Index: third_party/WebKit/LayoutTests/webaudio/biquad-tail.html |
diff --git a/third_party/WebKit/LayoutTests/webaudio/biquad-tail.html b/third_party/WebKit/LayoutTests/webaudio/biquad-tail.html |
deleted file mode 100644 |
index a3972fd629b1e9c704058dddf59a9587701f3e42..0000000000000000000000000000000000000000 |
--- a/third_party/WebKit/LayoutTests/webaudio/biquad-tail.html |
+++ /dev/null |
@@ -1,68 +0,0 @@ |
-<!doctype html> |
-<html> |
- <head> |
- <title>Test Biquad Tail Output</title> |
- <script src="../resources/js-test.js"></script> |
- <script src="resources/compatibility.js"></script> |
- <script src="resources/audit-util.js"></script> |
- <script src="resources/audio-testing.js"></script> |
- </head> |
- |
- <body> |
- <script> |
- description("Test Biquad Tail Output"); |
- window.jsTestIsAsync = true; |
- |
- // A high sample rate shows the issue more clearly. |
- var sampleRate = 192000; |
- // Some short duration because we don't need to run the test for very long. |
- var testDurationSec = 0.5; |
- var testDurationFrames = testDurationSec * sampleRate; |
- |
- // Amplitude experimentally determined to give a biquad output close to 1. (No attempt was |
- // made to produce exactly 1; it's not needed.) |
- var sourceAmplitude = 100; |
- |
- // The output of the biquad filter should not change by more than this much between output |
- // samples. Threshold was determined experimentally. |
- var glitchThreshold = 0.012968; |
- |
- // Test that a Biquad filter doesn't have it's output terminated because the input has gone |
- // away. Generally, when a source node is finished, it disconnects itself from any downstream |
- // nodes. This is the correct behavior. Nodes that have no inputs (disconnected) are |
- // generally assumed to output zeroes. This is also desired behavior. However, biquad |
- // filters have memory so they should not suddenly output zeroes when the input is |
- // disconnected. This test checks to see if the output doesn't suddenly change to zero. |
- function runTest() { |
- var context = new OfflineAudioContext(1, testDurationFrames, sampleRate); |
- |
- // Create an impulse source. |
- var buffer = context.createBuffer(1, 1, context.sampleRate); |
- buffer.getChannelData(0)[0] = sourceAmplitude; |
- var source = context.createBufferSource(); |
- source.buffer = buffer; |
- |
- // Create the biquad filter. It doesn't really matter what kind, so the default filter type |
- // and parameters is fine. Connect the source to it. |
- var biquad = context.createBiquadFilter(); |
- source.connect(biquad); |
- biquad.connect(context.destination); |
- |
- source.start(); |
- |
- context.startRendering().then(function(result) { |
- // There should be no large discontinuities in the output |
- var success = true; |
- success = success && Should("Biquad output", result.getChannelData(0)).notGlitch(glitchThreshold); |
- if (success) |
- testPassed("Biquad tail output correctly completed."); |
- else |
- testFailed("Biquad tail output not correctly completed."); |
- }).then(finishJSTest); |
- } |
- |
- runTest(); |
- successfullyParsed = true; |
- </script> |
- </body> |
-</html> |