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Unified Diff: third_party/WebKit/LayoutTests/webaudio/waveshaper.html

Issue 2581463002: Refactor WebAudio test directory (Closed)
Patch Set: Use correct path for wav result files Created 4 years ago
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Index: third_party/WebKit/LayoutTests/webaudio/waveshaper.html
diff --git a/third_party/WebKit/LayoutTests/webaudio/waveshaper.html b/third_party/WebKit/LayoutTests/webaudio/waveshaper.html
deleted file mode 100644
index 5be96b03eef1f6d7ede7b6bbedb8560386064458..0000000000000000000000000000000000000000
--- a/third_party/WebKit/LayoutTests/webaudio/waveshaper.html
+++ /dev/null
@@ -1,139 +0,0 @@
-<!DOCTYPE html>
-
-<html>
-<head>
-<script src="../resources/js-test.js"></script>
-<script src="resources/compatibility.js"></script>
-<script src="resources/audit-util.js"></script>
-<script src="resources/audio-testing.js"></script>
-<script type="text/javascript" src="resources/buffer-loader.js"></script>
-</head>
-
-<body>
-
-<div id="description"></div>
-<div id="console"></div>
-
-<script>
-description("Tests that WaveShaperNode applies proper non-linear distortion.");
-
-var sampleRate = 44100;
-var lengthInSeconds = 4;
-var numberOfRenderFrames = sampleRate * lengthInSeconds;
-var numberOfCurveFrames = 65536;
-var inputBuffer;
-var waveShapingCurve;
-
-var context;
-
-function generateInputBuffer() {
- // Create mono input buffer.
- var buffer = context.createBuffer(1, numberOfRenderFrames, context.sampleRate);
- var data = buffer.getChannelData(0);
-
- // Generate an input vector with values from -1 -> +1 over a duration of lengthInSeconds.
- // This exercises the full nominal input range and will touch every point of the shaping curve.
- for (var i = 0; i < numberOfRenderFrames; ++i) {
- var x = i / numberOfRenderFrames; // 0 -> 1
- x = 2 * x - 1; // -1 -> +1
- data[i] = x;
- }
-
- return buffer;
-}
-
-// Generates a symmetric curve: Math.atan(5 * x) / (0.5 * Math.PI)
-// (with x == 0 corresponding to the center of the array)
-// This curve is arbitrary, but would be useful in the real-world.
-// To some extent, the actual curve we choose is not important in this test,
-// since the input vector walks through all possible curve values.
-function generateWaveShapingCurve() {
- var curve = new Float32Array(numberOfCurveFrames);
-
- var n = numberOfCurveFrames;
- var n2 = n / 2;
-
- for (var i = 0; i < n; ++i) {
- var x = (i - n2) / n2;
- var y = Math.atan(5 * x) / (0.5 * Math.PI);
- }
-
- return curve;
-}
-
-function checkShapedCurve(event) {
- var buffer = event.renderedBuffer;
-
- var inputData = inputBuffer.getChannelData(0);
- var outputData = buffer.getChannelData(0);
-
- var success = true;
-
- // Go through every sample and make sure it has been shaped exactly according to the shaping curve we gave it.
- for (var i = 0; i < buffer.length; ++i) {
- var input = inputData[i];
-
- // Calculate an index based on input -1 -> +1 with 0 being at the center of the curve data.
- var index = Math.floor(numberOfCurveFrames * 0.5 * (input + 1));
-
- // Clip index to the input range of the curve.
- // This takes care of input outside of nominal range -1 -> +1
- index = index < 0 ? 0 : index;
- index = index > numberOfCurveFrames - 1 ? numberOfCurveFrames - 1 : index;
-
- var expectedOutput = waveShapingCurve[index];
-
- var output = outputData[i];
-
- if (output != expectedOutput) {
- success = false;
- break;
- }
- }
-
- if (success) {
- testPassed("WaveShaperNode properly applied non-linear distortion.");
- } else {
- testFailed("WaveShaperNode did not properly apply non-linear distortion.");
- }
-
- finishJSTest();
-}
-
-function runTest() {
- if (window.testRunner) {
- testRunner.dumpAsText();
- testRunner.waitUntilDone();
- }
-
- window.jsTestIsAsync = true;
-
- // Create offline audio context.
- context = new OfflineAudioContext(1, numberOfRenderFrames, sampleRate);
-
- // source -> waveshaper -> destination
- var source = context.createBufferSource();
- var waveshaper = context.createWaveShaper();
- source.connect(waveshaper);
- waveshaper.connect(context.destination);
-
- // Create an input test vector.
- inputBuffer = generateInputBuffer();
- source.buffer = inputBuffer;
-
- // We'll apply non-linear distortion according to this shaping curve.
- waveShapingCurve = generateWaveShapingCurve();
- waveshaper.curve = waveShapingCurve;
-
- source.start(0);
-
- context.oncomplete = checkShapedCurve;
- context.startRendering();
-}
-
-runTest();
-
-</script>
-
-</body>
-</html>

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