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Issue 25808002: Move Rectangle and Point into dart:math. (Closed) Base URL: https://dart.googlecode.com/svn/branches/bleeding_edge/dart
Patch Set: Created 7 years, 2 months ago
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1 // Copyright (c) 2013, the Dart project authors. Please see the AUTHORS file 1 // Copyright (c) 2013, the Dart project authors. Please see the AUTHORS file
2 // for details. All rights reserved. Use of this source code is governed by a 2 // for details. All rights reserved. Use of this source code is governed by a
3 // BSD-style license that can be found in the LICENSE file. 3 // BSD-style license that can be found in the LICENSE file.
4 4
5 part of $LIBRARYNAME; 5 part of $LIBRARYNAME;
6 6
7 @DocsEditable() 7 @DocsEditable()
8 $(ANNOTATIONS)$(CLASS_MODIFIERS)class $CLASSNAME$EXTENDS implements Rect$IMPLEME NTS$NATIVESPEC { 8 $(ANNOTATIONS)$(CLASS_MODIFIERS)class $CLASSNAME$EXTENDS implements Rectangle$IM PLEMENTS$NATIVESPEC {
9 9
10 // NOTE! All code below should be common with Rect. 10 // NOTE! All code below should be common with RectangleBase.
11 // TODO(blois): implement with mixins when available.
12
13 String toString() { 11 String toString() {
14 return '($left, $top, $width, $height)'; 12 return '($left, $top, $width, $height)';
15 } 13 }
16 14
17 bool operator ==(other) { 15 bool operator ==(other) {
18 if (other is !Rect) return false; 16 if (other is !Rectangle) return false;
19 return left == other.left && top == other.top && width == other.width && 17 return left == other.left && top == other.top && width == other.width &&
20 height == other.height; 18 height == other.height;
21 } 19 }
22 20
23 int get hashCode => JenkinsSmiHash.hash4(left.hashCode, top.hashCode, 21 int get hashCode => _JenkinsSmiHash.hash4(left.hashCode, top.hashCode,
24 width.hashCode, height.hashCode); 22 width.hashCode, height.hashCode);
25 23
26 /** 24 /**
27 * Computes the intersection of this rectangle and the rectangle parameter. 25 * Computes the intersection of this rectangle and the rectangle parameter.
28 * Returns null if there is no intersection. 26 * Returns null if there is no intersection.
29 */ 27 */
30 Rect intersection(Rect rect) { 28 Rectangle intersection(Rectangle rect) {
31 var x0 = max(left, rect.left); 29 var x0 = max(left, rect.left);
32 var x1 = min(left + width, rect.left + rect.width); 30 var x1 = min(left + width, rect.left + rect.width);
33 31
34 if (x0 <= x1) { 32 if (x0 <= x1) {
35 var y0 = max(top, rect.top); 33 var y0 = max(top, rect.top);
36 var y1 = min(top + height, rect.top + rect.height); 34 var y1 = min(top + height, rect.top + rect.height);
37 35
38 if (y0 <= y1) { 36 if (y0 <= y1) {
39 return new Rect(x0, y0, x1 - x0, y1 - y0); 37 return new Rectangle(x0, y0, x1 - x0, y1 - y0);
40 } 38 }
41 } 39 }
42 return null; 40 return null;
43 } 41 }
44 42
45 43
46 /** 44 /**
47 * Returns whether a rectangle intersects this rectangle. 45 * Returns whether a rectangle intersects this rectangle.
48 */ 46 */
49 bool intersects(Rect other) { 47 bool intersects(Rectangle other) {
50 return (left <= other.left + other.width && other.left <= left + width && 48 return (left <= other.left + other.width && other.left <= left + width &&
51 top <= other.top + other.height && other.top <= top + height); 49 top <= other.top + other.height && other.top <= top + height);
52 } 50 }
53 51
54 /** 52 /**
55 * Returns a new rectangle which completely contains this rectangle and the 53 * Returns a new rectangle which completely contains this rectangle and the
56 * input rectangle. 54 * input rectangle.
57 */ 55 */
58 Rect union(Rect rect) { 56 Rectangle union(Rectangle rect) {
59 var right = max(this.left + this.width, rect.left + rect.width); 57 var right = max(this.left + this.width, rect.left + rect.width);
60 var bottom = max(this.top + this.height, rect.top + rect.height); 58 var bottom = max(this.top + this.height, rect.top + rect.height);
61 59
62 var left = min(this.left, rect.left); 60 var left = min(this.left, rect.left);
63 var top = min(this.top, rect.top); 61 var top = min(this.top, rect.top);
64 62
65 return new Rect(left, top, right - left, bottom - top); 63 return new Rectangle(left, top, right - left, bottom - top);
66 } 64 }
67 65
68 /** 66 /**
69 * Tests whether this rectangle entirely contains another rectangle. 67 * Tests whether this rectangle entirely contains another rectangle.
70 */ 68 */
71 bool containsRect(Rect another) { 69 bool contains(Rectangle another) {
72 return left <= another.left && 70 return left <= another.left &&
73 left + width >= another.left + another.width && 71 left + width >= another.left + another.width &&
74 top <= another.top && 72 top <= another.top &&
75 top + height >= another.top + another.height; 73 top + height >= another.top + another.height;
76 } 74 }
77 75
78 /** 76 /**
79 * Tests whether this rectangle entirely contains a point. 77 * Tests whether this rectangle entirely contains a point.
80 */ 78 */
81 bool containsPoint(Point another) { 79 bool containsPoint(Point another) {
82 return another.x >= left && 80 return another.x >= left &&
83 another.x <= left + width && 81 another.x <= left + width &&
84 another.y >= top && 82 another.y >= top &&
85 another.y <= top + height; 83 another.y <= top + height;
86 } 84 }
87 85
88 Rect ceil() => new Rect(left.ceil(), top.ceil(), width.ceil(), height.ceil()); 86 Rectangle ceil() => new Rectangle(left.ceil(), top.ceil(), width.ceil(),
89 Rect floor() => new Rect(left.floor(), top.floor(), width.floor(), 87 height.ceil());
88 Rectangle floor() => new Rectangle(left.floor(), top.floor(), width.floor(),
90 height.floor()); 89 height.floor());
91 Rect round() => new Rect(left.round(), top.round(), width.round(), 90 Rectangle round() => new Rectangle(left.round(), top.round(), width.round(),
92 height.round()); 91 height.round());
93 92
94 /** 93 /**
95 * Truncates coordinates to integers and returns the result as a new 94 * Truncates coordinates to integers and returns the result as a new
96 * rectangle. 95 * rectangle.
97 */ 96 */
98 Rect toInt() => new Rect(left.toInt(), top.toInt(), width.toInt(), 97 Rectangle truncate() => new Rectangle(left.toInt(), top.toInt(),
99 height.toInt()); 98 width.toInt(), height.toInt());
100 99
101 Point get topLeft => new Point(this.left, this.top); 100 Point get topLeft => new Point(this.left, this.top);
102 Point get bottomRight => new Point(this.left + this.width, 101 Point get bottomRight => new Point(this.left + this.width,
103 this.top + this.height); 102 this.top + this.height);
104 $!MEMBERS} 103 $!MEMBERS}
104
105 /**
106 * This is the [Jenkins hash function][1] but using masking to keep
107 * values in SMI range.
108 *
109 * [1]: http://en.wikipedia.org/wiki/Jenkins_hash_function
110 *
111 * Use:
112 * Hash each value with the hash of the previous value, then get the final
113 * hash by calling finish.
114 *
115 * var hash = 0;
116 * for (var value in values) {
117 * hash = JenkinsSmiHash.combine(hash, value.hashCode);
118 * }
119 * hash = JenkinsSmiHash.finish(hash);
120 */
121 class _JenkinsSmiHash {
122 // TODO(11617): This class should be optimized and standardized elsewhere.
123
124 static int combine(int hash, int value) {
125 hash = 0x1fffffff & (hash + value);
126 hash = 0x1fffffff & (hash + ((0x0007ffff & hash) << 10));
127 return hash ^ (hash >> 6);
128 }
129
130 static int finish(int hash) {
131 hash = 0x1fffffff & (hash + ((0x03ffffff & hash) << 3));
132 hash = hash ^ (hash >> 11);
133 return 0x1fffffff & (hash + ((0x00003fff & hash) << 15));
134 }
135
136 static int hash2(a, b) => finish(combine(combine(0, a), b));
137
138 static int hash4(a, b, c, d) =>
139 finish(combine(combine(combine(combine(0, a), b), c), d));
140 }
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