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1 <!DOCTYPE html> | |
2 | |
3 <!-- | |
4 Tests that we are able to schedule a series of notes to playback with sample-acc
uracy. | |
5 We use an impulse so we can tell exactly where the rendering is happening. | |
6 --> | |
7 | |
8 <html> | |
9 <head> | |
10 <script src="../resources/js-test.js"></script> | |
11 <script src="resources/compatibility.js"></script> | |
12 <script src="resources/audit-util.js"></script> | |
13 <script src="resources/audio-testing.js"></script> | |
14 <script type="text/javascript" src="resources/buffer-loader.js"></script> | |
15 </head> | |
16 | |
17 <body> | |
18 | |
19 <div id="description"></div> | |
20 <div id="console"></div> | |
21 | |
22 <script> | |
23 description("Tests sample-accurate scheduling."); | |
24 | |
25 var sampleRate = 44100.0; | |
26 var lengthInSeconds = 4; | |
27 | |
28 var context = 0; | |
29 var bufferLoader = 0; | |
30 var impulse; | |
31 | |
32 // See if we can render at exactly these sample offsets. | |
33 var sampleOffsets = [0, 3, 512, 517, 1000, 1005, 20000, 21234, 37590]; | |
34 | |
35 function createImpulse() { | |
36 // An impulse has a value of 1 at time 0, and is otherwise 0. | |
37 impulse = context.createBuffer(2, 512, sampleRate); | |
38 var sampleDataL = impulse.getChannelData(0); | |
39 var sampleDataR = impulse.getChannelData(1); | |
40 sampleDataL[0] = 1.0; | |
41 sampleDataR[0] = 1.0; | |
42 } | |
43 | |
44 function playNote(time) { | |
45 var bufferSource = context.createBufferSource(); | |
46 bufferSource.buffer = impulse; | |
47 bufferSource.connect(context.destination); | |
48 bufferSource.start(time); | |
49 } | |
50 | |
51 function checkSampleAccuracy(event) { | |
52 var buffer = event.renderedBuffer; | |
53 | |
54 var bufferDataL = buffer.getChannelData(0); | |
55 var bufferDataR = buffer.getChannelData(1); | |
56 | |
57 var success = true; | |
58 var impulseCount = 0; | |
59 var badOffsetCount = false; | |
60 | |
61 // Go through every sample and make sure it's 0, except at positions in samp
leOffsets. | |
62 for (var i = 0; i < buffer.length; ++i) { | |
63 // Make sure left == right | |
64 if (bufferDataL[i] != bufferDataR[i]) { | |
65 testFailed("Rendered buffer left and right channels are not identica
l."); | |
66 success = false; | |
67 break; | |
68 } | |
69 | |
70 if (bufferDataL[i] != 0) { | |
71 // Make sure this index is in sampleOffsets | |
72 var found = false; | |
73 for (var j = 0; j < sampleOffsets.length; ++j) { | |
74 if (sampleOffsets[j] == i) { | |
75 found = true; | |
76 break; | |
77 } | |
78 } | |
79 ++impulseCount; | |
80 if (!found) { | |
81 testFailed("Non-zero sample found at sample offset " + i); | |
82 success = false; | |
83 ++badOffsetCount; | |
84 } | |
85 } | |
86 } | |
87 | |
88 if (impulseCount == sampleOffsets.length) { | |
89 if (badOffsetCount == 0) { | |
90 testPassed("Expected number of events found."); | |
91 } else { | |
92 testFailed("Expected number of events found, but " + badOffsetCount
+ " are at incorrect offsets."); | |
93 success = false; | |
94 } | |
95 } else { | |
96 testFailed("Expected " + sampleOffsets.length + " impulses but only foun
d " + impulseCount); | |
97 success = false; | |
98 } | |
99 | |
100 if (success) { | |
101 testPassed("All events rendered with sample-accuracy."); | |
102 } else { | |
103 testFailed("Events NOT rendered with sample-accuracy."); | |
104 } | |
105 | |
106 finishJSTest(); | |
107 } | |
108 | |
109 function runTest() { | |
110 if (window.testRunner) { | |
111 testRunner.dumpAsText(); | |
112 testRunner.waitUntilDone(); | |
113 } | |
114 | |
115 window.jsTestIsAsync = true; | |
116 | |
117 // Create offline audio context. | |
118 context = new OfflineAudioContext(2, sampleRate * lengthInSeconds, sampleRat
e); | |
119 createImpulse(); | |
120 | |
121 for (var i = 0; i < sampleOffsets.length; ++i) { | |
122 var timeInSeconds = sampleOffsets[i] / sampleRate; | |
123 playNote(timeInSeconds); | |
124 } | |
125 | |
126 context.oncomplete = checkSampleAccuracy; | |
127 context.startRendering(); | |
128 } | |
129 | |
130 runTest(); | |
131 | |
132 </script> | |
133 | |
134 </body> | |
135 </html> | |
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