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Issue 25808002: Move Rectangle and Point into dart:math. (Closed) Base URL: https://dart.googlecode.com/svn/branches/bleeding_edge/dart
Patch Set: Created 7 years, 2 months ago
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1 // Copyright (c) 2013, the Dart project authors. Please see the AUTHORS file 1 // Copyright (c) 2013, the Dart project authors. Please see the AUTHORS file
2 // for details. All rights reserved. Use of this source code is governed by a 2 // for details. All rights reserved. Use of this source code is governed by a
3 // BSD-style license that can be found in the LICENSE file. 3 // BSD-style license that can be found in the LICENSE file.
4 4
5 part of $LIBRARYNAME; 5 part of $LIBRARYNAME;
6 6
7 @DocsEditable() 7 @DocsEditable()
8 $(ANNOTATIONS)$(CLASS_MODIFIERS)class $CLASSNAME$EXTENDS implements Rect$IMPLEME NTS$NATIVESPEC { 8 $(ANNOTATIONS)$(CLASS_MODIFIERS)class $CLASSNAME$EXTENDS implements Rectangle$IM PLEMENTS$NATIVESPEC {
9 9
10 // NOTE! All code below should be common with Rect. 10 // NOTE! All code below should be common with RectangleBase.
11 // TODO(blois): implement with mixins when available. 11 String toString() {
12 12 return 'Rectangle ($left, $top) $width x $height';
13 String toString() {
14 return '($left, $top, $width, $height)';
15 } 13 }
16 14
17 bool operator ==(other) { 15 bool operator ==(other) {
18 if (other is !Rect) return false; 16 if (other is !Rectangle) return false;
19 return left == other.left && top == other.top && width == other.width && 17 return left == other.left && top == other.top && width == other.width &&
20 height == other.height; 18 height == other.height;
21 } 19 }
22 20
23 int get hashCode => JenkinsSmiHash.hash4(left.hashCode, top.hashCode, 21 int get hashCode => _JenkinsSmiHash.hash4(left.hashCode, top.hashCode,
24 width.hashCode, height.hashCode); 22 width.hashCode, height.hashCode);
25 23
26 /** 24 /**
27 * Computes the intersection of this rectangle and the rectangle parameter. 25 * Computes the intersection of `this` and [other].
28 * Returns null if there is no intersection. 26 *
27 * The intersection of two axis-aligned rectangles, if any, is always another
28 * axis-aligned rectangle.
29 *
30 * Returns the intersection of this and `other`, or `null` if they don't
31 * intersect.
29 */ 32 */
30 Rect intersection(Rect rect) { 33 Rectangle intersection(Rectangle other) {
31 var x0 = max(left, rect.left); 34 var x0 = max(left, other.left);
32 var x1 = min(left + width, rect.left + rect.width); 35 var x1 = min(left + width, other.left + other.width);
33 36
34 if (x0 <= x1) { 37 if (x0 <= x1) {
35 var y0 = max(top, rect.top); 38 var y0 = max(top, other.top);
36 var y1 = min(top + height, rect.top + rect.height); 39 var y1 = min(top + height, other.top + other.height);
37 40
38 if (y0 <= y1) { 41 if (y0 <= y1) {
39 return new Rect(x0, y0, x1 - x0, y1 - y0); 42 return new Rectangle(x0, y0, x1 - x0, y1 - y0);
40 } 43 }
41 } 44 }
42 return null; 45 return null;
43 } 46 }
44 47
45 48
46 /** 49 /**
47 * Returns whether a rectangle intersects this rectangle. 50 * Returns true if `this` intersects [other].
48 */ 51 */
49 bool intersects(Rect other) { 52 bool intersects(Rectangle<num> other) {
50 return (left <= other.left + other.width && other.left <= left + width && 53 return (left <= other.left + other.width &&
51 top <= other.top + other.height && other.top <= top + height); 54 other.left <= left + width &&
55 top <= other.top + other.height &&
56 other.top <= top + height);
52 } 57 }
53 58
54 /** 59 /**
55 * Returns a new rectangle which completely contains this rectangle and the 60 * Returns a new rectangle which completely contains `this` and [other].
56 * input rectangle.
57 */ 61 */
58 Rect union(Rect rect) { 62 Rectangle boundingBox(Rectangle other) {
59 var right = max(this.left + this.width, rect.left + rect.width); 63 var right = max(this.left + this.width, other.left + other.width);
60 var bottom = max(this.top + this.height, rect.top + rect.height); 64 var bottom = max(this.top + this.height, other.top + other.height);
61 65
62 var left = min(this.left, rect.left); 66 var left = min(this.left, other.left);
63 var top = min(this.top, rect.top); 67 var top = min(this.top, other.top);
64 68
65 return new Rect(left, top, right - left, bottom - top); 69 return new Rectangle(left, top, right - left, bottom - top);
66 } 70 }
67 71
68 /** 72 /**
69 * Tests whether this rectangle entirely contains another rectangle. 73 * Tests whether `this` entirely contains [another].
70 */ 74 */
71 bool containsRect(Rect another) { 75 bool contains(Rectangle<num> another) {
72 return left <= another.left && 76 return left <= another.left &&
73 left + width >= another.left + another.width && 77 left + width >= another.left + another.width &&
74 top <= another.top && 78 top <= another.top &&
75 top + height >= another.top + another.height; 79 top + height >= another.top + another.height;
76 } 80 }
77 81
78 /** 82 /**
79 * Tests whether this rectangle entirely contains a point. 83 * Tests whether [another] is inside or along the edges of `this`.
80 */ 84 */
81 bool containsPoint(Point another) { 85 bool containsPoint(Point<num> another) {
82 return another.x >= left && 86 return another.x >= left &&
83 another.x <= left + width && 87 another.x <= left + width &&
84 another.y >= top && 88 another.y >= top &&
85 another.y <= top + height; 89 another.y <= top + height;
86 } 90 }
87 91
88 Rect ceil() => new Rect(left.ceil(), top.ceil(), width.ceil(), height.ceil());
89 Rect floor() => new Rect(left.floor(), top.floor(), width.floor(),
90 height.floor());
91 Rect round() => new Rect(left.round(), top.round(), width.round(),
92 height.round());
93
94 /**
95 * Truncates coordinates to integers and returns the result as a new
96 * rectangle.
97 */
98 Rect toInt() => new Rect(left.toInt(), top.toInt(), width.toInt(),
99 height.toInt());
100
101 Point get topLeft => new Point(this.left, this.top); 92 Point get topLeft => new Point(this.left, this.top);
93 Point get topRight => new Point(this.left + this.width, this.top);
102 Point get bottomRight => new Point(this.left + this.width, 94 Point get bottomRight => new Point(this.left + this.width,
103 this.top + this.height); 95 this.top + this.height);
104 $!MEMBERS} 96 Point get bottomLeft => new Point(this.left,
97 this.top + this.height);
98
99 $!MEMBERS}
100
101 /**
102 * This is the [Jenkins hash function][1] but using masking to keep
103 * values in SMI range.
104 *
105 * [1]: http://en.wikipedia.org/wiki/Jenkins_hash_function
106 *
107 * Use:
108 * Hash each value with the hash of the previous value, then get the final
109 * hash by calling finish.
110 *
111 * var hash = 0;
112 * for (var value in values) {
113 * hash = JenkinsSmiHash.combine(hash, value.hashCode);
114 * }
115 * hash = JenkinsSmiHash.finish(hash);
116 */
117 class _JenkinsSmiHash {
118 // TODO(11617): This class should be optimized and standardized elsewhere.
119
120 static int combine(int hash, int value) {
121 hash = 0x1fffffff & (hash + value);
122 hash = 0x1fffffff & (hash + ((0x0007ffff & hash) << 10));
123 return hash ^ (hash >> 6);
124 }
125
126 static int finish(int hash) {
127 hash = 0x1fffffff & (hash + ((0x03ffffff & hash) << 3));
128 hash = hash ^ (hash >> 11);
129 return 0x1fffffff & (hash + ((0x00003fff & hash) << 15));
130 }
131
132 static int hash2(a, b) => finish(combine(combine(0, a), b));
133
134 static int hash4(a, b, c, d) =>
135 finish(combine(combine(combine(combine(0, a), b), c), d));
136 }
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