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1 <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> | |
2 <html> | |
3 <head> | |
4 <script src="../resources/js-test.js"></script> | |
5 <script src="resources/compatibility.js"></script> | |
6 <script src="resources/audit-util.js"></script> | |
7 <script src="resources/audio-testing.js"></script> | |
8 </head> | |
9 | |
10 <body> | |
11 <div id="description"></div> | |
12 <div id="console"></div> | |
13 | |
14 <script> | |
15 // These are global to make debugging a little easier. | |
16 var context; | |
17 var buffer; | |
18 var source; | |
19 var renderedData; | |
20 var trueData; | |
21 var signalEnergy; | |
22 var noiseEnergy; | |
23 var maxError; | |
24 | |
25 // Context sample rate. | |
26 var sampleRate = 48000; | |
27 // The sample rate of the buffer. | |
28 var bufferRate = 3000; | |
29 // The audio buffer is a sine wave of this frequency. | |
30 var toneFrequency = 440; | |
31 // How long test is | |
32 var lengthInSeconds = 0.5; | |
33 // The maximum allowed peak error between the actual and true output. This
value was | |
34 // experimentally determined for the given bufferRate. | |
35 var peakThreshold = 0.11; | |
36 // The minimum SNR allowed between the actual and true output. | |
37 var snrThreshold = 22.35; | |
38 | |
39 description("Test resampling of an AudioBuffer at " + bufferRate + " Hz"); | |
40 | |
41 function log10(x) { | |
42 return Math.log(x)/Math.LN10; | |
43 } | |
44 | |
45 // Generate a sine wave in an AudioBuffer using the given |freq|. The Audi
oBuffer has the | |
46 // sample rate of |rate|. | |
47 function createSineBuffer(context, freq, rate) { | |
48 var buf = context.createBuffer(1, lengthInSeconds * rate, rate); | |
49 var omega = 2 * Math.PI * freq / rate; | |
50 var signal = buf.getChannelData(0); | |
51 var length = signal.length; | |
52 for (var k = 0; k < length; ++k) | |
53 signal[k] = Math.sin(omega * k); | |
54 | |
55 return buf; | |
56 } | |
57 | |
58 // Check the output against the expected output. | |
59 function checkResult(event) { | |
60 renderedData = event.renderedBuffer.getChannelData(0); | |
61 var length = renderedData.length; | |
62 // Generate a reference sine wave at the context rate | |
63 var trueReference = createSineBuffer(context, toneFrequency, context.s
ampleRate); | |
64 trueData = trueReference.getChannelData(0); | |
65 | |
66 // To compare the actual output against the reference, we compute the
peak error and the | |
67 // SNR between the two. | |
68 signalEnergy = 0; | |
69 noiseEnergy = 0; | |
70 maxError = -1; | |
71 | |
72 var success = true; | |
73 | |
74 // Compute the peak error and the SNR. | |
75 for (var k = 0; k < length / 2; ++k) { | |
76 var diff = renderedData[k] - trueData[k]; | |
77 noiseEnergy += diff * diff; | |
78 signalEnergy += trueData[k] * trueData[k]; | |
79 if (Math.abs(diff) > maxError) | |
80 maxError = Math.abs(diff); | |
81 } | |
82 | |
83 var snr; | |
84 | |
85 if (noiseEnergy == 0) | |
86 snr = 1000; | |
87 else | |
88 snr = 10 * log10(signalEnergy / noiseEnergy); | |
89 | |
90 if (maxError < peakThreshold) { | |
91 testPassed("Peak error between actual and reference data below thr
eshold of " + | |
92 peakThreshold + "."); | |
93 } else { | |
94 testFailed("Peak error of " + maxError + " exceeds threshold of "
+ | |
95 peakThreshold + "."); | |
96 success = false; | |
97 } | |
98 | |
99 if (snr > snrThreshold) { | |
100 testPassed("SNR exceeds threshold of " + snrThreshold + " dB."); | |
101 } else { | |
102 testFailed("SNR of " + snr + " is below the threshold of " + snrTh
reshold + "."); | |
103 success = false; | |
104 } | |
105 | |
106 if (success) | |
107 testPassed("AudioBuffer resampling is accurate for buffer rate of
" + | |
108 bufferRate + " Hz."); | |
109 else | |
110 testFailed("AudioBuffer resampling is not accurate enough for buff
er rate of " + | |
111 bufferRate + " Hz."); | |
112 | |
113 finishJSTest(); | |
114 } | |
115 | |
116 function runTest() { | |
117 if (window.testRunner) { | |
118 testRunner.dumpAsText(); | |
119 testRunner.waitUntilDone(); | |
120 } | |
121 | |
122 window.jsTestIsAsync = true; | |
123 | |
124 context = new OfflineAudioContext(1, lengthInSeconds * sampleRate, sam
pleRate); | |
125 | |
126 // Create a sine wave in a buffer that's different from the context ra
te to test | |
127 // resampling. | |
128 buffer = createSineBuffer(context, toneFrequency, bufferRate); | |
129 source = context.createBufferSource(); | |
130 source.buffer = buffer; | |
131 source.connect(context.destination); | |
132 source.start(); | |
133 | |
134 context.oncomplete = checkResult; | |
135 context.startRendering(); | |
136 } | |
137 runTest(); | |
138 successfullyParsed = true; | |
139 </script> | |
140 </body> | |
141 </html> | |
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