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Unified Diff: third_party/WebKit/LayoutTests/webaudio/audiobuffersource-start.html

Issue 2581463002: Refactor WebAudio test directory (Closed)
Patch Set: Use correct path for wav result files Created 4 years ago
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Index: third_party/WebKit/LayoutTests/webaudio/audiobuffersource-start.html
diff --git a/third_party/WebKit/LayoutTests/webaudio/audiobuffersource-start.html b/third_party/WebKit/LayoutTests/webaudio/audiobuffersource-start.html
deleted file mode 100644
index 353471c6a0aec36bcd5f07f7b82ff235ad6d2b18..0000000000000000000000000000000000000000
--- a/third_party/WebKit/LayoutTests/webaudio/audiobuffersource-start.html
+++ /dev/null
@@ -1,114 +0,0 @@
-<!DOCTYPE html>
-
-<html>
-<head>
-<script src="../resources/js-test.js"></script>
-<script src="resources/compatibility.js"></script>
-<script src="resources/audit-util.js"></script>
-<script src="resources/audio-testing.js"></script>
-<script src="resources/audiobuffersource-testing.js"></script>
-</head>
-
-<body>
-
-<div id="description"></div>
-<div id="console"></div>
-
-<script>
-description("Tests AudioBufferSourceNode start() with a variety of offsets and durations.");
-
-// The following test cases assume an AudioBuffer of length 8 whose PCM data is a linear ramp, 0, 1, 2, 3,...
-
-var tests = [
-
-{ description: "start(when): implicitly play whole buffer from beginning to end",
- offsetFrame: "none", durationFrames: "none", renderFrames: 16, playbackRate: 1, expected: [0,1,2,3,4,5,6,7,0,0,0,0,0,0,0,0] },
-
-{ description: "start(when, 0): play whole buffer from beginning to end explicitly giving offset of 0",
- offsetFrame: 0, durationFrames: "none", renderFrames: 16, playbackRate: 1, expected: [0,1,2,3,4,5,6,7,0,0,0,0,0,0,0,0] },
-
-{ description: "start(when, 0, 8_frames): play whole buffer from beginning to end explicitly giving offset of 0 and duration of 8 frames",
- offsetFrame: 0, durationFrames: 8, renderFrames: 16, playbackRate: 1, expected: [0,1,2,3,4,5,6,7,0,0,0,0,0,0,0,0] },
-
-{ description: "start(when, 4_frames): play with explicit non-zero offset",
- offsetFrame: 4, durationFrames: "none", renderFrames: 16, playbackRate: 1, expected: [4,5,6,7,0,0,0,0,0,0,0,0,0,0,0,0] },
-
-{ description: "start(when, 4_frames, 4_frames): play with explicit non-zero offset and duration",
- offsetFrame: 4, durationFrames: 4, renderFrames: 16, playbackRate: 1, expected: [4,5,6,7,0,0,0,0,0,0,0,0,0,0,0,0] },
-
-{ description: "start(when, 7_frames): play with explicit non-zero offset near end of buffer",
- offsetFrame: 7, durationFrames: 1, renderFrames: 16, playbackRate: 1, expected: [7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] },
-
-{ description: "start(when, 8_frames): play with explicit offset at end of buffer",
- offsetFrame: 8, durationFrames: 0, renderFrames: 16, playbackRate: 1, expected: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] },
-
-{ description: "start(when, 9_frames): play with explicit offset past end of buffer",
- offsetFrame: 8, durationFrames: 0, renderFrames: 16, playbackRate: 1, expected: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] },
-
-// When the duration exceeds the buffer, just play to the end of the buffer.
-// (This is different from the case when we're looping, which is tested in loop-comprehensive.)
-{ description: "start(when, 0, 15_frames): play with whole buffer, with long duration (clipped)",
- offsetFrame: 0, durationFrames: 15, renderFrames: 16, playbackRate: 1, expected: [0,1,2,3,4,5,6,7,0,0,0,0,0,0,0,0] },
-
-// Enable test when AudioBufferSourceNode hack is fixed: https://bugs.webkit.org/show_bug.cgi?id=77224
-// { description: "start(when, 3_frames, 3_frames): play a middle section with explicit offset and duration",
-// offsetFrame: 3, durationFrames: 3, renderFrames: 16, playbackRate: 1, expected: [4,5,6,7,0,0,0,0,0,0,0,0,0,0,0,0] },
-
-];
-
-var sampleRate = 44100;
-var buffer;
-var bufferFrameLength = 8;
-var testSpacingFrames = 32;
-var testSpacingSeconds = testSpacingFrames / sampleRate;
-var totalRenderLengthFrames = tests.length * testSpacingFrames;
-
-function runLoopTest(context, testNumber, test) {
- var source = context.createBufferSource();
-
- source.buffer = buffer;
- source.playbackRate.value = test.playbackRate;
-
- source.connect(context.destination);
-
- // Render each test one after the other, spaced apart by testSpacingSeconds.
- var startTime = testNumber * testSpacingSeconds;
-
- if (test.offsetFrame == "none" && test.durationFrames == "none") {
- source.start(startTime);
- } else if (test.durationFrames == "none") {
- var offset = test.offsetFrame / context.sampleRate;
- source.start(startTime, offset);
- } else {
- var offset = test.offsetFrame / context.sampleRate;
- var duration = test.durationFrames / context.sampleRate;
- source.start(startTime, offset, duration);
- }
-}
-
-function runTest() {
- if (window.testRunner) {
- testRunner.dumpAsText();
- testRunner.waitUntilDone();
- }
-
- window.jsTestIsAsync = true;
-
- // Create offline audio context.
- var context = new OfflineAudioContext(1, totalRenderLengthFrames, sampleRate);
- buffer = createTestBuffer(context, bufferFrameLength);
-
- for (var i = 0; i < tests.length; ++i)
- runLoopTest(context, i, tests[i]);
-
- context.oncomplete = checkAllTests;
- context.startRendering();
-}
-
-runTest();
-successfullyParsed = true;
-
-</script>
-
-</body>
-</html>

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