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Unified Diff: third_party/WebKit/LayoutTests/webaudio/convolution-mono-mono.html

Issue 2581463002: Refactor WebAudio test directory (Closed)
Patch Set: Use correct path for wav result files Created 4 years ago
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Index: third_party/WebKit/LayoutTests/webaudio/convolution-mono-mono.html
diff --git a/third_party/WebKit/LayoutTests/webaudio/convolution-mono-mono.html b/third_party/WebKit/LayoutTests/webaudio/convolution-mono-mono.html
deleted file mode 100644
index 5bf291b3c8c62e1a9bc38b63158f335457e8b96a..0000000000000000000000000000000000000000
--- a/third_party/WebKit/LayoutTests/webaudio/convolution-mono-mono.html
+++ /dev/null
@@ -1,66 +0,0 @@
-<!DOCTYPE html>
-
-<html>
-<head>
-<script src="../resources/js-test.js"></script>
-<script src="resources/compatibility.js"></script>
-<script src="resources/audit-util.js"></script>
-<script src="resources/audio-testing.js"></script>
-<script src="resources/convolution-testing.js"></script>
-</head>
-
-<body>
-
-<div id="description"></div>
-<div id="console"></div>
-
-<script>
-description("Tests ConvolverNode processing a mono channel with mono impulse response.");
-
-// To test the convolver, we convolve two square pulses together to
-// produce a triangular pulse. To verify the result is correct we
-// check several parts of the result. First, we make sure the initial
-// part of the result is zero (due to the latency in the convolver).
-// Next, the triangular pulse should match the theoretical result to
-// within some roundoff. After the triangular pulse, the result
-// should be exactly zero, but round-off prevents that. We make sure
-// the part after the pulse is sufficiently close to zero. Finally,
-// the result should be exactly zero because the inputs are exactly
-// zero.
-function runTest() {
- if (window.testRunner) {
- testRunner.dumpAsText();
- testRunner.waitUntilDone();
- }
-
- window.jsTestIsAsync = true;
-
- // Create offline audio context.
- var context = new OfflineAudioContext(2, sampleRate * renderLengthSeconds, sampleRate);
-
- var squarePulse = createSquarePulseBuffer(context, pulseLengthFrames);
- var trianglePulse = createTrianglePulseBuffer(context, 2 * pulseLengthFrames);
-
- var bufferSource = context.createBufferSource();
- bufferSource.buffer = squarePulse;
-
- var convolver = context.createConvolver();
- convolver.normalize = false;
- convolver.buffer = squarePulse;
-
- bufferSource.connect(convolver);
- convolver.connect(context.destination);
-
- bufferSource.start(0);
-
- context.oncomplete = checkConvolvedResult(trianglePulse);
- context.startRendering();
-}
-
-runTest();
-successfullyParsed = true;
-
-</script>
-
-</body>
-</html>

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