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Unified Diff: third_party/WebKit/LayoutTests/webaudio/automatic-pull-node.html

Issue 2581463002: Refactor WebAudio test directory (Closed)
Patch Set: Use correct path for wav result files Created 4 years ago
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Index: third_party/WebKit/LayoutTests/webaudio/automatic-pull-node.html
diff --git a/third_party/WebKit/LayoutTests/webaudio/automatic-pull-node.html b/third_party/WebKit/LayoutTests/webaudio/automatic-pull-node.html
deleted file mode 100644
index b41376d47917ef28a1edb8eea54d487e816659dd..0000000000000000000000000000000000000000
--- a/third_party/WebKit/LayoutTests/webaudio/automatic-pull-node.html
+++ /dev/null
@@ -1,138 +0,0 @@
-<!DOCTYPE html>
-
-<html>
-<head>
-<script src="../resources/js-test.js"></script>
-<script src="resources/compatibility.js"></script>
-<script src="resources/audit-util.js"></script>
-<script src="resources/audio-testing.js"></script>
-</head>
-
-<body>
-
-<div id="description"></div>
-<div id="console"></div>
-
-<script>
-description("This test verifies that the AudioBasicInspectorNode based nodes work correctly.");
-
-var sampleRate = 44100.0;
-// We carefully arrange the renderLengthInFrames to be a multiple of the AudioNode rendering quantum (AudioNode::ProcessingSizeInFrames)
-// so that AudioSourceNode will not feed tailing zeroes into the context and fail this test.
-var renderLengthInFrames = 256;
-var fftSize = 64;
-
-var audioDataOne = 255; // Audio data 1.0 in Uint8 format will be 255.
-var audioDataZero = 128; // Audio data 0 in Uint8 format will be 128.
-
-var context;
-var constantBuffer;
-var bufferSource;
-var analyser;
-
-function constructCommonGraph() {
- // Create offline audio context.
- context = new OfflineAudioContext(1, renderLengthInFrames, sampleRate);
- constantBuffer = createConstantBuffer(context, renderLengthInFrames, 1);
-
- bufferSource = context.createBufferSource();
- bufferSource.buffer = constantBuffer;
-
- analyser = context.createAnalyser();
- analyser.fftSize = fftSize;
-
- bufferSource.connect(analyser);
-}
-
-function test1Finished() {
- var timeDomainData = new Uint8Array(fftSize);
- analyser.getByteTimeDomainData(timeDomainData);
-
- if (timeDomainData[0] >= audioDataOne)
- testPassed("RealtimeAnalyserNode got pulled when connected from upstream node but not to downstream node.");
- else
- testFailed("RealtimeAnalyserNode failed to get pulled when connected from upstream node but not to downstream node.");
-
- test2();
-}
-
-// To verify the realtimeAnalyser can pull data when there is an upstream node connected to it
-// but it's not connected to a downstream node.
-function test1() {
- constructCommonGraph();
-
- bufferSource.start(0);
-
- context.oncomplete = test1Finished;
- context.startRendering();
-}
-
-function test2Finished() {
- var timeDomainData = new Uint8Array(fftSize);
- analyser.getByteTimeDomainData(timeDomainData);
-
- if (timeDomainData[0] >= audioDataOne)
- testPassed("RealtimeAnalyserNode got pulled when connected from upstream node and to destination node.");
- else
- testFailed("RealtimeAnalyserNode failed to be pulled when connected by upstream node and to destination node.");
-
- test3();
-}
-
-// To verify the realtimeAnalyser can process normally when there is an upstream node connected to it
-// and it's also connected to a downstream node which ultimately connect to audio destination.
-function test2() {
- constructCommonGraph();
-
- analyser.connect(context.destination);
-
- bufferSource.start(0);
-
- context.oncomplete = test2Finished;
- context.startRendering();
-}
-
-function test3Finished() {
- var timeDomainData = new Uint8Array(fftSize);
- analyser.getByteTimeDomainData(timeDomainData);
-
- // If realtimeAnalyser hasn't pulled any data, the data in buffer will be 0.
- if (timeDomainData[0] == audioDataZero)
- testPassed("RealtimeAnalyserNode didn't get pulled when it should not.");
- else
- testFailed("RealtimeAnalyserNode been pulled when it should not.");
-
- finishJSTest();
-}
-
-// To verify the realtimeAnalyser will stop pulling if it is connected to a downstream node
-// which is not ultimatly connected to any audio destination.
-function test3() {
- constructCommonGraph();
-
- var gain = context.createGain();
- analyser.connect(gain);
-
- bufferSource.start(0);
-
- context.oncomplete = test3Finished;
- context.startRendering();
-}
-
-function runTest() {
- if (window.testRunner) {
- testRunner.dumpAsText();
- testRunner.waitUntilDone();
- }
-
- window.jsTestIsAsync = true;
-
- test1();
-}
-
-runTest();
-
-</script>
-
-</body>
-</html>

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