- // Amplitude experimentally determined to give a biquad output close to 1. (No attempt was
- // made to produce exactly 1; it's not needed.)
- var sourceAmplitude = 100;
-
- // The output of the biquad filter should not change by more than this much between output
- // samples. Threshold was determined experimentally.
- var glitchThreshold = 0.012968;
-
- // Test that a Biquad filter doesn't have it's output terminated because the input has gone
- // away. Generally, when a source node is finished, it disconnects itself from any downstream
- // nodes. This is the correct behavior. Nodes that have no inputs (disconnected) are
- // generally assumed to output zeroes. This is also desired behavior. However, biquad
- // filters have memory so they should not suddenly output zeroes when the input is
- // disconnected. This test checks to see if the output doesn't suddenly change to zero.
- function runTest() {
- var context = new OfflineAudioContext(1, testDurationFrames, sampleRate);
-
- // Create an impulse source.
- var buffer = context.createBuffer(1, 1, context.sampleRate);
- buffer.getChannelData(0)[0] = sourceAmplitude;
- var source = context.createBufferSource();
- source.buffer = buffer;
-
- // Create the biquad filter. It doesn't really matter what kind, so the default filter type
- // and parameters is fine. Connect the source to it.
- var biquad = context.createBiquadFilter();
- source.connect(biquad);
- biquad.connect(context.destination);
-
- source.start();
-
- context.startRendering().then(function(result) {
- // There should be no large discontinuities in the output
- var success = true;
- success = success && Should("Biquad output", result.getChannelData(0)).notGlitch(glitchThreshold);
- if (success)
- testPassed("Biquad tail output correctly completed.");
- else
- testFailed("Biquad tail output not correctly completed.");
- }).then(finishJSTest);
- }
-
- runTest();
- successfullyParsed = true;
- </script>
- </body>
-</html>

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