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1 <!DOCTYPE html> | |
2 | |
3 <!-- | |
4 Tests that an audio-rate signal (AudioNode output) can be connected to an AudioP
aram. | |
5 Specifically, this tests that an audio-rate signal coming from an AudioBufferSou
rceNode | |
6 playing an AudioBuffer containing a specific curve can be connected to an AudioG
ainNode's | |
7 .gain attribute (an AudioParam). Another AudioBufferSourceNode will be the audi
o source | |
8 having its gain changed. We load this one with an AudioBuffer containing a cons
tant value of 1. | |
9 Thus it's easy to check that the resultant signal should be equal to the gain-sc
aling curve. | |
10 --> | |
11 | |
12 <html> | |
13 <head> | |
14 <script src="../resources/js-test.js"></script> | |
15 <script src="resources/compatibility.js"></script> | |
16 <script src="resources/audit-util.js"></script> | |
17 <script src="resources/audio-testing.js"></script> | |
18 | |
19 </head> | |
20 <body> | |
21 | |
22 <script> | |
23 | |
24 var sampleRate = 44100.0; | |
25 var lengthInSeconds = 1; | |
26 | |
27 var context = 0; | |
28 var constantOneBuffer = 0; | |
29 var linearRampBuffer = 0; | |
30 | |
31 function checkResult(event) { | |
32 var renderedBuffer = event.renderedBuffer; | |
33 var renderedData = renderedBuffer.getChannelData(0); | |
34 var expectedData = linearRampBuffer.getChannelData(0); | |
35 var n = renderedBuffer.length; | |
36 | |
37 if (n == linearRampBuffer.length) { | |
38 testPassed("Rendered signal is of correct length."); | |
39 } else { | |
40 testFailed("Rendered signal is not of correct length."); | |
41 } | |
42 | |
43 // Check that the rendered result exactly matches the buffer used to control
gain. | |
44 // This is because we're changing the gain of a signal having constant value
1. | |
45 var success = true; | |
46 for (var i = 0; i < n; ++i) { | |
47 if (renderedData[i] != expectedData[i]) { | |
48 success = false; | |
49 break; | |
50 } | |
51 } | |
52 | |
53 if (success) { | |
54 testPassed("Rendered signal exactly matches the audio-rate gain changing
signal."); | |
55 } else { | |
56 testFailed("Rendered signal differs from the audio-rate gain changing si
gnal."); | |
57 } | |
58 | |
59 finishJSTest(); | |
60 } | |
61 | |
62 function runTest() { | |
63 if (window.testRunner) { | |
64 testRunner.dumpAsText(); | |
65 testRunner.waitUntilDone(); | |
66 } | |
67 | |
68 window.jsTestIsAsync = true; | |
69 | |
70 var sampleFrameLength = sampleRate * lengthInSeconds; | |
71 | |
72 // Create offline audio context. | |
73 context = new OfflineAudioContext(1, sampleFrameLength, sampleRate); | |
74 | |
75 // Create buffer used by the source which will have its gain controlled. | |
76 constantOneBuffer = createConstantBuffer(context, sampleFrameLength, 1); | |
77 | |
78 // Create buffer used to control gain. | |
79 linearRampBuffer = createLinearRampBuffer(context, sampleFrameLength); | |
80 | |
81 // Create the two sources. | |
82 | |
83 var constantSource = context.createBufferSource(); | |
84 constantSource.buffer = constantOneBuffer; | |
85 | |
86 var gainChangingSource = context.createBufferSource(); | |
87 gainChangingSource.buffer = linearRampBuffer; | |
88 | |
89 // Create a gain node controlling the gain of constantSource and make the co
nnections. | |
90 var gainNode = context.createGain(); | |
91 | |
92 // Intrinsic baseline gain of zero. | |
93 gainNode.gain.value = 0; | |
94 | |
95 constantSource.connect(gainNode); | |
96 gainNode.connect(context.destination); | |
97 | |
98 // Connect an audio-rate signal to control the .gain AudioParam. | |
99 // This is the heart of what is being tested. | |
100 gainChangingSource.connect(gainNode.gain); | |
101 | |
102 // Start both sources at time 0. | |
103 constantSource.start(0); | |
104 gainChangingSource.start(0); | |
105 | |
106 context.oncomplete = checkResult; | |
107 context.startRendering(); | |
108 } | |
109 | |
110 runTest(); | |
111 successfullyParsed = true; | |
112 | |
113 </script> | |
114 | |
115 </body> | |
116 </html> | |
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