Chromium Code Reviews| Index: sdk/lib/math/rectangle.dart |
| diff --git a/sdk/lib/math/rectangle.dart b/sdk/lib/math/rectangle.dart |
| new file mode 100644 |
| index 0000000000000000000000000000000000000000..763a251b739a2c766eb94d3693723321723bbe8e |
| --- /dev/null |
| +++ b/sdk/lib/math/rectangle.dart |
| @@ -0,0 +1,157 @@ |
| +// Copyright (c) 2013, the Dart project authors. Please see the AUTHORS file |
| +// for details. All rights reserved. Use of this source code is governed by a |
| +// BSD-style license that can be found in the LICENSE file. |
| +part of dart.math; |
| + |
| +/** |
| + * A base class for representing two-dimensional axis-aligned rectangles. |
| + */ |
| +abstract class _RectangleBase<T extends num> { |
| + const _RectangleBase(); |
| + |
| + /** The x-coordinate of the left edge. */ |
| + T get left; |
| + /** The y-coordinate of the top edge. */ |
| + T get top; |
| + /** The `width` of the rectangle. */ |
| + T get width; |
| + /** The `height` of the rectangle. */ |
| + T get height; |
| + |
| + /** The x-coordinate of the right edge. */ |
| + T get right => left + width; |
| + /** The y-coordinate of the bottom edge. */ |
| + T get bottom => top + height; |
| + |
| + String toString() { |
| + return 'Rectangle ($left, $top) $width x $height'; |
| + } |
| + |
| + bool operator ==(other) { |
| + if (other is !Rectangle) return false; |
| + return left == other.left && top == other.top && width == other.width && |
| + height == other.height; |
| + } |
| + |
| + int get hashCode => _JenkinsSmiHash.hash4(left.hashCode, top.hashCode, |
| + width.hashCode, height.hashCode); |
| + |
| + /** |
| + * Computes the intersection of `this` and [other]. |
| + * |
| + * The intersection of two axis-aligned rectangles, if any, is always another |
| + * axis-aligned rectangle. |
| + * |
| + * Returns the intersection of this and `other`, or `null` if they don't |
| + * intersect. |
| + */ |
| + Rectangle<T> intersection(Rectangle<T> other) { |
| + var x0 = max(left, other.left); |
| + var x1 = min(left + width, other.left + other.width); |
| + |
| + if (x0 <= x1) { |
| + var y0 = max(top, other.top); |
| + var y1 = min(top + height, other.top + other.height); |
| + |
| + if (y0 <= y1) { |
| + return new Rectangle<T>(x0, y0, x1 - x0, y1 - y0); |
| + } |
| + } |
| + return null; |
| + } |
| + |
| + |
| + /** |
| + * Returns true if `this` intersects [other]. |
| + */ |
| + bool intersects(Rectangle<num> other) { |
| + return (left <= other.left + other.width && |
| + other.left <= left + width && |
| + top <= other.top + other.height && |
| + other.top <= top + height); |
| + } |
| + |
| + /** |
| + * Returns a new rectangle which completely contains `this` and [other]. |
| + */ |
| + Rectangle<T> boundingBox(Rectangle<T> other) { |
| + var right = max(this.left + this.width, other.left + other.width); |
| + var bottom = max(this.top + this.height, other.top + other.height); |
| + |
| + var left = min(this.left, other.left); |
| + var top = min(this.top, other.top); |
| + |
| + return new Rectangle<T>(left, top, right - left, bottom - top); |
| + } |
| + |
| + /** |
| + * Tests whether `this` entirely contains [another]. |
| + */ |
| + bool contains(Rectangle<num> another) { |
| + return left <= another.left && |
| + left + width >= another.left + another.width && |
| + top <= another.top && |
| + top + height >= another.top + another.height; |
| + } |
| + |
| + /** |
| + * Tests whether [another] is inside or along the edges of `this`. |
| + */ |
| + bool containsPoint(Point<num> another) { |
| + return another.x >= left && |
| + another.x <= left + width && |
| + another.y >= top && |
| + another.y <= top + height; |
| + } |
| + |
| + Point<T> get topLeft => new Point<T>(this.left, this.top); |
| + Point<T> get topRight => new Point<T>(this.left + this.width, this.top); |
| + Point<T> get bottomRight => new Point<T>(this.left + this.width, |
| + this.top + this.height); |
| + Point<T> get bottomLeft => new Point<T>(this.left, |
| + this.top + this.height); |
| +} |
| + |
| + |
| +/** |
| + * A class for representing two-dimensional rectangles whose properties are |
| + * immutable. |
| + */ |
| +class Rectangle<T extends num> extends _RectangleBase<T> { |
| + final T left; |
| + final T top; |
| + final T width; |
| + final T height; |
| + |
| + const Rectangle(this.left, this.top, this.width, this.height); |
| + |
| + factory Rectangle.fromPoints(Point<T> a, Point<T> b) { |
| + T left = min(a.x, b.x); |
| + T width = max(a.x, b.x) - left; |
| + T top = min(a.y, b.y); |
| + T height = max(a.y, b.y) - top; |
| + return new Rectangle<T>(left, top, width, height); |
| + } |
| +} |
| + |
| +/** |
| + * A class for representing two-dimensional axis-aligned rectangles with mutable |
| + * properties. |
| + */ |
| +class MutableRectangle<T extends num> extends _RectangleBase<T> |
| + implements Rectangle<T> { |
| + T left; |
| + T top; |
| + T width; |
| + T height; |
| + |
| + MutableRectangle(this.left, this.top, this.width, this.height); |
| + |
| + factory MutableRectangle.fromPoints(Point<T> a, Point<T> b) { |
| + T left = min(a.x, b.x); |
| + T width = max(a.x, b.x) - left; |
| + T top = min(a.y, b.y); |
| + T height = max(a.y, b.y) - top; |
| + return new MutableRectangle<T>(left, top, width, height); |
| + } |
| +} |
|
siva
2013/10/08 22:05:30
Wouldn't it make more sense to call the classes :
Emily Fortuna
2013/10/08 22:20:27
We convey immutability that in the documentation.
|